Missions
Protocol Origin: Prologue
Protocol Origin has been activated.
Overview
Warp required1
Warp for completion1
Warp via superhighway1
Completion via superhighway1
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,442,071,733
Amount4
Objective ID1,442,071,733
Amount500,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the temporal distortion.
DestinationSystem -1
Objective 2
No captured values for this selection.
ObjectiveDefeat the Freedom-class.
EncounterFreedom-Class Starship
Opponent strength2,222,048,490
DestinationSystem -1
Objective 3
No captured values for this selection.
ObjectiveDefeat the Romulan ship.
EncounterRomulan Bird-of-Prey
Opponent strength2,113,383,600
DestinationSystem -1
Objective 4
No captured values for this selection.
ObjectiveDefeat the Klingon Bird-of-Prey.
EncounterKlingon Bird-of-Prey
Opponent strength2,127,123,225
DestinationSystem -1
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, our sensors have detected the source of the tachyon emissions – a potential temporal rift at bearing 107-mark-26. Standby for scans.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No graviton matrix detected… This is not an artificially created spatial distortion. This rift has been produced by some type of natural force.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- However, our readings do not rule out potential outside interference. We must be sure to look for signs of–
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait. Commander, our sensors have detected a ship occupying the same coordinates as the rift. We could potentially be witnessing a vessel undergoing temporal displacement.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Readings indicate that the vessel is a Freedom-class starship. These rudimentary ships were typically operated by Starfleet during the 22nd century. The ship is most certainly not of this time.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They have noticed our presence, Commander. Scans indicate that their weapons are primed. The ship is also refusing to respond to our hails – they have deemed us a threat..
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- I’d be careful if I were you. I don’t think they’re too happy to see you.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, intruder on the bridge! Initiating security–
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Is this how you treat all of your guests? It’s no wonder that even primitive beings such as these would raise a weapon at the sight of you.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Now, if you’re quite finished with the drama, I’d like to make sure that we get out of this encounter in one piece. Those Freedom-classes may be old, but they pack a punch.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- They’re not too shabby at taking punches too. You’ll have to find a way to penetrate that ship’s polarized hull plating. But I’m sure that even you can manage that.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not accustomed to taking tactical advice from unidentified beings that choose to apparate on our bridge. This is highly unusual.
- Objective ID
- 1,206,516,317
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- What can I say? “Unusual” just happens to be my name. Well, actually, my name is Trelane, but there’ll be time for introductions later. In the meantime, I’d put up those dukes, Commander.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, after analysing Trelane’s assessment of the current situation, there remains no other choice – we must activate Protocol Origin.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Trelane
- Dialogue
- Protocol Origin? What is that, some kind of medical procedure?
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Protocol Origin is a failsafe contained within my Progenitor codebase. As Temporal Cartographer, my purpose is to map and chart all known timelines.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Trelane
- Dialogue
- Ah, the Progenitors! A little bit before my time, but I’ve heard wonderful things about them. How prescient of them to think of mapping time itself.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Protocol Origin has analyzed fluctuations in the time vortex. Analysis suggests corruption has occurred across five distinct timelines. Failure to correct these unraveling timelines could prove disastrous.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Following the activation of Protocol Origin, our abilities to travel to and interact with other timelines will be augmented. We will need to personally oversee the corrections of these corrupted timelines.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Trelane
- Dialogue
- So, you’re saying that we need to hop across time, sewing up tears in the fabric of time and space?
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- In essence, yes.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Trelane
- Dialogue
- Well then, there’s no timeline like the present! Let’s get started, shall we?
- Objective ID
- 1,442,071,733
- Phase
- dialogue_end
- Character
- Trelane
- Dialogue
- Oh, and one more thing – let’s be quick about it. If my dad finds out about this, I can only imagine what he might… Well, like I said, let’s be quick about it.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Klingon ship has been pushed back into the rift. We cannot keep doing this. We must find a way to close this rift as soon as possible.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In order to decide on a course of action, we must understand exactly what is happening. Trelane, you mentioned this incident potentially originating from the time vortex. Tell us what you know.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Yes, well, as I was saying… I may have something to do with all of this.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- You see, I’ve recently become hopelessly adrift in a sea of boredom – an unfortunate state that the omnipotent and the immortal tend to find themselves in from time to time.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Omnipresence? Immortality? Are you a Q?
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Straightforward, aren’t we? You’ll be asking me my age, height and weight next. And didn’t anyone tell you not to interrupt? Now, where was I…
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Ah, yes… As I reflected on the infinity of time itself, I couldn’t help but become transfixed on the inner workings of it all.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- So I thought, “What better way to sate your curiosity than going straight to the source?” One little trip across time and space was all that it took to bring me to the time vortex.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- I thought that by understanding the workings of the time vortex, I could understand time itself. The curiosity ate away at me like a parasite. I had to look deeper into the vortex. I had to know.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Next thing I know, timelines are unravelling and the vortex, it… It almost seemed like it knew I was there. Like I had angered it somehow.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- And with that, the time vortex opened up a rift and spat me out. That’s when you came along.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your interference with the time vortex could have caused multiple distortions across a myriad of timelines. If we do not remedy this issue, the consequences could be catastrophic.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Well? Do you have any bright ideas?
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We must return to our Station at once. The answer lies there.
- Objective ID
- 1,442,071,733
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- How delightfully ominous. I don’t normally make a habit of following strangers back home. But if you think that you can put this right, I’ll make an exception for you. Lead the way!
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Target disabled. We have successfully managed to push the Freedom-class vessel back into the temporal rift. They should be able to make it back to their own time in order to call for assistance.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Ugh, how utterly boring it is to be merciful. You’re no fun.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We take no pleasure in cruelty, Trelane. Now, we must insist that you disembark from our ship so that we may focus on closing this temporal rift.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Well, actually, I’m afraid I might have something to do with that. In fact, I was just mulling over how to clean up this little mess when you just happened to show up.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You were responsible for this? What have you done?
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- I don’t think we have time to get into that now. It looks like there’s another ship emerging from the rift.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, Trelane’s assessment is correct. Our sensors have detected a Romulan ship emerging from the rift.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Ah, yes, I know this design well. Still on the primitive side, but more than capable of getting the better of you. If you thought the Freedom-class was hostile, just wait until you get a load of these guys.
- Objective ID
- 2,024,828,657
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We must push this Romulan ship back into the rift, Commander. Prepare to engage.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Target disabled. Our sensors are no longer detecting the Romulan ship.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- However, the emergence of ships from both the 22nd and 23rd centuries would suggest that this temporal rift does not lead to one potential fixed point in time, but several.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Trelane, what do you know about this?
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Well, I know that this may or may not have something to do with the time vortex.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- My internal codebase contains several references to a “time vortex”. According to these references, the time vortex is postulated to be the nexus of all known timelines.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Yes, that’s the one! You seem to know your stuff. I’d like to delve into this further, but it looks like another guest has decided to join our little party. I think you know what to do by now, Commander.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Indeed. Scans of the vessel have detected a Klingon Bird-of-Prey.
- Objective ID
- 290,823,757
- Phase
- dialogue_start
- Character
- Trelane
- Dialogue
- Klingons!? I’d rather not have to deal with them any longer than necessary, if you don’t mind. Be a dear and send them back home for me.
- Objective ID
- 291,489,049
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, our Station’s sensors have detected a stream of tachyon particles emanating from a source situated within the local system. This could indicate a potential space-time fracture.
- Objective ID
- 291,489,049
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Space-time fractures are typically associated with temporal distortions. These anomalies are known to be potential byproducts of time travel or other interferences with spacetime.
- Objective ID
- 291,489,049
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is imperative that we further investigate this matter as soon as possible. If someone, or something, is interfering with spacetime, then it is our responsibility to prevent them from doing so.
- Objective ID
- 291,489,049
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have obtained a set of coordinates that will lead us to the source of the tachyon particle stream. We should lay in a course.