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Missions

The Middle II

Get the bandits to Starfleet.

Overview

Warp required1
Operations level1
Warp for completion75
Warp via superhighway1
Completion via superhighway75

Costs & rewards

Mission rewards

1M Tritanium Token
Objective ID1,299,726,810
Amount90
1M Parsteel Token
Objective ID1,590,100,426
Amount700

Objectives

Objective 1

ObjectiveDefeat 15 hostiles of Level 47 or higher.
Required count15
Required level47

Objective 2

ObjectiveSedate the bandits?

Objective 3

ObjectiveBring the bandits to Starfleet.
DestinationRua Ri

Objective 4

ObjectiveBring the bandits to Starfleet.
DestinationRua Ri

Objective 5

ObjectiveReturn to Station.

Objective 6

ObjectiveReturn to Station.

Dialogue

Mission dialogue

Objective ID
1,225,137,100
Phase
dialogue_end
Character
Maia
Dialogue
All bandit ships have been neutralized, Commander.
Objective ID
1,225,137,100
Phase
dialogue_end
Character
Starfleet Investigator
Dialogue
Nice job. Let’s get all these idiots back to base.
Objective ID
1,225,137,100
Phase
dialogue_end
Character
Bennett
Dialogue
Why do you keep letting these losers into our gang!? They can’t fly, they can’t shoot, they can’t organize. We would be better off trying to train some tribbles…
Objective ID
1,225,137,100
Phase
dialogue_end
Character
Clove
Dialogue
Can you believe this guy, Independent? He has no standards when it comes to he associates himself with…
Objective ID
1,225,137,100
Phase
dialogue_end
Character
Bennett
Dialogue
Yeah, that’s why I’m with you!
Objective ID
1,225,137,100
Phase
dialogue_end
Character
Clove
Dialogue
How dare you!
Objective ID
1,225,137,100
Phase
dialogue_end
Character
Maia
Dialogue
Commander, I could sedate our guests, if it would make your life easier…
Objective ID
1,225,137,100
Phase
dialogue_start
Character
Maia
Dialogue
Commander, picking up hostile ships on the radar.
Objective ID
1,225,137,100
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Who is it?
Objective ID
1,225,137,100
Phase
dialogue_start
Character
Maia
Dialogue
It is more bandit ships.
Objective ID
1,225,137,100
Phase
dialogue_start
Character
Bennett
Dialogue
Haha! The cavalry has arrived!
Objective ID
1,225,137,100
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Let’s make this quick, Commander. I wanna go home.
Objective ID
1,299,726,810
Phase
dialogue_end
Character
Maia
Dialogue
Next time we are asked to help catch bandits, Commander, I suggest we decline.
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
Ah, I’m glad you finally caught–
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
Wait, are they unconscious? Did you do that!?
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Maia
Dialogue
We did.
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
You do not have the authority to render wanted criminals unconscious!
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
That in itself is a crime! I should be arresting you and locking you up alongside the bandits!
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Wait, don’t! If it wasn’t for the Commander, the bandits would still be at large.
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
Is there a good reason why the bandits were knocked out?
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Maia
Dialogue
…They were annoying.
Objective ID
1,299,726,810
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
Leave here now, and I won’t have you arrested.
Objective ID
1,536,880,920
Phase
dialogue_start
Character
Maia
Dialogue
Your call, Commander.
Objective ID
1,536,880,920
Phase
dialogue_start
Character
Bennett
Dialogue
Y’know what? We’re done once we go to prison! We are finished!
Objective ID
1,536,880,920
Phase
dialogue_start
Character
Clove
Dialogue
Fine by me!
Objective ID
1,536,880,920
Phase
dialogue_start
Character
Bennett
Dialogue
You can finally go back to your precious home planet…
Objective ID
1,536,880,920
Phase
dialogue_start
Character
Clove
Dialogue
You’re lucky we’re separated right now, or I’d kick your butt!
Objective ID
1,590,100,426
Phase
dialogue_end
Character
Maia
Dialogue
Next time we are asked to help catch bandits, Commander, I suggest we decline.
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
Ah, I’m glad you finally caught those bandits. It’s about time.
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
We managed to round up a lot of the others, as well.
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Bennett
Dialogue
Clove, I’m sorry for what I said earlier! We’ll find a way to escape, I promise!
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Clove
Dialogue
Yeah! No prison in the world can hold us!
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Starfleet Admiral
Dialogue
I think we’ll take it from here, Commander.
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Thank you for all your help. I’ll keep your number on speed dial, in case I never need you!
Objective ID
1,590,100,426
Phase
dialogue_start
Character
Maia
Dialogue
I… I do not know if she is being serious or not, Commander…
Objective ID
263,913,507
Phase
dialogue_dilemma
Character
Maia
Dialogue
Sedate the bandits?
Objective ID
680,979,322
Phase
dialogue_start
Character
Maia
Dialogue
They have been… calmed, Commander.
Objective ID
680,979,322
Phase
dialogue_start
Character
Maia
Dialogue
Setting course for Starfleet HQ, Commander.