Missions
Blood & Cosmic Dust Part 7
Repel the Xindi assault.
Overview
Warp required1
Operations level34
Warp for completion30
Warp via superhighway1
Completion via superhighway30
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID436,687,556
Amount1,135,000
Objective ID436,687,556
Amount227,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveRepel the Xindi invaders.
DestinationP'Jem
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveDestroy the prototype.
DestinationP'Jem
Objective 5
No captured values for this selection.
ObjectiveGet to a safe distance.
DestinationAndoria
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,160,029,901
- Phase
- dialogue_start
- Character
- Zarial
- Dialogue
- Captain Archer! How fortunate I am to have cornered the nemesis of the Xindi.
- Objective ID
- 1,160,029,901
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- That’s not from my doing, I’ll tell you that much. I never wanted to pick a fight with you.
- Objective ID
- 1,160,029,901
- Phase
- dialogue_start
- Character
- Zarial
- Dialogue
- Your history of violence tells a far different story. The Xindi were a proud people, a strong people, before your Federation decimated us!
- Objective ID
- 1,160,029,901
- Phase
- dialogue_start
- Character
- Zarial
- Dialogue
- But we will be strong again, when the Sphere-Builders give us the secret to ascension.
- Objective ID
- 1,160,029,901
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- That’s not going to happen. Not while I’m alive.
- Objective ID
- 1,160,029,901
- Phase
- dialogue_start
- Character
- Zarial
- Dialogue
- Then allow me to ensure otherwise.
- Objective ID
- 1,506,376,350
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- We’re pushing our luck here, Captain! The Xindi are packing a harder punch than they used to!
- Objective ID
- 1,506,376,350
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Just keep us flying, Trip! I’ll deal with the rest.
- Objective ID
- 1,506,376,350
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- We are being targeted by a Xindi vessel, Captain. It does not match the specifications of any class we have encountered before. This may be one of their new “night-flyers” that the Admiral mentioned.
- Objective ID
- 1,506,376,350
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Let’s put ‘em through a stress test, then. Ready weapons!
- Objective ID
- 370,966,792
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- The Xindi have been pounding us! Our defensive pickets can’t get a lock on those new night-flyers! Worst of all, it feels like I can’t turn my back for two seconds without one of our own going down to friendly fire.
- Objective ID
- 370,966,792
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- It’s sabotage, Admiral. There’s a man using my identity to wreak havoc behind our lines.
- Objective ID
- 370,966,792
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Captain, the Sphere-Builder who appeared to us earlier mentioned that “you are your own worst enemy.” Perhaps this was an allusion to this imposter.
- Objective ID
- 370,966,792
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Damn it, you’re right. This guy has to be working for the Sphere-Builders, whoever he is!
- Objective ID
- 370,966,792
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- Let’s say I believe you. There’s nothing we can do about any of that if the Xindi overrun this system. It’s our last foothold in the sector!
- Objective ID
- 370,966,792
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Then we’ll do what we’ve always done. We’ll hold the line.
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- Admiral Johnson
- Dialogue
- They’re pulling back! All fleets, press the attack! Push them out of the system!
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Wait a minute, something’s not right. They’ve still got more than enough ships to run us over.
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Captain, the Xindi vessels are not retreating. They are forming up around some kind of construct…
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Holy hell, look at the size of that thing!
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- A superweapon. I thought we took those things out!?
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Apparently not all of them. Sir, it's making a beeline for Starbase 12!
- Objective ID
- 3,922,816
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Commander, we’re going to need your help on this one! That superweapon cannot be allowed to reach the starbase!
- Objective ID
- 436,687,556
- Phase
- dialogue_end
- Character
- Tucker
- Dialogue
- Did you see that monster? I don’t think there’s a weapon in the galaxy that could touch that thing!
- Objective ID
- 436,687,556
- Phase
- dialogue_end
- Character
- T'Pol
- Dialogue
- All constructs have a weakness, mister Tucker. It is simply a matter of identifying it.
- Objective ID
- 436,687,556
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- Well, we better identify it quickly… Or there might not be a Federation left to save.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Fire all weapons!
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Direct hit, minimal effect!
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- T'Pol
- Dialogue
- Our weapons are insufficient, Captain. The superweapon shows no signs of damage.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- There has to be something we can do!
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Sphere-Builder
- Dialogue
- No. There is nothing you can do. We have been watching, learning, and waiting. Two hundred of your mortal years spent preparing for this moment.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- The Sphere-Builders!
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- You won’t win. The Federation will–
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Sphere-Builder
- Dialogue
- The Federation will fall. It is inevitable. When your cities recede into the Earth, when your seas boil and your mountains crumble under the weight of our victory, we want you to know who your people will blame.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Mirror Archer
- Dialogue
- Man, isn’t this weird? It’s like looking in a mirror.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Captain, it’s… it’s you!
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Mirror Archer
- Dialogue
- Heh. Quick on the uptake, isn’t he? Just like my Trip. Only more, you know, alive.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- If you think I’m going to let you get away with this, you’ve got another thing coming.
- Objective ID
- 436,687,556
- Phase
- dialogue_start
- Character
- Mirror Archer
- Dialogue
- Oh, I already have, Jonny. You just don’t know it yet.