Missions
Crowded Isolation Part 2
Help Dr. Himel with the cure.
Overview
Warp required1
Operations level80
Warp for completion5,500
Warp via superhighway1
Completion via superhighway5,500
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,807,452,913
Amount2,700,000
Objective ID1,807,452,913
Amount180,000
Objective ID1,807,452,913
Amount230,000
Objective ID1,807,452,913
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind the other escaped Surgewalker.
DestinationVanarsei
Objective 2
No captured values for this selection.
ObjectiveChase the Surgewalker.
DestinationQuanabia
Objective 3
No captured values for this selection.
ObjectiveStop the escaped Surgewalker.
EncounterSurgewalker Ship
Opponent strength548,123,723,403,485
DestinationQuanabia
Objective 4
No captured values for this selection.
ObjectiveBeam the Surgewalker aboard.
DestinationQuanabia
Objective 5
No captured values for this selection.
ObjectiveReturn to the Section 31 facility.
DestinationAlphioma
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,554,112,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have an opening, Commander. Beam the Surgewalker aboard before the locals fire on us!
- Objective ID
- 1,807,452,913
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have brought back one more Surgewalker, Doctor.
- Objective ID
- 1,807,452,913
- Phase
- dialogue_end
- Character
- Dr. Himel
- Dialogue
- Thank you. Unfortunately, that’s not the last of them…
- Objective ID
- 1,807,452,913
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Doctor, this Surgewalker begged us not to bring them back.
- Objective ID
- 1,807,452,913
- Phase
- dialogue_end
- Character
- Dr. Himel
- Dialogue
- Of course. Just because they’re lucid, doesn't mean they know what’s best for them. Trust me, this is how we can put a permanent end to the virus!
- Objective ID
- 1,807,452,913
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have the Surgewalker, Commander
- Objective ID
- 1,807,452,913
- Phase
- dialogue_start
- Character
- Surgewalker
- Dialogue
- No! Don’t bring me back!
- Objective ID
- 1,807,452,913
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …We should return to the Doctor.
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You know how to cure the Surgewalkers? What is the cure?
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Dr. Himel
- Dialogue
- I don’t have time to explain right now, there’s one more Surgewalker at large…
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not going back out there until you give us some information, at least.
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Dr. Himel
- Dialogue
- Fine, fine. I noticed that the Surgewalkers became more coherent and lucid after being placed in an isolated, sterile room for a few weeks.
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Dr. Himel
- Dialogue
- Whatever is affecting them only happens when they’re out there. The virus only becomes active in our atmospheres, in this universe.
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Dr. Himel
- Dialogue
- That’s why healthy refugees have never seen the virus affecting anyone in their own universe, don’t you see?
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- So our atmosphere acts as a catalyst for the virus? Almost like an allergic reaction?
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Dr. Himel
- Dialogue
- Precisely. And now that the Surgewalkers are starting to become lucid again, they’re trying to escape in a panic. That’s why we need to bring them back, because they regress.
- Objective ID
- 1,812,569,807
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. We will bring back the other escapees. Send us their last-known locations, they cannot have gotten far in their condition.
- Objective ID
- 1,904,603,704
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Surgewalker is surrounded. Locals are trying to destroy them! We need to get there first and disable the ship, or else the Surgewalker might not make it.
- Objective ID
- 1,911,245,186
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This is the Surgewalker’s last known location, but–
- Objective ID
- 1,911,245,186
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait, Commander? Did you see that small ship that just warped out of the system? That must be the Surgewalker. We should chase them!