Missions
Fighting Over Scraps
Settle a dispute regarding unclaimed salvage.
Overview
Warp required1,500
Operations level68
Warp for completion1,500
Warp via superhighway1,700
Completion via superhighway1,700
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,035,442,713
Amount258,000
Objective ID1,035,442,713
Amount3
Objective ID1,035,442,713
Amount762,000
Objective ID483,840,352
Amount258,000
Objective ID483,840,352
Amount300
Objective ID483,840,352
Amount762,000
Objective ID566,652,127
Amount258,000
Objective ID566,652,127
Amount300
Objective ID566,652,127
Amount762,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the quarrel.
DestinationSavtaagh
Objective 2
No captured values for this selection.
ObjectiveWho will claim the salvage?
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
ObjectiveBeam your share onboard.
DestinationSavtaagh
Objective 7
No captured values for this selection.
ObjectiveBeam the salvage onboard.
DestinationSavtaagh
Objective 8
No captured values for this selection.
Objective 9
No captured values for this selection.
ObjectiveBeam your share onboard.
DestinationSavtaagh
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,035,442,713
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It was inevitable that both Tobar and Gurninak would have eliminated each other had we not intervened. If they were willing to reach a compromise, this incident may have been avoidable.
- Objective ID
- 1,035,442,713
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The salvage has been secured, Commander. We may be able to repurpose these parts in order to bolster our fleet.
- Objective ID
- 1,035,442,713
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It would be advisable to leave this system before any other Pakled or Ferengi reinforcements arrive.
- Objective ID
- 1,035,442,713
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Pakled ship has been destroyed. No further hostiles have been detected in the vicinity.
- Objective ID
- 1,035,442,713
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we should move into position and claim this salvage as our own.
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Neither of you have demonstrated the adequate level of maturity in this dispute. Clearly, neither of you retain a suitable claim over this salvage.
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- Now just wait a damn minute. I know where this is going. You’re just going to try to take it all for yourself! Well, not if I have anything to do with it!
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- Listen up you Pakled dimwit. That Independent is going to steal all of these lovely ship parts for themselves. We don’t want that now, do we?
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Gurninak
- Dialogue
- Ship parts!
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- Yes, quite. You and I should team up and take care of our guest here. When the dust settles, we’ll split everything 50/50. Whaddya say?
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Gurninak
- Dialogue
- Ship parts!!
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- I’ll take that as a yes. You should have stayed at home, Independent!
- Objective ID
- 1,258,866,924
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Ferengi has locked targets on our ship. Red alert!
- Objective ID
- 1,300,011,426
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Who will claim the salvage?
- Objective ID
- 1,330,294,219
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is a flaw in your defense, Tobar. You are mistaken in thinking that a Pakled such as Gurninak will be beholden to Ferengi customs and laws. The Code means nothing to him.
- Objective ID
- 1,330,294,219
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- Oh, I see what’s going on here. You’re both working together! Well, I’ve never let any jumped-up thugs get in my way, and I’m not about to start now.
- Objective ID
- 1,330,294,219
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- If you won’t help me claim this salvage, then your ship can just become part of it!
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Scans of the vicinity have detected hull fragments of both Klingon and Starfleet origin. A battle has taken place here.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- However, it appears that the activity we detected did not originate from this specific battle. Sensors have detected two active ships in the vicinity; one Ferengi and one Pakled.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The Ferengi vessel is hailing us, Commander. Patching through to the bridge.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- Independent! Today is your lucky day. You have the privilege of helping the great Tobar, master of acquisitions! Now, would you be so kind as to talk some sense into this lobeless Pakled fool?
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Gurninak
- Dialogue
- Insult the Pakled again, and Gurninak will tear those delicate ears right off your disgusting, giant head!
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What appears to be the problem here?
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- The problem, my holographic friend, is that this thief is attempting to make off with my salvage. As you can see, the Federation and the Klingons have been busy trading punches here.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- I was the first one on the scene, so I should get first dibs of the salvage! And I won’t allow some mangy Pakled thief to infringe on Ferengi customs.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- The Ferengi Salvage Code is a nuanced and carefully outlined code of Ferengi salvage procedures for moments such as these, but even the Code can be quickly summarized in two words; finders keepers!
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- And what about you, Gurninak? What rightful claim do you have over this salvage?
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Gurninak
- Dialogue
- Gurninak’s weapons are bigger than the Ferengi’s weapons.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- You see!? There’s no reasoning with such barbarity! But what if… now stay with me here… what if you mediated in this dispute, Independent?
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Gurninak
- Dialogue
- Gurninak accepts this compromise.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The decision has fallen on us, Commander. Who should claim the salvage?
- Objective ID
- 1,573,698,505
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a disturbance has been detected in the Savtaagh system. Readings are consistent with phaser-fire and photon torpedo detonation.
- Objective ID
- 1,573,698,505
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It would seem that a battle is taking place. Advising immediate investigation and threat assessment.
- Objective ID
- 1,977,725,864
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Tobar’s vessel has been destroyed.
- Objective ID
- 1,977,725,864
- Phase
- dialogue_start
- Character
- Gurninak
- Dialogue
- Now it’s Gurninak’s turn! You die now!
- Objective ID
- 474,402,265
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Gurninak, the Ferengi was here first. Their claim over this salvage is rightful, just, and in accordance with local customs and codes of conduct. You are advised to stand down.
- Objective ID
- 474,402,265
- Phase
- dialogue_start
- Character
- Gurninak
- Dialogue
- No! You cannot have those ship parts! Those are Gurninak’s ship parts! You die now!!
- Objective ID
- 474,402,265
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- You see? You see!? He’s gone feral, just like I knew he would! Subdue this rabid mutt, Independent. I’ll make it more than worth your while!
- Objective ID
- 483,840,352
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- Well, it looks like that concludes our business, Independent. I’d best get out of here before any more Pakled goons turn up.
- Objective ID
- 483,840,352
- Phase
- dialogue_end
- Character
- Tobar
- Dialogue
- If you’re ever on Ferenginar, do look me up. I’ll be sure to do you a great deal on some Federation scrap… I mean, some state-of-the-art, military grade hardware!
- Objective ID
- 483,840,352
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Pakled ship has been destroyed.
- Objective ID
- 483,840,352
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- And good riddance to bad rubbish! I mean, I don’t mean to gloat, but if anyone ever had it coming, it was that guy.
- Objective ID
- 483,840,352
- Phase
- dialogue_start
- Character
- Tobar
- Dialogue
- It goes against my better nature to say this, but join me, Independent. I’ll take my winnings and leave some for you. You’ve earned a share in this prize.
- Objective ID
- 566,652,127
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Our share of the salvage has been secured in our cargo bay, Commander.
- Objective ID
- 566,652,127
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Tobar’s actions resulted in an undesirable outcome. If greed had not clouded his judgment, we may not have been forced to defend ourselves.
- Objective ID
- 566,652,127
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- However, these events remain a valuable lesson in standing between a Ferengi and profit. We would be wise to learn from this.
- Objective ID
- 566,652,127
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Tobar’s vessel has been destroyed.
- Objective ID
- 566,652,127
- Phase
- dialogue_start
- Character
- Gurninak
- Dialogue
- The Ferengi got what was coming to him. We will take these ship parts and add them to our ship parts to make stronger ship parts!
- Objective ID
- 566,652,127
- Phase
- dialogue_start
- Character
- Gurninak
- Dialogue
- We thank you, Independent. Take some ship parts. But remember that ours are bigger and stronger than yours!