Missions
Simulacrum Part 2
Return the crew of the USS Philanthropy safely to a Starfleet outpost.
Overview
Warp required1
Operations level47
Warp for completion54
Warp via superhighway1
Completion via superhighway56
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,408,176,742
Amount120,400,000
Objective ID1,408,176,742
Amount700
Objective ID1,408,176,742
Amount645,000
Objective ID1,408,176,742
Amount-250,000
Objective ID1,408,176,742
Amount-1,000,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveBring the crew to the Starfleet outpost.
DestinationLakeside
Objective 2
No captured values for this selection.
ObjectiveTry to find another Starfleet outpost.
DestinationAltair
Objective 3
No captured values for this selection.
ObjectiveDefeat the Corvallen attacker.
EncounterCorvallen Marauder
Opponent strength10,802,528
DestinationAltair
Objective 4
No captured values for this selection.
ObjectiveDefeat the second Corvallen attacker.
EncounterCorvallen Marauder
Opponent strength10,793,014
DestinationAltair
Objective 5
No captured values for this selection.
ObjectiveDefeat the final Corvallen attacker.
EncounterCorvallen Marauder
Opponent strength10,476,166
DestinationAltair
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Commander, do you read me? Please say that you copy!
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We copy, Montgomery. The starbase is not in Altair either. Something is clearly malfunctioning within the prototype. Shut down the simulation and eject us.
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Well, you see, that’s the issue I wanted to talk to you about. My codebase is slowly degrading and overwriting itself like some sort of diabolical recursive nightmare. I don’t know how to stop it!
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- And, well, unfortunately that also includes any safety protocols that would allow you to safely eject from the simulacrum.
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- If I try to remove you now without those protocols in place, it would most likely fry your brain like an egg, right there in your skull. As well as that, who knows what would happen to Maia?
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- So what you are saying is that we are stuck here?
- Objective ID
- 1,408,176,742
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Yes… No… Only temporarily… I hope.
- Objective ID
- 1,408,176,742
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The Philanthropy is taking on heavy fire from the remaining Corvallen ship. We won’t last much longer.
- Objective ID
- 1,408,176,742
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, I know you’re busy, but do you think you could step things up a little bit?
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans of the Altair system still do not detect any trace of a Starfleet outpost. Something within the holotechnology’s software appears to be malfunctioning.
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Kir–… Sorry, “Captain”, just what is this thing blathering on about? It’s leading us on a wild goose chase here!
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- First with the ducks, now with the geese? Do you have any more poultry-related references to make, or are you good?
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- … I’m good.
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Good. Commander, what’s going on here? I’m also enjoying our time together but I think you’ve drawn this journey out long enough. Where is the nearest starbase?
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This may be quite difficult to explain. We–…
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Scans confirm a Corvallen fleet approaching from the port side, “Captain”.
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Thank you for informing us, Uhura, but I don’t think I appreciate your tone. Work on that. It’s not worth being a captain if you don’t feel like one!
- Objective ID
- 1,428,024,315
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Now, Commander, our weapons and shields are still undergoing repairs. You think you could keep those Corvallen idiots off our tail in the meantime?
- Objective ID
- 1,495,773,945
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, Montgomery is not responding to communications. He must be attempting to calibrate the prototype’s software. We will have no choice but to hold off the Corvallen attackers in the meantime.
- Objective ID
- 1,643,649,323
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Montgomery, are we to interpret this as some attempt at humor?
- Objective ID
- 1,643,649,323
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- What, you don’t like your new old friends? I must admit, I’m disappointed – I thought you’d get a bit of a laugh out of it. I hear that Kirk was a right old smug so and so back in the Academy!
- Objective ID
- 1,643,649,323
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Now go on, before they start wondering who you’re talking to. There’s a Starfleet outpost in Lakeside. If you can get the crew back there safely, we’ll consider this trial run a complete success!
- Objective ID
- 1,643,649,323
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Who are you talking to, Commander? You know it’s pretty rude to whisper behind someone’s back!
- Objective ID
- 1,643,649,323
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Pardon us, we were just receiving details regarding a safe location to escort the Philanthropy. If you would accompany us to Lakeside, we will ensure your safety.
- Objective ID
- 1,643,649,323
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Alright, looks like I have no choice but to trust you on this one. Weapons and shields on this piece of junk are fried. If the need arises, then you’ll have to do the shooting for us, Commander. Let’s get going.
- Objective ID
- 872,152,923
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Montgomery, something is wrong. My scans do not detect any Starfleet outpost or starbase in the vicinity of the Lakeside system.
- Objective ID
- 872,152,923
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- What? No, no that can’t be right. I personally made sure that it was there. One moment, let me check…
- Objective ID
- 872,152,923
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Ah, the bloody stupid thing didn’t properly commit my last merge, no wonder it isn’t showing up. How about now?
- Objective ID
- 872,152,923
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Still nothing.
- Objective ID
- 872,152,923
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Oh I see now, it’s the bloody safety protocols kicking in. Failsafes to make sure that entire starbases and planets don’t just appear in front of the cadets eyes, blow their little digital minds and all that.
- Objective ID
- 872,152,923
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Tell you what, make your way over to the Altair system. I’ll make sure that the outpost is there when you arrive.