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Missions

What They Don't Know Will Hurt Them

Stop the witness from talking.

Overview

Warp required1
Operations level1
Warp for completion13
Warp via superhighway1
Completion via superhighway13

Costs & rewards

Mission rewards

Parsteel
Objective ID304,124,082
Amount117,000
Dilithium
Objective ID304,124,082
Amount3,500
3★ Uncommon Refined Ore
Objective ID642,058,176
Amount6
3★ Interceptor Parts
Objective ID642,058,176
Amount80

Locations

Objectives

Objective 1

ObjectiveVisit Manaran to find who sent the message.
DestinationWezen

Objective 2

ObjectiveChoose what to do with the witness.

Objective 3

ObjectiveDestroy the witness’ ship.
EncounterVeezen Flent's Ship
Opponent strength37,061
DestinationWezen

Objective 4

ObjectiveDonate 2,000 Dilithium to buy the witness' silence.
ResourceDilithium
Amount2,000

Objective 5

ObjectiveDefeat the second ship.
EncounterScout Battleship
Opponent strength36,701
DestinationWezen

Objective 6

ObjectiveMask your warp trail by going to the Nausicaa system.
DestinationNausicaa

Objective 7

ObjectiveMask your warp trail by going to the Nausicaa system.
DestinationNausicaa

Dialogue

Mission dialogue

Objective ID
1,221,658,112
Phase
dialogue_dilemma
Character
Maia
Dialogue
Choose what to do with the witness.
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Veezen Flent
Dialogue
Me didn’t know for sure if the Independent come to meet me. But you here!
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Veezen Flent
Dialogue
Me is Veezen Flent. Good to meet you!
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Veezen Flent
Dialogue
You fly into Klingon space. Lots of explosions and bad things. Then you fly out of Klingon Space. Feel like too much of a coincidence, no?
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Veezen Flent
Dialogue
But perhaps we can have arrangement?
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Maia
Dialogue
What do you want?
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Veezen Flent
Dialogue
6,000 Dilithium. Give it to me, and keep me quiet.
Objective ID
1,287,036,846
Phase
dialogue_end
Character
Maia
Dialogue
Commander, paying off the witness would be easy. However, simple intimidation tactics may work. The witness seems timid.
Objective ID
1,287,036,846
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we have received a message from an anonymous source in Manaran. They claim to know what we did. They want to speak to us in person.
Objective ID
1,287,036,846
Phase
dialogue_start
Character
Maia
Dialogue
We should go and speak to them, but do it cautiously. While the message had poor grammar, the sender could still be dangerous.
Objective ID
1,869,687,525
Phase
dialogue_start
Character
Veezen Flent
Dialogue
Rude! Luckily, me have escape pod. Bye, jerky Independent!
Objective ID
1,869,687,525
Phase
dialogue_start
Character
Maia
Dialogue
Commander, I believe the witness may have sent out a distress signal when we started attacking.
Objective ID
1,869,687,525
Phase
dialogue_start
Character
Maia
Dialogue
A patrol vessel has found us.
Objective ID
1,983,452,058
Phase
dialogue_start
Character
Maia
Dialogue
Readying weapons!
Objective ID
1,983,452,058
Phase
dialogue_start
Character
Veezen Flent
Dialogue
Wait, what you doing!?
Objective ID
199,222,463
Phase
dialogue_start
Character
Maia
Dialogue
This is the best course of action, Commander. It is much cleaner to just pay the witness.
Objective ID
199,222,463
Phase
dialogue_start
Character
Veezen Flent
Dialogue
Yes! Me didn’t think that would even work!
Objective ID
199,222,463
Phase
dialogue_start
Character
Veezen Flent
Dialogue
Pretend me didn’t just say that. Me want 2,000 Dilithium!
Objective ID
304,124,082
Phase
dialogue_end
Character
Maia
Dialogue
Commander, we have successfully escaped with no ships on our trail.
Objective ID
304,124,082
Phase
dialogue_end
Character
Maia
Dialogue
I strongly suggest we do not tell the Senator about the blackmailer. She appears to be paranoid enough already.
Objective ID
304,124,082
Phase
dialogue_end
Character
Maia
Dialogue
Let us hope that is the last mess we have to clean up. Otherwise, we could be in a lot of danger…
Objective ID
304,124,082
Phase
dialogue_start
Character
Maia
Dialogue
Commander, more ships are arriving. We cannot keep destroying every ship that arrives. We need to leave.
Objective ID
304,124,082
Phase
dialogue_start
Character
Maia
Dialogue
We can’t simply go back to our station, in case we are followed. Take a different route until we are certain there is no one on our trail.
Objective ID
642,058,176
Phase
dialogue_end
Character
Maia
Dialogue
We are clear, Commander. No ships following us, and no one else who can blackmail us. Probably.
Objective ID
642,058,176
Phase
dialogue_end
Character
Maia
Dialogue
I strongly suggest we do not tell the Senator about the witness. She appears to be paranoid enough already.
Objective ID
642,058,176
Phase
dialogue_end
Character
Maia
Dialogue
Let us hope that Veezen keeps our secret. Otherwise, we could be in a lot of danger…
Objective ID
642,058,176
Phase
dialogue_start
Character
Veezen Flent
Dialogue
Heh heh… A pleasure doing business with you, Independent.
Objective ID
642,058,176
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we shouldn’t fly directly back to the Station, in the event that there are any other witnesses that may be on our trail.
Objective ID
642,058,176
Phase
dialogue_start
Character
Maia
Dialogue
Go to the Nausicaa system, that should lose anyone who may be following us.