Missions
Combat Strategy 102 Part 2
Investigate the signal.
Overview
Warp required1
Operations level61
Warp for completion900
Warp via superhighway1
Completion via superhighway900
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,958,380,089
Amount5,000
Objective ID1,958,380,089
Amount400
Objective ID1,958,380,089
Amount46,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the distress signal.
DestinationZehux 💀
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 61 or higher.
Required count5
Required level61
Objective 4
No captured values for this selection.
ObjectiveGive chase.
DestinationVucinich
Objective 5
No captured values for this selection.
ObjectiveReport back to the Chancellor.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,485,838,115
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The last of the hostile ships have retreated, Commander, but they got what they came for. The U.S.S. Athena, and the cadets onboard. Scanning for warp trails…
- Objective ID
- 1,485,838,115
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Positive trail identified. Laying in a course.
- Objective ID
- 1,526,892,157
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- We can’t just ignore a distress signal.
- Objective ID
- 1,526,892,157
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Maybe we should. Last time, it led us to Deidamia. What if it’s another trap?
- Objective ID
- 1,526,892,157
- Phase
- dialogue_start
- Character
- Caleb Mir
- Dialogue
- What if it’s someone who needs our help? Genesis is right.
- Objective ID
- 1,526,892,157
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Agreed. We should investigate, but we must proceed with caution.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- It’s Deidamia. It has to be.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Affirmative. The ships that attacked us were Venari Ral.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- She used the cadets to taunt me, you know, when I was on board her ship. Every time you crossed paths with her, she would have her goons bring me to the bridge and watch.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- But it backfired, because when I made my escape, I knew where to look for help. Deidamia is smart, resourceful. A force to be reckoned with. But she is also arrogant.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- And arrogance leads to mistakes.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is nothing here. The trail must have been a decoy. No other warp signals on sensors. They have obfuscated them.
- Objective ID
- 1,958,380,089
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should return to your Station. Chancellor Ake will know how to proceed.
- Objective ID
- 866,693,904
- Phase
- dialogue_start
- Character
- Jay-Den Kraag
- Dialogue
- The distress call is originating from the ship up ahead.
- Objective ID
- 866,693,904
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Opening a line of– Argh!
- Objective ID
- 866,693,904
- Phase
- dialogue_start
- Character
- Darem Reymi
- Dialogue
- Direct hit to the engines.
- Objective ID
- 866,693,904
- Phase
- dialogue_start
- Character
- Caleb Mir
- Dialogue
- … We’re dead in the water.
- Objective ID
- 866,693,904
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- We need to get those engines back online.
- Objective ID
- 866,693,904
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The hostile ship is on an intercept course, Commander. Red alert!
- Objective ID
- 961,332,195
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Maia to Athena… Status?
- Objective ID
- 961,332,195
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- We’re sitting ducks, Commander. Please tell me you can… Oh no.
- Objective ID
- 961,332,195
- Phase
- dialogue_start
- Character
- Jay-Den Kraag
- Dialogue
- More ships incoming. Heading straight for you, Commander.
- Objective ID
- 961,332,195
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- Shields are down. Someone is trying to initiate a transport.
- Objective ID
- 961,332,195
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Taking evasive maneuvers.