Missions
Catching a Killer I
Investigate the murders.
Overview
Warp required285
Operations level54
Warp for completion285
Warp via superhighway285
Completion via superhighway285
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID998,465,685
Amount7,000
Objective ID998,465,685
Amount1
Objective ID998,465,685
Amount800
Objective ID998,465,685
Amount2,000,000
Objective ID998,465,685
Amount-3,888,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInspect the crime scene at the mining station.
DestinationTimvir
Objective 2
No captured values for this selection.
ObjectiveInspect another crime scene.
DestinationMagnus
Objective 3
No captured values for this selection.
ObjectiveSpeak with the witness.
DestinationMagnus
Objective 4
No captured values for this selection.
ObjectiveInvestigate the scene of the attempted murder.
DestinationScanlon
Objective 5
No captured values for this selection.
ObjectiveFollow the warp trail.
DestinationOmana
Objective 6
No captured values for this selection.
ObjectiveInspect the abandoned cargo ship.
DestinationOmana
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The second victim was killed in their home?
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Yes and no. Our second victim was another former Senator. He was politically opposed to Naroth and supported the new status quo in the Immortal community. He was killed via a slow acting poison.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- We found traces of poison in a bottle of Romulan Ale. He was seen purchasing just such a bottle from Amalia the day before.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is damning evidence.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Indeed. But what muddies the waters is the fact that Azot was upgrading the victim’s security system in the time leading up to the murder.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- And though we have no proof that he interacted with the victim around the time of the murder, Naroth does have plausible motive here.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I will scan the vicinity to check for anomalies… Nothing out of the ordinary here, either.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Commander, I am getting a new report… There was another attempted murder! The assailant was interrupted by a bystander before they could finish.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should speak to the witness. They may be able to give us more details.
- Objective ID
- 111,428,201
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- They are recovering at a nearby medical center. Let’s head there now.
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Commander, I could use your assistance in an investigation which has come to a standstill. There have been a series of murders in Immortal space. We need to catch the killer before this escalates.
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- And this needs to be kept quiet, Commander. The public is already growing anxious, they do not need to know that we are bringing in an outsider.
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What can you tell us about the case?
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- There have been two murders. The victims do not seem to have any connection, though we have narrowed it down to three suspects who were in the vicinity of the crimes around the time they occured.
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- They are the former Senator Naroth, the merchant Amalia and the engineer Azot.
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Please accompany me to the first crime scene. Perhaps you can find something we couldn’t.
- Objective ID
- 139,342,784
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Setting a course for Timvir.
- Objective ID
- 1,542,546,329
- Phase
- dialogue_start
- Character
- Doctor
- Dialogue
- My patient narrowly avoided being strangled today. Do not question her very long.
- Objective ID
- 1,542,546,329
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Understood. Can you tell us anything about your attacker?
- Objective ID
- 1,542,546,329
- Phase
- dialogue_start
- Character
- Prytha
- Dialogue
- Not much… They were dressed in long robes and their face was obscured by a hood. They came from behind and…
- Objective ID
- 1,542,546,329
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- A garrote was the weapon of choice this time. Could these have been the robes of a senator, Prytha?
- Objective ID
- 1,542,546,329
- Phase
- dialogue_start
- Character
- Prytha
- Dialogue
- Maybe… I’m not sure. I did not get a very good look. I only saw their back when someone came upon us and they fled to a nearby shuttle.
- Objective ID
- 1,542,546,329
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Thank you, Prytha. Commander, we should check to see if the assailant left a trail at the scene of the crime.
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This crime scene is a mess – has this been disturbed by the investigators?
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Commander, please… We are professionals. This mining rig was here before the Immortals colonised this corner of space. It is not operational and has been undergoing repairs for some time now.
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- There is a small community of workers here with their families. The victim was a merchant who suffered blunt force trauma to the head. Amalia was also present at the market that day.
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps she wished to eliminate some competition… What of the Senator?
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Former Senator. Naroth is on a quest to establish a Senate here in Immortal space.
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- He will not accept the self-governing philosophy of the Immortals, so he targets communities such as this with promises of resources and amenities if they pledge themselves to his cause.
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- The victim was notably against Naroth’s oligarchical politics. Also worth noting is that Azot works for the company who is repairing the rig’s security systems.
- Objective ID
- 235,276,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Interesting. My scans are not picking up anything out of the ordinary. We should proceed to the next crime scene.
- Objective ID
- 515,604,376
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am picking up a very faint warp trail… The assailant must have switched from their shuttle soon after the attack. We should follow it before the trail grows cold.
- Objective ID
- 515,604,376
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Agreed. Time is of the essence!
- Objective ID
- 998,465,685
- Phase
- dialogue_end
- Character
- Olgak
- Dialogue
- The trail has gone cold for now, Commander, but rest assured we will catch our quarry.
- Objective ID
- 998,465,685
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I have no doubt, Detective. You may call upon us when you pick up the trail again.
- Objective ID
- 998,465,685
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This is the end of the line, Olgak. The warp trail was originating from the cargo ship up ahead. Scanning now… No life signs detected.
- Objective ID
- 998,465,685
- Phase
- dialogue_start
- Character
- Olgak
- Dialogue
- Fvadt! They’ve gotten away.