Missions
Symbiosis Part 9
Steal the Dimension Shift Circuit from Duke Kervosh’s vaults.
Overview
Warp required1
Operations level38
Warp for completion38
Warp via superhighway1
Completion via superhighway38
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID855,168,033
Amount1,237,000
Objective ID855,168,033
Amount250,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectivePay the Ferengi for the buyer’s name.
Resource
Tritanium
Amount1,000,000
Objective 2
No captured values for this selection.
ObjectiveScout out the palace of Duke Kervosh.
DestinationYutuq
Objective 3
No captured values for this selection.
ObjectiveBreak into Kervosh’s vaults.
DestinationYutuq
Objective 4
No captured values for this selection.
ObjectiveGet back to the ship.
DestinationYutuq
Objective 5
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 36 or higher.
Required count10
Required level36
Objective 6
No captured values for this selection.
ObjectiveReturn to the Commander’s station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do we have a new lead?
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- We do. The Circuit is in the possession of the Duke Kervosh in Yutuq. By all accounts, he’s a capricious type with a high opinion of his aesthetic sensibilities.
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- He has no idea what the device is or the power it contains. He just thinks it’s a valuable trinket to store away with the rest of his art collection. Probably locked up in a vault under his palace.
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- His palace? He must be quite important.
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- He thinks he is. Let’s go and see the lie of the land. Once we scout out his estate, we can plan our next move.
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very good, Masriad. Setting a course for Yutuq.
- Objective ID
- 1,187,022,879
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Engaging warp.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Alright, Smeelok, we know you fence for the Ghost, so if he passed along the Dimension Shift Circuit to anyone…
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Smeelok
- Dialogue
- The dimension what?
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Toli.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- Yeah, the Ghost knew it as an early epoch abstract techno-sculpture called, ah, let me just check, yeah, Tomorrow’s Yesterday. Terrible name.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Smeelok
- Dialogue
- Very contrived, but yes, now I remember the piece. I sold it to an idiot with more money than taste.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- The galaxy is full of them.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Smeelok
- Dialogue
- Oh, I know. They’re my best customers.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- So, who exactly was this idiot with a predilection for badly-named artwork?
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Smeelok
- Dialogue
- How much is the name worth to you? And don’t give me that look! I’m not a charity.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- What do you need?
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Smeelok
- Dialogue
- My Tritanium stocks are running a little low. 1M of that ought to cover it.
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- 1M Tritanium for a name?
- Objective ID
- 1,202,378,170
- Phase
- dialogue_start
- Character
- Smeelok
- Dialogue
- A name for which, apparently, there is now a demand. Don’t try to argue with market forces, Trill. So, do we have a deal?
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Wow, Kervosh really likes his security. We’re going to need a big diversion to occupy that many muscle-heads. You got anything we could use, Byr?
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- As a matter of fact, I do have something in my pack that might help.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- I’d say it was your ego, but your pack’s too small.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- You will find that my ego exactly matches the prodigious size of my intellect. Ah, here it is. My Malignant Reflector.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Well, it definitely sounds like something you would have made. What does it do?
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- It releases a mental energy wave. Whoever we aim it at will find themselves face to face with whatever they would consider an evil version of themselves.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- It is an illusion, of course, but they do not know that. They are trapped within their own minds. In moments they will begin to harm themselves.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- Why would you even think of something like that, you weirdo?
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Why don’t we talk about that later? Byr, do your thing, but put it on a setting that ensures they don’t kill themselves.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- If you insist. Here we go.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Damn, that acts quick.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- I take it back, Byr. Watching a bunch of guys punch themselves in the groin is fun!
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Okay, we have our diversion. The rest is up to you two. Toli, you’ll use your talents to talk our way past any stragglers. Daj, you take care of any recalcitrant locking mechanisms. Ready?
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- I’ll just apply some cologne.
- Objective ID
- 22,182,997
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- Ready, Masriad!
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Welcome back aboard, Masriad. Unfortunately, transportation has alerted the Duke’s forces to our location. They are closing in fast, and Kervosh wishes to speak with you.
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- We’d better patch him through.
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Kervosh
- Dialogue
- Thief!
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- No prizes for guessing who set that alarm, then.
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Kervosh
- Dialogue
- You have taken something that does not belong to you, a priceless work of art you are not nearly sophisticated enough to appreciate. You have one opportunity to return it.
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Sorry, Kervosh…
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Kervosh
- Dialogue
- The correct form of address is Sire, you frightful plebe!
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- I don’t think so.
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Kervosh
- Dialogue
- Then, good luck leaving this system alive. HAVE AT THEM, MY BRAVE SOLDIERS!
- Objective ID
- 756,391,167
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Incoming!
- Objective ID
- 855,168,033
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- What do you think, Zeta? Do you reckon you can work out how to make this thing work?
- Objective ID
- 855,168,033
- Phase
- dialogue_end
- Character
- Apos Zeta
- Dialogue
- The design of this Dimension Shift Circuit is unusual. I have never seen anything like it, a combination of quantum technology, deceptively simple clockwork, and rune mechanics.
- Objective ID
- 855,168,033
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- Rune mechanics?
- Objective ID
- 855,168,033
- Phase
- dialogue_end
- Character
- Apos Zeta
- Dialogue
- You see these etchings? Energy must pass along these symbols in a way that allows the other aspects of the device to work in conjunction with it.
- Objective ID
- 855,168,033
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- That sounds complicated.
- Objective ID
- 855,168,033
- Phase
- dialogue_end
- Character
- Apos Zeta
- Dialogue
- It is… intriguing. Leave it with me, Masriad. I look forward to unlocking its mysteries.
- Objective ID
- 855,168,033
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Duke’s ships are in disarray. I suggest we use the opportunity to remove ourselves from this system.
- Objective ID
- 855,168,033
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Back to the Commander’s station?
- Objective ID
- 855,168,033
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Yes.
- Objective ID
- 855,168,033
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Take us out of here.
- Objective ID
- 855,168,033
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Warp engines online.
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- This is it! Nice work, Daj. We have the Dimension Shift Circuit!
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- Sometimes I feel bad for lock makers… Nah, not really.
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Alright, we don’t know how long we have left before Byr’s device wears off. Let’s head back.
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Good, because I left an experiment running on the Commander’s ship and… Oh!
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Alarm
- Dialogue
- THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!THIEF!…
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- What the hell?
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Apologies, Masriad, I appear to have tripped a hidden alarm.
- Objective ID
- 862,886,808
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- RUN!