Missions
The Middle II
Get the bandits to Starfleet.
Overview
Warp required1
Operations level1
Warp for completion75
Warp via superhighway1
Completion via superhighway75
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,299,726,810
Amount90
Objective ID1,590,100,426
Amount700
Objectives
Objective 1
No captured values for this selection.
ObjectiveDefeat 15 hostiles of Level 47 or higher.
Required count15
Required level47
Objective 2
No captured values for this selection.
ObjectiveSedate the bandits?
Objective 3
No captured values for this selection.
ObjectiveBring the bandits to Starfleet.
DestinationRua Ri
Objective 4
No captured values for this selection.
ObjectiveBring the bandits to Starfleet.
DestinationRua Ri
Objective 5
No captured values for this selection.
ObjectiveReturn to Station.
Objective 6
No captured values for this selection.
ObjectiveReturn to Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- All bandit ships have been neutralized, Commander.
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- Nice job. Let’s get all these idiots back to base.
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Bennett
- Dialogue
- Why do you keep letting these losers into our gang!? They can’t fly, they can’t shoot, they can’t organize. We would be better off trying to train some tribbles…
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Clove
- Dialogue
- Can you believe this guy, Independent? He has no standards when it comes to he associates himself with…
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Bennett
- Dialogue
- Yeah, that’s why I’m with you!
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Clove
- Dialogue
- How dare you!
- Objective ID
- 1,225,137,100
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, I could sedate our guests, if it would make your life easier…
- Objective ID
- 1,225,137,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, picking up hostile ships on the radar.
- Objective ID
- 1,225,137,100
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Who is it?
- Objective ID
- 1,225,137,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is more bandit ships.
- Objective ID
- 1,225,137,100
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- Haha! The cavalry has arrived!
- Objective ID
- 1,225,137,100
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Let’s make this quick, Commander. I wanna go home.
- Objective ID
- 1,299,726,810
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Next time we are asked to help catch bandits, Commander, I suggest we decline.
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- Ah, I’m glad you finally caught–
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- Wait, are they unconscious? Did you do that!?
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We did.
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- You do not have the authority to render wanted criminals unconscious!
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- That in itself is a crime! I should be arresting you and locking you up alongside the bandits!
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Wait, don’t! If it wasn’t for the Commander, the bandits would still be at large.
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- Is there a good reason why the bandits were knocked out?
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …They were annoying.
- Objective ID
- 1,299,726,810
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- Leave here now, and I won’t have you arrested.
- Objective ID
- 1,536,880,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your call, Commander.
- Objective ID
- 1,536,880,920
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- Y’know what? We’re done once we go to prison! We are finished!
- Objective ID
- 1,536,880,920
- Phase
- dialogue_start
- Character
- Clove
- Dialogue
- Fine by me!
- Objective ID
- 1,536,880,920
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- You can finally go back to your precious home planet…
- Objective ID
- 1,536,880,920
- Phase
- dialogue_start
- Character
- Clove
- Dialogue
- You’re lucky we’re separated right now, or I’d kick your butt!
- Objective ID
- 1,590,100,426
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Next time we are asked to help catch bandits, Commander, I suggest we decline.
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- Ah, I’m glad you finally caught those bandits. It’s about time.
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- We managed to round up a lot of the others, as well.
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- Clove, I’m sorry for what I said earlier! We’ll find a way to escape, I promise!
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Clove
- Dialogue
- Yeah! No prison in the world can hold us!
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Starfleet Admiral
- Dialogue
- I think we’ll take it from here, Commander.
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Thank you for all your help. I’ll keep your number on speed dial, in case I never need you!
- Objective ID
- 1,590,100,426
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I… I do not know if she is being serious or not, Commander…
- Objective ID
- 263,913,507
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Sedate the bandits?
- Objective ID
- 680,979,322
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They have been… calmed, Commander.
- Objective ID
- 680,979,322
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting course for Starfleet HQ, Commander.