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Hostiles

Venari Ral

Description not available in this release.

Recorded variants · 64

These definitions share a name and retain their own details.

Level
75
Power
23,677,543,937,816
XP reward
83,500
Warp required
3,500
Warp via superhighway
3,500
Scout
0
Outpost
0
Rarity code
1
Ship type code
5
Class
Interceptor

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 25% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
13119,740,697,1383,019,616,1133,350,799,815130,416,500,516141,757,065,7780.11.5
21119,740,697,1383,019,616,1133,350,799,815260,833,001,032283,514,131,5560.11.5
Rewards 1
ResourceMinimumMaximum
Pledge of the Venari11,28016,920
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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