Missions
R&R Part 8
Escape the Starfleet onslaught.
Overview
Warp required1
Operations level35
Warp for completion24
Warp via superhighway1
Completion via superhighway24
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID698,869,779
Amount158,000
Locations
Objectives
Objective 1
No captured values for this selection.
Objective 2
No captured values for this selection.
ObjectiveEscape the oncoming fleets.
DestinationWallach
Objective 3
No captured values for this selection.
ObjectiveDefeat 10 Hostiles of Level 31 or higher.
Required count10
Required level31
Objective 4
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Two Starfleet ships brought down between us, but there are more oncoming.
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- Then I guess we have no choice but to warp out of here. Separate paths, so we don’t both get ambushed.
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Won’t we be stronger if we stick together?
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- Is it your job to just ask pointless questions? Is that all you’re here to do? Just go! We’ll rendezvous later!
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- I can see why you’re friends with her, Commander. Such a charming personality.
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- “Friends” is a strong word. Casual associates would be more suitable.
- Objective ID
- 393,082,914
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- I don’t think casual associates are supposed to get you into so many firefights…
- Objective ID
- 698,869,779
- Phase
- dialogue_end
- Character
- Ro Mudd
- Dialogue
- Everyone okay?
- Objective ID
- 698,869,779
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We’re fine. Are you?
- Objective ID
- 698,869,779
- Phase
- dialogue_end
- Character
- Ro Mudd
- Dialogue
- Yeah. But there’s one little, tiny issue with our plan…
- Objective ID
- 698,869,779
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- What?
- Objective ID
- 698,869,779
- Phase
- dialogue_end
- Character
- Ro Mudd
- Dialogue
- Jones cornered me as I was trying to get away. He said he knew what I was up to, planting a spy inside Starfleet.
- Objective ID
- 698,869,779
- Phase
- dialogue_end
- Character
- Ro Mudd
- Dialogue
- Picard is compromised.
- Objective ID
- 698,869,779
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We need to head back to the station. Sesha, tell Ro to meet us there!
- Objective ID
- 698,934,246
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We warped into an ambush…
- Objective ID
- 698,934,246
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- I want to get out of this, just so I can say “I told you so” to Ro…
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- Okay, I can figure this out…
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We’re being hailed, Ro.
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Jones
- Dialogue
- It’s over, Mudd. It doesn’t matter how many times you’ve escaped our grasp, I’ve finally got you now.
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- Be quiet, dork, I’m trying to think!
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Jones
- Dialogue
- Do you really–
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- Please disconnect, Sesha. He’s giving me a headache.
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Kinda rude, but okay.
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- Look, we have to take the fight to them, and wait for our opening.
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That’s your best plan?
- Objective ID
- 978,629,625
- Phase
- dialogue_start
- Character
- Ro Mudd
- Dialogue
- As soon as you come up with something better, I’m all ears, pal. Until then, let’s hit them hard!