Missions
Blood & Cosmic Dust Part 2
Take a stand in the Xindi civil war.
Overview
Warp required1
Operations level34
Warp for completion50
Warp via superhighway1
Completion via superhighway50
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID722,084,451
Amount10
Objective ID722,084,451
Amount180
Objective ID722,084,451
Amount6,311,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReport to the battle.
DestinationKertoria
Objective 2
No captured values for this selection.
ObjectiveDefeat 12 hostiles of level 33 or higher.
Required count12
Required level33
Objective 3
No captured values for this selection.
ObjectiveInvestigate the warp signature.
DestinationKertoria
Objective 4
No captured values for this selection.
ObjectiveReport to Admiral Johnson.
DestinationLorillia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Holy sh–
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- What in the world happened here? Hoshi, what are we looking at?
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- I’m… not sure, Captain. I’m picking up debris from at least two-dozen vessels. All Xindi.
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Maybe they wiped each other out?
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- The skirmish reports only came in an hour ago. No way all this happened that fast. No, something else did this. Something really damn strong.
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- We’ve got movement, Captain! Reading power spikes from a few surviving Xindi vessels. They’re in bad shape, sir, but they’re readying weapons.
- Objective ID
- 1,630,938,615
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Even after all this, they still want to fight? Poor bastards. Ready weapons!
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Your people almost got themselves killed. If the Enterprise hadn’t shown up–
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Admiral Gotsky
- Dialogue
- With all due respect, Captain Archer, if the Enterprise hadn’t shown up, we wouldn’t be in this mess in the first place.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- The Xindi assault would have come eventually, Admiral. Can you honestly say you’d have been ready for it?
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Admiral Gotsky
- Dialogue
- We’ve faced down a damn sight worse than the Xindi, son. The Cardassians, the Dominion, the Borg… The Federation’s outlasted all of it.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- But you haven’t faced the Sphere-Builders, Admiral. Trust me, they’re far more dangerous than anything you’ve dealt with before.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Admiral Gotsky
- Dialogue
- Let me crystal clear, Archer. After that stunt you pulled, I should have thrown you in the brig. The only reason I haven’t is because your poster is on my grandson’s wall.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- The Enterprise has more experience with the Xindi than any other vessel in the galaxy. If you’d just listen to us…
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Admiral Gotsky
- Dialogue
- That was true, Captain. Two hundred years ago. The face of warfare has changed since then. The Xindi have changed since then.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Admiral Gotsky
- Dialogue
- Listen, Archer. You’ve got a legacy to uphold. People on Earth look at your statues and you know what they see? Hope. Hope that the Federation still stands for the same ideals it did when it was founded.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Admiral Gotsky
- Dialogue
- Don’t ruin that. Hang back and let Starfleet do its job. End transmission.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Well… That could’ve gone worse?
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Captain, I’m getting something here. It looks like Xindi loyalists are making a move on rebels in Kertoria. Sir, there are Federation diplomats in that system.
- Objective ID
- 1,845,488,231
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Looks like we’re breaking curfew. Helm, set a course!
- Objective ID
- 722,084,451
- Phase
- dialogue_end
- Character
- Admiral Johnson
- Dialogue
- Captain Archer. It’s an honor to meet you, sir. I had heard the rumors, of course, but to see the man himself. Well… I hope you’ll forgive my enthusiasm.
- Objective ID
- 722,084,451
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- It’s… hard to get used to, being a celebrity, but that’s not what I’m here to talk about. I need you to take a look at these warp signatures. Do they seem familiar?
- Objective ID
- 722,084,451
- Phase
- dialogue_end
- Character
- Admiral Johnson
- Dialogue
- I should hope so, I only spent about a decade looking at the development readouts. These are from one of our Sovereign class ships.
- Objective ID
- 722,084,451
- Phase
- dialogue_end
- Character
- Archer
- Dialogue
- I was afraid you’d say that. Admiral, I’m afraid I have some bad news…
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Oh my God.
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- More dead Xindi. This is the work of something extremely powerful.
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Captain, I’ve got something here. I started running a cross-analysis of the warp signature we’ve been following.
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- I thought that, maybe, if I cross-referenced it against Starfleet records, we might get a clue as to its origin.
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Good thinking. What did you find?
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- You’re not going to like it, sir. The ship we’ve been following… It’s Starfleet. A Sovereign class vessel, to be specific.
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- “Sovereign” class? Never heard of it… But I can’t believe that Starfleet would do something like this. They wouldn’t.
- Objective ID
- 722,084,451
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- I don’t know what’s going on here, but I’m damn sure going to find out. Helm, set a course for Starbase 14. I need to have a chat with an Admiral.
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- They had nothing left in the tank. What were they thinking?
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- Did you see the way those Xindi moved, Captain? Not consistent at all with Xindi battle doctrine. They were erratic, sloppy. I dunno, sir, but it felt like they were… scared.
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- I’ve never seen anything that can scare the Xindi.
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- I’d bet it’s probably whatever did this to them in the first place. Hoshi, run a sweep for warp signatures.
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Hoshi
- Dialogue
- Aye, Captain… I’ve got something. It’s faint, but it’s there.
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Archer
- Dialogue
- Let’s get on it, Helm. Whatever took out the Xindi can’t be far off.
- Objective ID
- 815,560,549
- Phase
- dialogue_start
- Character
- Tucker
- Dialogue
- And our plan is to get all up in its rear view, huh? Yeah, there’s no way this can end badly.