Missions
Memory Lane
Help the Thallorans preserve their history.
Overview
Warp required5,000
Operations level78
Warp for completion5,000
Warp via superhighway5,000
Completion via superhighway5,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID140,308,219
Amount5,395,000
Objective ID140,308,219
Amount488,000
Objective ID140,308,219
Amount3
Objective ID140,308,219
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Sefa.
DestinationCa'Rama
Objective 2
No captured values for this selection.
ObjectiveTake a trip down memory lane.
DestinationCa'Rama
Objective 3
No captured values for this selection.
ObjectiveDonate 900K Σ-Parsteel.
Resource
Σ-Parsteel
Amount900,000
Objective 4
No captured values for this selection.
ObjectiveFind a location.
DestinationSilumnia
Objective 5
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 77 or higher.
Required count10
Required level77
Objective 6
No captured values for this selection.
ObjectiveMake contact with the colony.
DestinationSilumnia
Objective 7
No captured values for this selection.
ObjectiveReturn to Ca'Rama.
DestinationCa'Rama
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Well, Sefa? Now that the Commander has invested, you can’t say no.
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- I had hoped to spend my old age relaxing, not dealing with young scallywags. I was on a retirement cruise, you know. I was supposed to spend two months seeing the best the Fold had to offer.
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Now I’m to be reduced to a glorified babysitter.
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Oh, you love having someone to tell your stories to, admit it.
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Hmph!
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- The next step is finding a location. Perhaps you can help with that as well, Commander?
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. There is a colony in a nearby system that has a large Thalloran population.
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Good idea. Let’s make sure this is accessible to as many people as possible. Could you bring us there so we can make sure it’s right for us?
- Objective ID
- 1,144,864,153
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course now.
- Objective ID
- 1,233,412,971
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- We can’t have it here. The place is crawling with Surgewalkers. We need to find somewhere else.
- Objective ID
- 1,233,412,971
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will clear the system.
- Objective ID
- 1,233,412,971
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- No offense, but… Is that a good idea?
- Objective ID
- 1,233,412,971
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Don’t tell me you’re afraid, Kinu. Where’s your sense of adventure? Buckle up, boy.
- Objective ID
- 1,233,412,971
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Red alert! Setting an intercept course…
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Sefa
- Dialogue
- You really are a force to be reckoned with, Kinu.
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Kinu
- Dialogue
- Well, this is important. Soon, you’ll have an entire audience to listen to your stories. Are you happy?
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Sefa
- Dialogue
- Sounds like a lot of work. I hope you’re planning to employ some other teachers. And speaking of employment, what’s the pay?
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Kinu
- Dialogue
- Why don’t we figure all that out later? For now, let’s just concentrate on building the place.
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Sefa
- Dialogue
- Hmph!
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Kinu
- Dialogue
- Thank you for your help, Commander. It looks like we’re not going to lose our history, after all. And I know Sefa is just as happy as I am, even though she doesn’t show it.
- Objective ID
- 140,308,219
- Phase
- dialogue_end
- Character
- Sefa
- Dialogue
- Alright, enough yapping. I have other things to do with my day, you know. Off with you!
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Mayor Dunlef
- Dialogue
- You’re the ones who dealt with the Surgewalkers? We’ve had problems with them for… Well, too long. You have my gratitude.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Mayor Dunlef
- Dialogue
- As for your request, the Thalloran school–
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- An Academy of Keepers. A place where we can preserve and share our history. This colony is the perfect location.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Mayor Dunlef
- Dialogue
- This colony has been more than generous to our refugees, but this is too big an ask even for us.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- I told you, Kinu. This was a waste of time. Let’s go.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Wait! We’re not asking you to build the Academy, Mayor, only that you provide the space. As you said, there are many Thallorans in your colony.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- A cultural center like this can only be a good thing.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Mayor Dunlef
- Dialogue
- I don’t know that we have any available space, but there is the old library.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Go on.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Mayor Dunlef
- Dialogue
- It’s been derelict for some time, but with a little renovation, it might be just what you’re looking for.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- It sounds perfect!
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Mayor Dunlef
- Dialogue
- Then it’s yours.
- Objective ID
- 140,308,219
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- It sounds like we have some planning to do, then. Could you bring us back to Ca'Rama, Commander?
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Now. Where were we?
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Last time we spoke, you were telling me your favorite myths. The one about the fearsome warrior who fell in love with the queen of the underworld.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Right. He lived as a king and for a time, he was happy. All too soon, he began to miss his friends and family dearly and resolved to return to his land, though the queen had forbidden it.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Upon his return, everything seemed different. The land he once knew so well was changed. Everyone he had ever cared for was long dead. He had unwittingly spent a century in the underworld.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- In a fit of rage, he returned there to confront his queen. She begged his forgiveness, but the love in his heart had grown cold. He went in search of his loved ones.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- He found them lost and wandering, in perpetual torment, mere echoes of their old selves. They asked him why he had forsaken them, why he had missed their lives and their deaths.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- He made no answer, only guided them into the embrace of the Midnight Queen. Though she begged him to return to her side, he refused.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Instead, he vowed to spend the rest of eternity watching over the wretched souls of the underworld to make sure none lost their way again.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Thus the Wayfarer was born.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- I think that’s my favorite one so far.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Wait until I tell you how the Midnight Queen tried to win back the Wayfarer’s affections. It didn’t end well, needless to say.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- I look forward to it. But first, have you given my idea any further thought?
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- What, this Keeper foolery?
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- It’s not foolery, Sefa. You have a wealth of information, as do other elders of our people. Our myths and histories will die with you unless we come up with a way to preserve them.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- In antiquity we had Keepers. Why not now? We could build a school. I know many young Thallorans who are willing to learn. Perhaps the locals might even learn something of our culture.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- And how exactly do you intend to fund all this?
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- I don’t know yet, Sefa, but we’ll make it work.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This seems a worthy cause. The Commander could provide some Parsteel for the construction of a school.
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- See, that’s what I’m talking about!
- Objective ID
- 2,015,274,134
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We can spare 900K Σ-Parsteel.
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Oh, where has she gotten to now? Independent, did you happen to see an old Thalloran come by here?
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Negative.
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- I hope she hasn’t gotten herself into trouble. You see, I’m working with Sefa to record the history of our people.
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Most of the information on the ships that came over is practical. We have lost our history, our mythology. I want to find a way to get it back, even if it’s just a very small part.
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Now that her aphasia is under control, we can resume our work.
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A noble mission. Would you like our help locating Sefa?
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Oh, yes, thank you! She can’t have gone far.
- Objective ID
- 2,046,508,031
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning for Thalloran life signs… This way.
- Objective ID
- 855,174,671
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Phew! I hope that’s the last of them.
- Objective ID
- 855,174,671
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There should not be any more surges now that the anomaly has been contained.
- Objective ID
- 855,174,671
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Well, then, I think we found our location!
- Objective ID
- 855,174,671
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Not quite yet. We still have to get the Aeonians to agree, and you know how they are.
- Objective ID
- 855,174,671
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Making contact with the colony.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- No, no, no! That’s not how you do it at all. You may as well throw them at the ground and hope for the best at this rate.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Sefa? Are those your dulcet tones?
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Well, you took your time, didn’t you?
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- I was right on time, actually. But you were nowhere to be found.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Murigi
- Dialogue
- She was too busy critiquing my gardening skills.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- You’ll thank me for it.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Murigi
- Dialogue
- I’ll thank you to leave me alone, you old biddy.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Sefa
- Dialogue
- Young people these days. No respect.
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Murigi
- Dialogue
- I come here for a break from the kids. What do I have to do for a bit of peace and quiet?
- Objective ID
- 885,097,625
- Phase
- dialogue_start
- Character
- Kinu
- Dialogue
- Come on, Sefa. Enough playing truant. Let’s get back to it.