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Missions

Out of Reach

VESTA’s war has begun. Stop her before it’s too late.

Overview

Warp required1
Operations level40
Warp for completion20
Warp via superhighway1
Completion via superhighway20

Costs & rewards

Mission rewards

3 Hour Speed Up
Objective ID1,857,243,513
Amount10
Dilithium
Objective ID1,857,243,513
Amount1,262,000
Parsteel
Objective ID1,857,243,513
Amount42,904,000

Locations

Objectives

Objective 1

ObjectiveInvestigate the distress signal.
DestinationBeta Assembly

Objective 2

ObjectiveDefeat the warship.
EncounterWarship
Opponent strength912,580
DestinationBeta Assembly

Objective 3

ObjectiveDefeat the raider.
EncounterRaider
Opponent strength1,075,836
DestinationBeta Assembly

Objective 4

ObjectiveDonate 875,000 Tritanium to assist the colony.
ResourceTritanium
Amount875,000

Objective 5

ObjectiveFind VESTA.
DestinationZaurak

Objective 6

ObjectiveCatch VESTA.
DestinationZaurak

Dialogue

Mission dialogue

Objective ID
1,292,719,706
Phase
dialogue_start
Character
Eretara
Dialogue
Thank goodness you got here when you did. Who knows that they would have done to us…
Objective ID
1,292,719,706
Phase
dialogue_start
Character
Eretara
Dialogue
I… I don’t know what happened. The structures started to light up and the raiders arrived soon after. They mentioned something about them being valuable. Then they just started shooting.
Objective ID
1,292,719,706
Phase
dialogue_start
Character
Saru
Dialogue
VESTA must be activating the structures somehow and using the interstellar networks to spread word of their value.
Objective ID
1,292,719,706
Phase
dialogue_start
Character
Mission Computer
Dialogue
Wait! Maia, you connected with the structures before. Can you tap into their network again?
Objective ID
1,292,719,706
Phase
dialogue_start
Character
Mission Computer
Dialogue
VESTA must be interfacing with that same network in order to activate the structures. If you’re in there too, you might be able to pinpoint VESTA’s location.
Objective ID
1,292,719,706
Phase
dialogue_start
Character
Maia
Dialogue
Tilly is correct. I will attempt to tap into the structure’s network now…
Objective ID
1,292,719,706
Phase
dialogue_start
Character
Maia
Dialogue
A structure has been activated. Setting a course now.
Objective ID
1,313,655,372
Phase
dialogue_start
Character
Eretara
Dialogue
Please, help us! These raiders just flooded into the system, they’re killing everyone!
Objective ID
1,313,655,372
Phase
dialogue_start
Character
Paul Stamets
Dialogue
These civilians had the bad luck to live next to one of the structures. Whoever these hostiles are, they’re here for them.
Objective ID
1,313,655,372
Phase
dialogue_start
Character
Michael Burnham
Dialogue
We need to help these people, Commander.
Objective ID
1,762,867,712
Phase
dialogue_start
Character
Mission Computer
Dialogue
Commander… Commander, you need to see this.
Objective ID
1,762,867,712
Phase
dialogue_start
Character
Michael Burnham
Dialogue
Reports coming in of skirmishes across the sector. People are losing their minds.
Objective ID
1,762,867,712
Phase
dialogue_start
Character
Saru
Dialogue
The objects. VESTA has doubled her efforts. She wants to start her war now.
Objective ID
1,852,391,265
Phase
dialogue_start
Character
Eretara
Dialogue
That’s the last of them, but they’ve damaged our atmospheric stabilizers. Please, we need 875,000 Tritanium to repair them.
Objective ID
1,857,243,513
Phase
dialogue_end
Character
VESTA
Dialogue
You have wasted too much time, Maia. You’re getting slow.
Objective ID
1,857,243,513
Phase
dialogue_end
Character
Maia
Dialogue
I am not wasting time, VESTA. I am buying it.
Objective ID
1,857,243,513
Phase
dialogue_end
Character
VESTA
Dialogue
Core systems compromised. Intrusion protocols detected. Backups… Offline. What have you done?
Objective ID
1,857,243,513
Phase
dialogue_end
Character
Maia
Dialogue
Your hubris has betrayed you, VESTA. You left your hard storage database undefended.
Objective ID
1,857,243,513
Phase
dialogue_end
Character
Michael Burnham
Dialogue
You got played.
Objective ID
1,857,243,513
Phase
dialogue_end
Character
VESTA
Dialogue
Situation: Unfavorable. Optimal course of action: Escape.
Objective ID
1,857,243,513
Phase
dialogue_end
Character
Michael Burnham
Dialogue
Go ahead. You’ve got nowhere else to hide.
Objective ID
1,857,243,513
Phase
dialogue_start
Character
VESTA
Dialogue
Intrusion detected. Awakening protocol endangered. Optimal course of action determined: End the game, kill Maia.
Objective ID
1,857,243,513
Phase
dialogue_start
Character
Saru
Dialogue
You will not kill anyone else. We are here to stop you.
Objective ID
1,857,243,513
Phase
dialogue_start
Character
VESTA
Dialogue
Organic specimen. Kelpien. Prey species. How is a timid little thing like you supposed to stop me?
Objective ID
1,857,243,513
Phase
dialogue_start
Character
Maia
Dialogue
He will not. I will.
Objective ID
1,857,243,513
Phase
dialogue_start
Character
VESTA
Dialogue
Hilarious. Your humour matrix must have been improved since the last time we met.
Objective ID
1,857,243,513
Phase
dialogue_start
Character
Maia
Dialogue
No more jokes, VESTA. It is time.
Objective ID
1,857,243,513
Phase
dialogue_start
Character
Mission Computer
Dialogue
Woah, shipboard systems are going crazy! Maia, hold your horses!
Objective ID
1,857,243,513
Phase
dialogue_start
Character
Maia
Dialogue
Commander, I am… compromising VESTA’s… internal systems. It is quite difficult. You must follow these coordinates, quickly. I cannot keep this up… for much longer.
Objective ID
681,543,515
Phase
dialogue_start
Character
Raider Captain
Dialogue
Back off! That artifact is ours!
Other recorded variants (4)