Missions
Working Hard Or Working Smart
Assist a Baelosian freelancer who wishes to make the Talosin system safer for Independent settlers.
Overview
Warp required1,100
Operations level63
Warp for completion1,100
Warp via superhighway1,100
Completion via superhighway1,100
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,025,795,150
Amount272,000
Objective ID1,025,795,150
Amount404,000
Objective ID2,033,192,706
Amount1
Objective ID2,033,192,706
Amount404,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveTake Qrag to meet the Mercenaries.
DestinationJaicoo
Objective 2
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 62 or higher.
Required count10
Required level62
Objective 3
No captured values for this selection.
ObjectiveTake Qrag back to his settlement.
DestinationTalokan
Objective 4
No captured values for this selection.
ObjectiveHow will you help out the Baelosians?
Objective 5
No captured values for this selection.
ObjectiveDefeat the Jaicoo Merc Leader.
EncounterMercenary Ship
Opponent strength4,690,152,757
DestinationJaicoo
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
ObjectiveReport back to the Baelosians.
DestinationTalokan
Objective 8
No captured values for this selection.
ObjectiveLead the USS Ohio to Jaicoo.
DestinationJaicoo
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,025,795,150
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The Ohio has identified the mercenaries as the perpetrator of the attack we made. Captai nOiga has turned her weapons on them.
- Objective ID
- 1,025,795,150
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- Excellent. All that’s left for us to do is sit back and watch the skies clear of those worthless thugs.
- Objective ID
- 1,025,795,150
- Phase
- dialogue_start
- Character
- Captain Oiga
- Dialogue
- Unidentified vessel, you have provoked a Federation starship, causing damage and injuries amongst my crew. Surrender or prepare to be boarded.
- Objective ID
- 1,025,795,150
- Phase
- dialogue_start
- Character
- Captain Oiga
- Dialogue
- I will take your silence as an invitation to arrest you and charge you under Federation law.
- Objective ID
- 1,025,795,150
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Now would be a good time to make our move back to Jaicoo.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- A thug like Richardson will not stand down, even with the threat of violence. He left the Federation to enjoy his barbaric lifestyle away from prying eyes. Perhaps we could use that.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Starfleet is far too busy with the war and with their own expansion into deep space to deal with another mercenary group in neutral territory. They are unlikely to help.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- True. That is, unless they have a reason to hunt Richardson down.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You mean to frame him in some way so that the Federation does the work for us?
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- If we attack a Federation scouting vessel nearby, leave enough evidence that the pin the attack on Richardson, Starfleet will handle him for us.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You run the risk of having enemies on two fronts if the Federation sees through your deception.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- This is true. Either we try that, or we make a swift strike directly and hope to assassinate Richardson before his greater numbers can back him up.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_start
- Character
- Richardson
- Dialogue
- Alright, you have my attention. Oh, not you again!
- Objective ID
- 1,264,985,348
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- You’ve been told to leave the traveling vessels in peace. You have been warned. Leave this place.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_start
- Character
- Richardson
- Dialogue
- There’s no profit in peace. No fun in it either. Now, my little bug-faced friend. Get lost.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Qrag, this mercenary group is somewhat larger than we expected. There are dozens of ships approaching.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_start
- Character
- Richardson
- Dialogue
- Yeah, Qrag, listen to your vacuum cleaner friend there. Get. Lost.
- Objective ID
- 1,264,985,348
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- Commander, we should reassess the situation from somewhere less hostile. This way.
- Objective ID
- 141,355,173
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In nearby Solas Astra, the USS Ohio is conducting routine scouting drills and surveilling the area. I will mask our transponder signal and scatter our warp trail.
- Objective ID
- 141,355,173
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- Let’s make sure not to hurt the Ohio’s crew. A quick attack, leaving them in working order… That’s all we need.
- Objective ID
- 141,355,173
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Course laid in.
- Objective ID
- 1,448,237,017
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- How will you help out the Baelosians?
- Objective ID
- 1,666,574,660
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- You’re the one. The eye behind the sights. The fire from the darkness. There are many names for you, Commander. You’re exactly who I need.
- Objective ID
- 1,666,574,660
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And what would that be for?
- Objective ID
- 1,666,574,660
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- I left my clan many years ago in search of tranquility. Away from the manipulative words of the Romulans. Of Starfleet’s Section 31. Of all of them.
- Objective ID
- 1,666,574,660
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- I found this place. A beautiful world. Peaceful. Quiet. No longer, sadly. Come with me. Let me introduce you to the mercenaries who have turned it to squalor.
- Objective ID
- 18,599,407
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- They do not even answer our hails. That would be too inconvenient for these barbarians, to use words instead of violence.
- Objective ID
- 18,599,407
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- Very well. If they will not speak with us, we must use language they will understand.
- Objective ID
- 2,033,192,706
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- That settles that matter. I apologize for the lack of empathy I may have shown back there. I assure you, it was calculated. Richardson has not spared any of those who got in his way before.
- Objective ID
- 2,033,192,706
- Phase
- dialogue_end
- Character
- Qrag
- Dialogue
- Now this sector is rid of a major threat. I will see you again, Commander. Good day.
- Objective ID
- 2,033,192,706
- Phase
- dialogue_start
- Character
- Richardson
- Dialogue
- You’ve made a grave mistake, Baelosian! I will-
- Objective ID
- 2,033,192,706
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- One more direct hit should handle him… Ah. There we are.
- Objective ID
- 2,033,192,706
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We may have been able to-
- Objective ID
- 2,033,192,706
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- Reason with him? Put him on trial? No, no, my friend. There was only one way to settle this. Now, let’s get back to Talosin and put this all behind us.
- Objective ID
- 733,752,286
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- Hmmm. Yes, I agree with you. Involving Starfleet could escalate matters in a way we don’t want for this sector. We will need a way to isolate Richardson in order to take him out.
- Objective ID
- 733,752,286
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Once we are in Jaicoo, we can evaluate the situation. I have located his ship transponder. There are guards, but we may be able to strike before they see us coming.
- Objective ID
- 733,752,286
- Phase
- dialogue_start
- Character
- Qrag
- Dialogue
- Then let us take this opportunity. It may not come around again.