Missions
Doctor, Tailor, Soldier, Spy Part 2
Bashir reaches out to Section 31.
Overview
Warp required1
Operations level35
Warp for completion26
Warp via superhighway1
Completion via superhighway26
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,339,326,730
Amount2,400
Objective ID1,339,326,730
Amount3
Objective ID1,339,326,730
Amount2,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveSet a course for Sinisser.
DestinationSinisser
Objective 2
No captured values for this selection.
ObjectiveMeet with Bashir's contact.
DestinationSinisser
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectivePay 1.4M Tritanium for damages.
Resource
Tritanium
Amount1,400,000
Objective 5
No captured values for this selection.
ObjectiveDebrief Bashir's contact.
DestinationSinisser
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,236,800,423
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- A Cardassian prison-break… How exciting!
- Objective ID
- 1,236,800,423
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- And dangerous. I think you may have overestimated my influence, Commander, and underestimated the level of security that a deserter warrants. This is in no way a simple operation.
- Objective ID
- 1,236,800,423
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- I do not even know where Durlak is being held. We need more information.
- Objective ID
- 1,236,800,423
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Perhaps I can help with that. Commander, can you get us to Siniseer? I have a contact there who might just have the information we need.
- Objective ID
- 1,236,800,423
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative. Setting a course now.
- Objective ID
- 1,236,800,423
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Good. I’ll send a communique on the way so that she knows to expect us. My friend can be a little… Trigger happy.
- Objective ID
- 1,339,326,730
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- It was no spy, Cordelia. Just a trader.
- Objective ID
- 1,339,326,730
- Phase
- dialogue_end
- Character
- Cordelia
- Dialogue
- You can never be too careful. One slip up and it’s all over.
- Objective ID
- 1,339,326,730
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- Yes, well… About that intel. What do you know of the Cardassian prisoner Durlak?
- Objective ID
- 1,339,326,730
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Your friend is remarkably paranoid, Julian. I hope that we did not make a mistake in coming here…
- Objective ID
- 1,339,326,730
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Like I said, trigger happy. But that’s Section 31 for you.
- Objective ID
- 1,339,326,730
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Section 31?! My dear doctor, you are full of surprises.
- Objective ID
- 1,339,326,730
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The trader has left the system. Let us return to your contact, Bashir.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Steve the Trader
- Dialogue
- Please, have mercy!
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Identify yourself, stranger.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Steve the Trader
- Dialogue
- My name is Steve. I am but a simple trader!
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning the vessel… The cargo is full of alcoholic beverages. Bloodwine, Kanar, Andorian ale… He seems to be telling the truth.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Steve the Trader
- Dialogue
- Please, take whatever you want! Just spare my life, I beg you.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We require nothing from you, but it would be in your best interest to vacate this system. Be on your way, trader.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Steve the Trader
- Dialogue
- Gladly! But, er…
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- What is it?
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Steve the Trader
- Dialogue
- Well, I hate to be a bother, but you disabled my engines. I can’t go anywhere without conducting some repairs.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Give him whatever he needs, Commander.
- Objective ID
- 263,105,807
- Phase
- dialogue_start
- Character
- Steve the Trader
- Dialogue
- 1.4M Tritanium and you’ll never see me again, I promise!
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Cordelia
- Dialogue
- You didn’t mention you were bringing an entourage along, Bashir.
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- I can vouch for them. The Commander here came to me–
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Ahem!
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Er… Came to us with some intel. You see–
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- One moment, Doctor. My scans show an unknown ship entering the system.
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Cordelia
- Dialogue
- Dammit, Bashir! Did you bring a tail? Get rid of them, now!
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They do not appear to be hostile.
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Cordelia
- Dialogue
- Appearances can be deceiving. If this is some kind of trap, Bashir…
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- I promise you, Cordelia, it isn’t! We’re here for information. Nothing more.
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Cordelia
- Dialogue
- Get rid of the spy. Then we’ll talk. Cordelia out.
- Objective ID
- 4,668,726
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Well, Commander, it looks like we do not have a choice in the matter.
- Objective ID
- 550,102,238
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Here we are. Where is this “friend” of yours who knows so much about the inner workings of the Cardassian Union?
- Objective ID
- 550,102,238
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- She’s here, waiting for our signal. Commander, send out a short burst transmission. She’ll come to us.
- Objective ID
- 550,102,238
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Initializing…