Missions
Counter Culture Part 2
Can you bring Nardo back?
Overview
Warp required1
Operations level75
Warp for completion3,000
Warp via superhighway1
Completion via superhighway3,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,129,481,368
Amount857,000
Objective ID2,129,481,368
Amount184,000
Objective ID2,129,481,368
Amount1,500
Objective ID2,129,481,368
Amount21,500,000,000
Objective ID2,129,481,368
Amount-11,800,000,000
Objective ID2,129,481,368
Amount-25,200,000,000
Objective ID2,129,481,368
Amount1
Objective ID384,722,844
Amount2,224,000
Objective ID384,722,844
Amount184,000
Objective ID384,722,844
Amount1,500
Objective ID384,722,844
Amount21,500,000,000
Objective ID384,722,844
Amount-11,800,000,000
Objective ID384,722,844
Amount-25,200,000,000
Objective ID384,722,844
Amount1
Objectives
Objective 1
No captured values for this selection.
ObjectiveReport back to the Forsaken leaders.
DestinationAlvolea
Objective 2
No captured values for this selection.
ObjectiveTrick Nardo or use force?
Objective 3
No captured values for this selection.
ObjectiveGo to Seh'Lei.
DestinationSeh'Lei
Objective 4
No captured values for this selection.
ObjectiveFind Nardo.
DestinationSeh'Lei
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
ObjectiveDisable Nardo's ship.
EncounterNardo's Ship
Opponent strength32,608,387,595,525
DestinationSeh'Lei
Objective 7
No captured values for this selection.
ObjectiveReturn with Nardo to the Forsaken.
DestinationAlvolea
Objective 8
No captured values for this selection.
ObjectiveReturn the Pakled to the Forsaken.
DestinationAlvolea
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,006,236,163
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- What will you do, Commander?
- Objective ID
- 1,150,957,517
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We agree with Orasek. He needs to feel important.
- Objective ID
- 1,150,957,517
- Phase
- dialogue_start
- Character
- Orasek
- Dialogue
- Go to a system adjacent to wherever Nardo is hiding. Pick a fight, pretend to lose, and send out a distress signal. He’ll come running once he realizes you’re in trouble.
- Objective ID
- 1,150,957,517
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Just don’t actually get killed.
- Objective ID
- 1,150,957,517
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …We will try.
- Objective ID
- 1,234,000,302
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nardo’s ship is up ahead. Preparing to disable it.
- Objective ID
- 1,364,631,781
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will not lie to Nardo. We will bring him back here so you can convince him to stay.
- Objective ID
- 1,364,631,781
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Good, it’s certainly the quickest option.
- Objective ID
- 157,016,321
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Several scavenger ships in the system. Preparing to engage. I will allow our ship to take a few glancing blows, nothing too devastating.
- Objective ID
- 157,016,321
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We also have to do just enough damage in return so that Nardo can “save” us.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- Independent, you’re back. Your ship looks a little worse for wear.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We were attacked. Blind-sided. Nardo stepped in and saved us.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- We were wrong about you, Nardo. Your courage and loyalty is commendable. Would you consider rejoining the Forsaken and putting these issues behind us?
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- Yes. Forsaken needs Nardo’s courage and loyalty. Nardo sees this.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- Nardo, your ship…
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- Nardo’s ship got damaged protecting the Independent.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- Yes, very brave. But these upgrades, did you install them yourself?
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- If Nardo wanted to be alone, Nardo needed protection! Gave the ship many upgrades to make it powerful!
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- These are… very impressive. I think you my have finally found your calling, Nardo. How would you like to be in charge of fixing up out fleet?
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- …Nardo will consider it.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- Errr, yes… Well, that should be all for now. Take care, Independent.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is time. I have activated the distress signal. Taking evasive action until Nardo arrives.
- Objective ID
- 2,129,481,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He is here. That was quick…
- Objective ID
- 2,129,481,368
- Phase
- dialogue_start
- Character
- Nardo
- Dialogue
- Independent! Nardo will save you!
- Objective ID
- 2,129,481,368
- Phase
- dialogue_start
- Character
- Nardo
- Dialogue
- Be gone, enemy of my friend!
- Objective ID
- 2,129,481,368
- Phase
- dialogue_start
- Character
- Nardo
- Dialogue
- Is shiny blue friend hurt?
- Objective ID
- 2,129,481,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are unharmed, Nardo. Thank you. Can you escort us back to the Forsaken’s base, please?
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have returned with Nardo. He is in the brig, we will beam him down to your base.
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- Thank you, Independent. Glad we got him back before he got himself killed.
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- Nardo thought Independent was a friend, but Independent is a bully, just like the others!
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- Nardo, your ship…
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- Independent attacked it!
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- Yes, terrible. But these upgrades, did you install them yourself?
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- If Nardo wanted to be alone, Nardo needed protection! Gave the ship many upgrades to make it powerful!
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- These are… very impressive. I think you my have finally found your calling, Nardo. How would you like to be in charge of fixing up out fleet?
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Nardo
- Dialogue
- …Nardo will consider it.
- Objective ID
- 384,722,844
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- Finally, some peace around here. Thank you for your help, Independent.
- Objective ID
- 384,722,844
- Phase
- dialogue_start
- Character
- Nardo
- Dialogue
- What is Independent doing to Nardo’s ship?
- Objective ID
- 384,722,844
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are bringing you home to the Forsaken. You cannot flee this time.
- Objective ID
- 384,722,844
- Phase
- dialogue_start
- Character
- Nardo
- Dialogue
- Nardo already told you, Nardo is no longer friends with Forsaken!
- Objective ID
- 384,722,844
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This is just a silly disagreement. And for your sake, we are bringing you back to them so it can be resolved.
- Objective ID
- 384,722,844
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are beaming you up to our brig, Nardo. Do not resist.
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- What happened out there, Independent?
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Nardo refused to return. He thinks you hate him.
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- We don’t hate him. We just… know what he is and isn’t capable of.
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- If he won’t listen to reason, then we’ll just have to bring him back by force. Disable his ship, put him in the brig, and drag him back here kicking and screaming if you have to.
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- That won’t fix anything. We need to show him that he’s valued. Perhaps if there was a situation where we needed help, and he was able to save the day…
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Gessa
- Dialogue
- You mean fabricate a situation where he can be a hero? Is that really a better option than using force?
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- He needs a self-esteem boost. The ends justify the means in this instance.
- Objective ID
- 712,214,907
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What do you think, Commander?
- Objective ID
- 712,214,907
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should report back to the Forsaken and let them know Nardo is refusing to return.