Missions
Swings and Roundabouts Part 2
Help the USS Discovery.
Overview
Warp required1
Operations level35
Warp for completion26
Warp via superhighway1
Completion via superhighway26
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,158,693,055
Amount100
Objective ID1,158,693,055
Amount60
Objective ID1,158,693,055
Amount6,934,000
Objective ID802,920,758
Amount100
Objective ID802,920,758
Amount60
Objective ID802,920,758
Amount6,934,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReturn to the first jump point.
DestinationNeethia
Objective 2
No captured values for this selection.
ObjectiveAssist the Discovery.
DestinationKaisu
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveTrack the Discovery.
DestinationFastolf
Objective 5
No captured values for this selection.
ObjectiveHow should we deal with the mining ship?
Objective 6
No captured values for this selection.
ObjectiveDonate 1M Dilithium to the miners.
Resource
Dilithium
Amount1,000,000
Objective 7
No captured values for this selection.
ObjectiveDestroy the mining vessel.
EncounterRomulan Mining Vessel
Opponent strength747,676
DestinationFastolf
Objective 8
No captured values for this selection.
ObjectiveTrack the Discovery.
DestinationEnthra
Objective 9
No captured values for this selection.
ObjectiveTrack the Discovery.
DestinationEnthra
Objective 10
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 11
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Can you hear me!?
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We read you, Lieutenant. We were able to circumnavigate the interference by rerouting–
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Yeah, fantastic, you’re a genius. Listen! We’ve lost control of the Discovery!
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What do you mean?
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I mean that somebody’s got control of our spore drive! Every ninety seconds, our navigation controls are ripped away and the Discovery makes a random jump through the Mycelial network!
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Ninety seconds? That much use would cause the spore drive to…
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Overheat, yeah, I’ve already figured that part out! Shit! Time’s up! Commander, listen to me. Your AI is the only mind capable of figuring out a way to stop this.
- Objective ID
- 1,158,693,055
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- If she doesn’t… the Discovery is going to tear itself apart.
- Objective ID
- 1,158,693,055
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Comman– …igured it out! We’re deali– …tage!
- Objective ID
- 1,158,693,055
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The signal booster is no longer sufficient. We must find another way to communicate with Stamets.
- Objective ID
- 1,158,693,055
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Thus far we have been attempting to clear the signal by utilizing our deflector array. If we create an uplink to the Discovery utilizing our Station’s shield array, we may get a more consistent signal.
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Hold there, Independent. You are trespassing in Romulan territory. I would suggest you make a hasty exit.
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are here for that ship.
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Oh? It is quite an interesting development, to be sure. A Starfleet vessel just happens to appear out of the aether, without triggering our short range sensors?
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It would be in your best interest to forget about this vessel.
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Oh? That was almost a threat.
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We must ensure your silence.
- Objective ID
- 1,174,672,194
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- If you wish for silence, I will give it to you. Ready weapons!
- Objective ID
- 1,516,953,174
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Unfortunately, the Discovery appears to have jumped directly into a Romulan mining system.
- Objective ID
- 1,516,953,174
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Mining vessels are approaching them, Commander. We will have to ensure their silence. If the Romulans learn of the Discovery’s existence, it could prove problematic.
- Objective ID
- 1,516,953,174
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- How should we deal with these miners?
- Objective ID
- 1,516,953,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Hostiles eliminated. No outgoing transmissions were intercepted. The Romulans had not yet reported the Discovery’s presence.
- Objective ID
- 1,516,953,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is still imperative that the Romulan Empire does not learn of the Discovery’s warp drive. We must endeavor to keep that information secret.
- Objective ID
- 1,516,953,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are jumping again! Preparing to follow.
- Objective ID
- 1,520,248,531
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- How should we deal with the mining ship?
- Objective ID
- 1,899,863,403
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have a visual on the Discovery. It is surrounded by Romulan vessels! We have no choice but to eliminate the threat.
- Objective ID
- 2,027,197,355
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Discovery has jumped again. Attempting to triangulate their destination…
- Objective ID
- 256,952,909
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Very well. Rest assured, we will say nothing about your… Wait… Where did they go?
- Objective ID
- 256,952,909
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Discovery has jumped again. Attempting to triangulate their destination…
- Objective ID
- 30,100,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- When we came here originally, I had detected a significant amount of residual radiation, as well as a large mycelial spore count.
- Objective ID
- 30,100,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I may be able to filter our long-range sensors to scan for radiation spikes of a similar nature. With that information, we may be able to discern a pattern in the jump locations.
- Objective ID
- 30,100,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Running analysis now… Filtering for radiation along the same wavelength… cross referencing against galactic star-grids…
- Objective ID
- 30,100,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No discernable pattern detected. The jumps appear to be completely random. This suggests a technical malfunction in the Discovery’s spore drive.
- Objective ID
- 30,100,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert! Ion pulse detected. Triangulating source… Commander, I believe the Discovery has just jumped again, this time to Romulan space.
- Objective ID
- 30,100,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I recommend immediate action. The Romulans will surely have detected their presence as well.
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Hold there, Independent. You are trespassing in Romulan territory. I would suggest you make a hasty exit.
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are here for that ship.
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Oh? It is quite an interesting development, to be sure. A Starfleet vessel just happens to appear out of the aether, without triggering our short-range sensors?
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It would be in your best interest to forget about this incident.
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Why would that be?
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Firstly, I am quite sure that the Tal Shiar will kill you for simply knowing about this vessel’s existence. Secondly, we will pay you generously for your silence.
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Telkat
- Dialogue
- She is correct, Vray. We are simple miners, the Tal Shiar will not hesitate to… silence us.
- Objective ID
- 564,766,790
- Phase
- dialogue_start
- Character
- Vray
- Dialogue
- Regardless, this information could be valuable to other parties. If you wish for us to remain silent, it will not come cheap. 1M Dilithium is our price.
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Help? What do you need? What is your situation?
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Something wrong with our spore drive… Had to interface manually… It’s… draining.
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do you need medical assistance? We can try to–
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Just listen! We’re not… in control… The spore drive is malfunctioning! If you don’t– AGH!
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Ion spike detected. Commander, the Discovery is jumping again!
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If the crew has lost control of the spore drive, something else is triggering these jumps. We must help them.
- Objective ID
- 741,466,496
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have an idea, Commander. If we return to the original jump point, where the Discovery first contacted us, I may be able to discern a pattern to the jumps.
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Can you hear me!?
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We read you, Lieutenant. We were able to circumnavigate the interference by rerouting–
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Yeah, fantastic, you’re a genius. Listen! I’m not… I’m not sure how long I can keep this up! We’ve lost control of the Discovery!
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What do you mean?
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I mean that somebody’s got control of our spore drive! Every ninety seconds, our navigation controls are ripped away and the Discovery makes a random jump through the Mycelial network!
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Ninety seconds? That much use would cause the spore drive to…
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Overheat. Yeah, I’ve already figured that part out! Shit! Time’s up! Commander, listen to me. Your AI is the only mind capable of figuring out a way to stop this.
- Objective ID
- 802,920,758
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- If she doesn’t… The Discovery is going to tear itself apart.
- Objective ID
- 802,920,758
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Comman– …igured it out! We’re deali– …tage!
- Objective ID
- 802,920,758
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The signal booster is no longer sufficient. We must find another way to communicate with Stamets.
- Objective ID
- 802,920,758
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Thus far we have been attempting to clear the signal by utilizing our deflector array. If we create an uplink to the Discovery utilizing our Station’s shield array, we may get a more consistent signal.