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Missions

Blood & Cosmic Dust Part 7

Repel the Xindi assault.

Overview

Warp required1
Operations level34
Warp for completion30
Warp via superhighway1
Completion via superhighway30

Costs & rewards

Mission rewards

Tritanium
Objective ID436,687,556
Amount1,135,000
Dilithium
Objective ID436,687,556
Amount227,000

Locations

Objectives

Objective 1

ObjectiveRepel the Xindi invaders.
DestinationP'Jem

Objective 2

ObjectiveDefeat the Xindi invader.
EncounterXindi Assailant
Opponent strength531,649
DestinationP'Jem

Objective 3

ObjectiveDefeat the Xindi Captain.
EncounterXindi Captain
Opponent strength652,792
DestinationP'Jem

Objective 4

ObjectiveDestroy the prototype.
DestinationP'Jem

Objective 5

ObjectiveGet to a safe distance.
DestinationAndoria

Dialogue

Mission dialogue

Objective ID
1,160,029,901
Phase
dialogue_start
Character
Zarial
Dialogue
Captain Archer! How fortunate I am to have cornered the nemesis of the Xindi.
Objective ID
1,160,029,901
Phase
dialogue_start
Character
Archer
Dialogue
That’s not from my doing, I’ll tell you that much. I never wanted to pick a fight with you.
Objective ID
1,160,029,901
Phase
dialogue_start
Character
Zarial
Dialogue
Your history of violence tells a far different story. The Xindi were a proud people, a strong people, before your Federation decimated us!
Objective ID
1,160,029,901
Phase
dialogue_start
Character
Zarial
Dialogue
But we will be strong again, when the Sphere-Builders give us the secret to ascension.
Objective ID
1,160,029,901
Phase
dialogue_start
Character
Archer
Dialogue
That’s not going to happen. Not while I’m alive.
Objective ID
1,160,029,901
Phase
dialogue_start
Character
Zarial
Dialogue
Then allow me to ensure otherwise.
Objective ID
1,506,376,350
Phase
dialogue_start
Character
Tucker
Dialogue
We’re pushing our luck here, Captain! The Xindi are packing a harder punch than they used to!
Objective ID
1,506,376,350
Phase
dialogue_start
Character
Archer
Dialogue
Just keep us flying, Trip! I’ll deal with the rest.
Objective ID
1,506,376,350
Phase
dialogue_start
Character
T'Pol
Dialogue
We are being targeted by a Xindi vessel, Captain. It does not match the specifications of any class we have encountered before. This may be one of their new “night-flyers” that the Admiral mentioned.
Objective ID
1,506,376,350
Phase
dialogue_start
Character
Archer
Dialogue
Let’s put ‘em through a stress test, then. Ready weapons!
Objective ID
370,966,792
Phase
dialogue_start
Character
Admiral Johnson
Dialogue
The Xindi have been pounding us! Our defensive pickets can’t get a lock on those new night-flyers! Worst of all, it feels like I can’t turn my back for two seconds without one of our own going down to friendly fire.
Objective ID
370,966,792
Phase
dialogue_start
Character
Archer
Dialogue
It’s sabotage, Admiral. There’s a man using my identity to wreak havoc behind our lines.
Objective ID
370,966,792
Phase
dialogue_start
Character
T'Pol
Dialogue
Captain, the Sphere-Builder who appeared to us earlier mentioned that “you are your own worst enemy.” Perhaps this was an allusion to this imposter.
Objective ID
370,966,792
Phase
dialogue_start
Character
Archer
Dialogue
Damn it, you’re right. This guy has to be working for the Sphere-Builders, whoever he is!
Objective ID
370,966,792
Phase
dialogue_start
Character
Admiral Johnson
Dialogue
Let’s say I believe you. There’s nothing we can do about any of that if the Xindi overrun this system. It’s our last foothold in the sector!
Objective ID
370,966,792
Phase
dialogue_start
Character
Archer
Dialogue
Then we’ll do what we’ve always done. We’ll hold the line.
Objective ID
3,922,816
Phase
dialogue_start
Character
Admiral Johnson
Dialogue
They’re pulling back! All fleets, press the attack! Push them out of the system!
Objective ID
3,922,816
Phase
dialogue_start
Character
Archer
Dialogue
Wait a minute, something’s not right. They’ve still got more than enough ships to run us over.
Objective ID
3,922,816
Phase
dialogue_start
Character
T'Pol
Dialogue
Captain, the Xindi vessels are not retreating. They are forming up around some kind of construct…
Objective ID
3,922,816
Phase
dialogue_start
Character
Tucker
Dialogue
Holy hell, look at the size of that thing!
Objective ID
3,922,816
Phase
dialogue_start
Character
Archer
Dialogue
A superweapon. I thought we took those things out!?
Objective ID
3,922,816
Phase
dialogue_start
Character
Hoshi
Dialogue
Apparently not all of them. Sir, it's making a beeline for Starbase 12!
Objective ID
3,922,816
Phase
dialogue_start
Character
Archer
Dialogue
Commander, we’re going to need your help on this one! That superweapon cannot be allowed to reach the starbase!
Objective ID
436,687,556
Phase
dialogue_end
Character
Tucker
Dialogue
Did you see that monster? I don’t think there’s a weapon in the galaxy that could touch that thing!
Objective ID
436,687,556
Phase
dialogue_end
Character
T'Pol
Dialogue
All constructs have a weakness, mister Tucker. It is simply a matter of identifying it.
Objective ID
436,687,556
Phase
dialogue_end
Character
Archer
Dialogue
Well, we better identify it quickly… Or there might not be a Federation left to save.
Objective ID
436,687,556
Phase
dialogue_start
Character
Archer
Dialogue
Fire all weapons!
Objective ID
436,687,556
Phase
dialogue_start
Character
Tucker
Dialogue
Direct hit, minimal effect!
Objective ID
436,687,556
Phase
dialogue_start
Character
T'Pol
Dialogue
Our weapons are insufficient, Captain. The superweapon shows no signs of damage.
Objective ID
436,687,556
Phase
dialogue_start
Character
Tucker
Dialogue
There has to be something we can do!
Objective ID
436,687,556
Phase
dialogue_start
Character
Sphere-Builder
Dialogue
No. There is nothing you can do. We have been watching, learning, and waiting. Two hundred of your mortal years spent preparing for this moment.
Objective ID
436,687,556
Phase
dialogue_start
Character
Hoshi
Dialogue
The Sphere-Builders!
Objective ID
436,687,556
Phase
dialogue_start
Character
Archer
Dialogue
You won’t win. The Federation will–
Objective ID
436,687,556
Phase
dialogue_start
Character
Sphere-Builder
Dialogue
The Federation will fall. It is inevitable. When your cities recede into the Earth, when your seas boil and your mountains crumble under the weight of our victory, we want you to know who your people will blame.
Objective ID
436,687,556
Phase
dialogue_start
Character
Mirror Archer
Dialogue
Man, isn’t this weird? It’s like looking in a mirror.
Objective ID
436,687,556
Phase
dialogue_start
Character
Tucker
Dialogue
Captain, it’s… it’s you!
Objective ID
436,687,556
Phase
dialogue_start
Character
Mirror Archer
Dialogue
Heh. Quick on the uptake, isn’t he? Just like my Trip. Only more, you know, alive.
Objective ID
436,687,556
Phase
dialogue_start
Character
Archer
Dialogue
If you think I’m going to let you get away with this, you’ve got another thing coming.
Objective ID
436,687,556
Phase
dialogue_start
Character
Mirror Archer
Dialogue
Oh, I already have, Jonny. You just don’t know it yet.