Missions
Rough Business Part 5
Defend the Baraam from the raiders.
Overview
Warp required1
Operations level40
Warp for completion24
Warp via superhighway1
Completion via superhighway24
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,583,571,398
Amount7,200,000
Objective ID1,583,571,398
Amount1,500
Objective ID1,583,571,398
Amount500
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveStop the hostile ships.
DestinationVoluptas
Objective 2
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 40 or higher.
Required count5
Required level40
Objective 3
No captured values for this selection.
ObjectiveDefend the Baraam's vault.
DestinationVoluptas
Objective 4
No captured values for this selection.
ObjectiveProtect Georgiou's riches.
EncounterGuramba Raider
Opponent strength1,198,758
DestinationVoluptas
Objective 5
No captured values for this selection.
ObjectiveSeize a raider vessel.
EncounterGurmaba Raiders' Captain
Opponent strength1,198,758
DestinationVoluptas
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,485,348,503
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The rest of the raiders are attacking the Baraam. Judging by their attack patterns, they plan to wear down the shields to a level enough to transport people aboard the station.
- Objective ID
- 1,485,348,503
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- If they know about the Baraam’s vault, they must also understand how to breach security systems. They’ll have to get through Georgiou first, but with so many of them…
- Objective ID
- 1,485,348,503
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Our best strategy is to disable as many vessels as possible, starting with the battleships. Laying an intercept course. Battle stations!
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Try and hail their leading ship. I will explain the situation as best as I can.
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They have opened a channel. On screen.
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- I’m Lieutenant Commander Rachel Garrett, and I must warn you that whatever information you got about the Baraam is wrong.
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Captain Tozagar
- Dialogue
- Garrett, is the Baraam in this system?
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Yes, but…
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Captain Tozagar
- Dialogue
- That’s enough information for me. Division Dart, get that ship, and then move on to that nightclub’s vault. Attack!
- Objective ID
- 1,565,982,872
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You might want to listen to Georgiou next time, Lieutenant Commander. The fleet of five vessels has maneuvered to surround our position. Red alert!
- Objective ID
- 1,583,571,398
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The raider captain’s ship is disabled. We have complete control of it.
- Objective ID
- 1,583,571,398
- Phase
- dialogue_end
- Character
- Georgiou
- Dialogue
- Beam the captain to your brig, Commander, and grant me access to his cell. Time to apply some Terran diplomacy. By the way, where do you keep your medical instruments?
- Objective ID
- 1,583,571,398
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The raider’s ship is destroyed, and the remaining forces are retreating.
- Objective ID
- 1,583,571,398
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Beam me up and get their leader, Commander. I have a few questions to ask.
- Objective ID
- 1,583,571,398
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have the Guramba Raiders captain’s ship in sight. Target their nacelles and make sure to keep life support systems stable. Engage!
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Commander, have you shared any information about the income of the Baraam and my operation here?
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No. As promised to you, all the data from the enhancers remained confidential and was not distributed in any way to anyone except for the Commander and Rachel.
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Good. It strikes you out from the list of my suspects. However, that doesn’t explain a fleet of vessels that has just warped into my system. Security, display our surveillance footage.
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Guramba Raiders? Why would they attack a fully functional station? Especially one so packed as the Baraam?
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- They could’ve expected a different field of battle. The Commander fixed my shield generators and stopped the fight at the docking bay, thus restoring our defenses and spoiling the raiders’ intel.
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Doesn’t change the fact that they stayed their course towards the Baraam. Your role has expanded beyond simple handyman services, Commander. Time to use your guns again.
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- We can avoid the fight if we throw in some intimidation. The raiders are at a disadvantage here – they might want to reconsider their chances.
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Sure, Rachel. Please, do try. Raiders are well-known for their empathy and deep understanding.
- Objective ID
- 2,020,355,965
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- In the worst-case scenario, we will fight them anyway. Let’s move out.
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Will I get any help from up there?
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have destroyed six raider vessels, but they still managed to transport a crew to get into the vault.
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- The vault? Then it’s a good thing I have some help there. Right, Zeph?
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Zeph?! But he’s… He’s dead!
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- “You’re talking about the suit, you’re talking about Zeph”. Technically, there’s no body, but his suit is still quite useful. Simply couldn’t throw a completely functional unit away!
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- With my systems going haywire, I should’ve placed something physical between my vault and all those hungry for free latinum. And why not fetch a weapon tested in battle?
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You might get more opportunities – another vessel is approaching the Baraam’s transporter range. We will attempt to stop it before the raiders can beam down backup.
- Objective ID
- 2,055,714,648
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Weapons charged, Commander.