Missions
Hard Forged Bonds
Work with the Enterprise to find the leader of the mercenaries.
Overview
Warp required1
Operations level54
Warp for completion150
Warp via superhighway1
Completion via superhighway150
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,353,235,789
Amount900
Objective ID1,353,235,789
Amount33,000,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind the mercenary leader.
DestinationLSP-539
Objective 2
No captured values for this selection.
ObjectiveRepair the merchant's ship with 243M Tritanium.
Resource
Tritanium
Amount243,000,000
Objective 3
No captured values for this selection.
ObjectiveTrack down the mercenary.
DestinationOdin
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveScan the wreckage.
DestinationOdin
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,125,346,004
- Phase
- dialogue_start
- Character
- Mordis
- Dialogue
- Oh, thank goodness! Starfleet!
- Objective ID
- 1,125,346,004
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We’re here to help, sir. What happened?
- Objective ID
- 1,125,346,004
- Phase
- dialogue_start
- Character
- Mordis
- Dialogue
- I’m a trader. Some no-good punks robbed me, they took my cargo and left me here to freeze to death!
- Objective ID
- 1,125,346,004
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- His life support systems are failing. We can repair them with 243M Tritanium.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I was unable to retrieve anything immediately useful from the mercenary’s databases. However, I did find an encrypted piece of information.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The encryption is highly advanced. It may take some time to crack it.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I’m afraid we’ve already stuck around longer than we should have. How much time do we have left until our debriefing with Admiral Jameson, mister Spock?
- Objective ID
- 1,353,235,789
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Our debriefing was scheduled for three hours ago, Captain.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Great, then we’re no later than usual. Commander, you and I still need to have our little chat. Until then, try and stay out of trouble. We’ll be in touch.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Not so fast there, big guy. You’re going to tell us who hired you to attack our friend here.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Renbeck
- Dialogue
- I’ll die before I talk.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- That’s noble. Overly dramatic, but noble. You’re either going to talk to us or to the inside of an interrogation room. Make your choice.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Renbeck
- Dialogue
- Oh, I’ve made my choice.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Thermal spike detected within the mercenary’s bridge!
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Damn it, he’s going to–
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He’s gone Captain. An explosion within the bridge triggered a chain reaction that destroyed the vessel.
- Objective ID
- 1,353,235,789
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Well, there goes our only lead. Unless… Commander, scan the wreckage. Maybe there’s something we can use.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Captain, I think I’ve figured out who those mercenaries were.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Is that right, mister Sulu?
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Back in my Red Squadron days, we were briefed about a private military operator named Black Mass.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- A little over the top.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Black Mass was a small operation back then, but they had a unique set of weaponry. High yield kinetic rounds, Tritanium jacketed.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Old school. I like it. Well, that matches the telemetry data we took from the attack and I doubt there are too many mercenaries out there firing two hundred year old weapons.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Nice work, mister Sulu. Do you have any idea where we might find Black Mass now?
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Their old base of operations was the LSP-539 system.
- Objective ID
- 2,095,339,215
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It’s a place to start. Mister Chekov, set a course. We’re going to pay our new friends a little visit.
- Objective ID
- 4,314,311
- Phase
- dialogue_start
- Character
- Renbeck
- Dialogue
- Starfleet? How in the…
- Objective ID
- 4,314,311
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Always check your contraband for trackers. It’s a rookie mistake.
- Objective ID
- 4,314,311
- Phase
- dialogue_start
- Character
- Renbeck
- Dialogue
- So is messing with us!
- Objective ID
- 881,168,456
- Phase
- dialogue_start
- Character
- Mordis
- Dialogue
- Oh, thank you! Thank you!
- Objective ID
- 881,168,456
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Just doing our jobs, sir. Can you tell us where those “punks” might have run off to?
- Objective ID
- 881,168,456
- Phase
- dialogue_start
- Character
- Mordis
- Dialogue
- Well, luckily I always keep a tracker on any goods I haul. Right now, it looks like they’re sitting idle in the Odin system.
- Objective ID
- 881,168,456
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Very good, sir. We’ll make sure to get your cargo back. Commander, lead the way. To the Odin system.