Missions
Never Surrender Part 8
Help the Thermians.
Overview
Warp required1
Operations level40
Warp for completion70
Warp via superhighway1
Completion via superhighway70
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,384,507,422
Amount4,300
Objective ID1,384,507,422
Amount55,000,000
Objective ID1,384,507,422
Amount800
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate Thermia.
DestinationKlatu Nebula
Objective 2
No captured values for this selection.
ObjectiveGet closer to New Thermia.
DestinationKlatu Nebula
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveCover the Protector's retreat.
EncounterFatu-Krey
Opponent strength8,404,033
DestinationKlatu Nebula
Objective 5
No captured values for this selection.
ObjectiveReturn to safety.
DestinationTovla
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Admiral Kirk
- Dialogue
- I don’t appreciate being lied to. Who are you, really?
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Doctor Lazarus… Alexander was telling the truth. My name is Jason Nesmith, I’m an actor from 20th century Earth. We got pulled into this time period after an accident.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Admiral Kirk
- Dialogue
- Alright, let’s say I believe you. That doesn’t even begin to explain why you decided to lie to my face for the past several days.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- I guess we kind of just got caught up in the story, Admiral. You know actors, we find it hard to break character.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- We!? Don’t drag us into your mess, Nesmith.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Look, we might not be who we said we were, but we have fought Sarris before. We beat him too! Let me prove to you that we’ve got what it takes to help.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Admiral Kirk
- Dialogue
- You’re lucky that I need every hand I can get. We just picked up a distress call from Thermia.
- Objective ID
- 1,056,620,483
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Sarris might already have gotten to them! They need our help!
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Betazar
- Dialogue
- Ipidipitik! Tikiptipia!
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Admiral Kirk
- Dialogue
- Looks like we’re having some trouble with our universal translator…
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Wait, I know what the problem is. Hi there! Your Appearance Generator is malfunctioning!
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Betazar
- Dialogue
- ikik? Isiop!
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Betazar
- Dialogue
- My sincere apologies. In my panic, I must have forgotten to activate it. Hello! You are Jason Nesmith.
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- You know me?
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Betazar
- Dialogue
- Of course. Our historical records tell the story of how three brave liars saved our species over two hundred years ago.
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Looks like Mathesar didn’t quite get the wording right… Still, it’s nice to be remembered. We’re here to help!
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Betazar
- Dialogue
- The Great Enemy has returned, Jason Nesmith. We beg of you, please help us free our people from the Fatu-Krey once again.
- Objective ID
- 1,338,610,644
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- You can count on it. Commander? Let’s get moving!
- Objective ID
- 1,384,507,422
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- You idiot! You pulled us into a damned meat grinder!
- Objective ID
- 1,384,507,422
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- How was I supposed to know the greens were packing heat? They went down so much easier before…
- Objective ID
- 1,384,507,422
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- Perhaps you could try using whatever’s left of your brain instead of following your damn ego!
- Objective ID
- 1,384,507,422
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Great idea! Maybe I should follow your example and curl up in the corner while the rest of us fight for our lives!
- Objective ID
- 1,384,507,422
- Phase
- dialogue_end
- Character
- Gwen DeMarco
- Dialogue
- Um, boys? I hate to interrupt your pissing contest, but I think we’ve got a problem here!
- Objective ID
- 1,384,507,422
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- We’re clear, Jason!
- Objective ID
- 1,384,507,422
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Alright! Sorry, Betazar. I promise you, we’ll be back.
- Objective ID
- 1,409,730,223
- Phase
- dialogue_start
- Character
- Admiral Kirk
- Dialogue
- Protector! You’ve got more vessels approaching your aft flank!
- Objective ID
- 1,409,730,223
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Damn! These guys are hitting a lot harder than last time…
- Objective ID
- 1,409,730,223
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- We can’t take much more of this, Jason! The computer says so!
- Objective ID
- 1,409,730,223
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Damn it! Alex, get us the hell out of here, full throttle!
- Objective ID
- 67,472,554
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- There they are! The Fatu-Krey. Just as ugly as I remembered.
- Objective ID
- 67,472,554
- Phase
- dialogue_start
- Character
- Betazar
- Dialogue
- The Great Enemy emerged from a time rift three weeks ago. Our ships were no match for them.
- Objective ID
- 67,472,554
- Phase
- dialogue_start
- Character
- Admiral Kirk
- Dialogue
- Looks like they’ve brought some friends to the party. We’ll need to be smart about how we–
- Objective ID
- 67,472,554
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Don’t worry, Betazar. The legendary Protector is on the case!
- Objective ID
- 67,472,554
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Are you mad, man!? What are you doing?
- Objective ID
- 67,472,554
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- What does it look like I’m doing? Getting ready to kick some scaley asses!