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Missions

More Harm Than Good

Help Nardo escape from Starfleet.

Overview

Warp required2,100
Operations level73
Warp for completion2,100
Warp via superhighway2,100
Completion via superhighway3,000

Costs & rewards

Mission rewards

Σ-Tritanium
Objective ID1,001,311,055
Amount126,000
1 Day Assignment Speed Up
Objective ID1,001,311,055
Amount2
Σ-Federation Credits
Objective ID1,001,311,055
Amount1,500
Federation Points
Objective ID1,001,311,055
Amount17,700,000,000
Romulan Points
Objective ID1,001,311,055
Amount-9,700,000,000
Klingon Points
Objective ID1,001,311,055
Amount-20,700,000,000
Gravimetric Data
Objective ID1,001,311,055
Amount1

Locations

Objectives

Objective 1

ObjectiveMeet with Nardo in Baerhia.
DestinationBaerhia

Objective 2

ObjectiveDisable the Starfleet ship tailing Nardo's ship.
EncounterStarfleet Pursuer
Opponent strength11,152,566,560,497
DestinationBaerhia

Objective 3

ObjectiveCatch up with Nardo in Eurrea.
DestinationEurrea

Objective 4

ObjectiveDisable another Starfleet ship tailing Nardo.
EncounterStarfleet Pursuer
Opponent strength11,426,936,123,691
DestinationEurrea

Objective 5

ObjectiveTransfer Nardo onto your ship in Thocara.
DestinationThocara

Objective 6

ObjectiveDisable the final Starfleet pursuer.
EncounterStarfleet Pursuer
Opponent strength11,527,605,156,182
DestinationThocara

Dialogue

Mission dialogue

Objective ID
1,001,311,055
Phase
dialogue_end
Character
Maia
Dialogue
Target disabled, Commander. Sensors have detected no other ships in the vicinity. The pursuing ships have retained their comms systems – they should be capable of reaching out for aid.
Objective ID
1,001,311,055
Phase
dialogue_end
Character
Maia
Dialogue
When their allies come to rescue them, they can return the stolen Mayflower-class back to Federation territory. We may have avoided a serious incident here today.
Objective ID
1,001,311,055
Phase
dialogue_end
Character
Nardo
Dialogue
Shame… That ship would have been nice to give to our Forsaken friends. Oh well, at least we still have the others to surprise them with!
Objective ID
1,001,311,055
Phase
dialogue_end
Character
Maia
Dialogue
Others? What others? Nardo, please don’t say–
Objective ID
1,001,311,055
Phase
dialogue_end
Character
Nardo
Dialogue
Don’t be stupid, shiny blue friend! I want to build a fleet for the Forsaken, and you should know that it takes more than one ship to build a fleet. I have put them away to keep them all secret and safe!
Objective ID
1,001,311,055
Phase
dialogue_end
Character
Maia
Dialogue
Commander, we may have a problem here…
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we have acquired a lock on Nardo. One to beam over… Energizing.
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Nardo
Dialogue
Ah, such a pretty ship! Maybe I should try to find one of these for our Forsaken friends?
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Maia
Dialogue
You have done enough stealing for today, Nardo. We must hurry and return to Forsaken territory before–
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Nardo
Dialogue
Wait, you are being hailed, shiny blue friend. Starfleet wants to speak with you!
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Maia
Dialogue
This is what we were attempting to prevent. We cannot answer their hail, Nardo. We cannot allow the risk of Starfleet identifying anyone on board this ship.
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Nardo
Dialogue
What should we do then?
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Maia
Dialogue
Unfortunately, we are left with no other recourse. We must ensure that this pursuit ends here and now. Commander, prepare to engage. We must be careful to employ non-lethal tactics.
Objective ID
1,001,311,055
Phase
dialogue_start
Character
Nardo
Dialogue
All these bangs are making my head hurt. You fight, shiny blue friend. Nardo must sit down and rest.
Objective ID
1,676,531,383
Phase
dialogue_start
Character
Maia
Dialogue
The target ship has been disabled, Commander. Lifesigns are consistent with readings acquired before engagement occurred. We have successfully avoided incurring any Starfleet casualties.
Objective ID
1,676,531,383
Phase
dialogue_start
Character
Maia
Dialogue
The two remaining Starfleet vessels are busy tending to the disabled ship. This may be our chance to create some distance between Nardo and his pursuers.
Objective ID
1,676,531,383
Phase
dialogue_start
Character
Maia
Dialogue
The coordinates that I transmitted to Nardo should lead him to the Eurrea system. We must rendezvous with him at once and ensure that he is not being followed. Laying in a course.
Objective ID
358,330,751
Phase
dialogue_start
Character
Maia
Dialogue
Target disabled. Lifesigns remain stable. Only one Starfleet pursuer remains active.
Objective ID
358,330,751
Phase
dialogue_start
Character
Maia
Dialogue
Nardo is attempting to hail our bridge. Patching through.
Objective ID
358,330,751
Phase
dialogue_start
Character
Nardo
Dialogue
That was a good fight, shiny blue friend. You are big and strong!
Objective ID
358,330,751
Phase
dialogue_start
Character
Maia
Dialogue
Nardo, your attempts to elude Starfleet are assured to lead them back to Forsaken territory. You must abandon this ship at once.
Objective ID
358,330,751
Phase
dialogue_start
Character
Nardo
Dialogue
But, but… Aww, you’re mean!
Objective ID
358,330,751
Phase
dialogue_start
Character
Maia
Dialogue
You will either follow our plan, or choose from one of the following alternatives – spend the rest of your life in a Federation cell, or die attempting to elude them. There are no other options.
Objective ID
358,330,751
Phase
dialogue_start
Character
Nardo
Dialogue
Ugh… Fine. You come pick me up!
Objective ID
5,290,551
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we are receiving an incoming long-range transmission. The communication appears to be originating from a Starfleet vessel. Patching through to the bridge.
Objective ID
5,290,551
Phase
dialogue_start
Character
Nardo
Dialogue
Shiny blue head! I know you… I am Nardo. I am Pakled. I am in trouble.
Objective ID
5,290,551
Phase
dialogue_start
Character
Maia
Dialogue
Yes, Nardo. We have met before. How can we help you?
Objective ID
5,290,551
Phase
dialogue_start
Character
Nardo
Dialogue
I took things. Things we need. Things that make us go. But now angry people want those things back.
Objective ID
5,290,551
Phase
dialogue_start
Character
Maia
Dialogue
Nardo, you are contacting us from the bridge of a Starfleet vessel… Are you saying that you hijacked one of their ships?
Objective ID
5,290,551
Phase
dialogue_start
Character
Nardo
Dialogue
It’s not fair! Federation has millions of ships. Forsaken only has a few. Why not share!?
Objective ID
5,290,551
Phase
dialogue_start
Character
Maia
Dialogue
Commander, if I have correctly assessed Nardo’s current predicament, it would seem that he is attempting to elude Starfleet after commandeering one of their own ships.
Objective ID
5,290,551
Phase
dialogue_start
Character
Maia
Dialogue
While his heart was arguably in the right place, his actions could create a diplomatic incident between the Federation and the Forsaken. We cannot allow this to come to pass.
Objective ID
5,290,551
Phase
dialogue_start
Character
Maia
Dialogue
Nardo, we have transmitted a set of coordinates to your bridge. Meet with us there, and we will try to help you escape from Starfleet.
Objective ID
5,290,551
Phase
dialogue_start
Character
Nardo
Dialogue
Thank you, shiny blue friend. I am excited to see you soon!
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
Commander, our sensors have detected four Starfleet vessels in the nearby vicinity – three of them appear to be in pursuit of a Mayflower-class starship. Nardo must be on board.
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
Attempting to establish contact with Nardo. Standby for contact.
Objective ID
660,986,747
Phase
dialogue_start
Character
Nardo
Dialogue
Shiny blue friend, help! Angry Starfleet captains won’t stop chasing me!
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
Of course they are chasing you, Nardo. You have stolen one of their vessels. How many crew members are on board?
Objective ID
660,986,747
Phase
dialogue_start
Character
Nardo
Dialogue
I am all alone on this big ship. I do the steering and robots do the rest.
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
The systems have been automated. That relieves a degree of complication regarding this incident. Without a crew to return to Federation territory, all we need to do is ensure Nardo’s safety.
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
Commander, we cannot allow Nardo to lead his pursuers back to Forsaken territory. If Starfleet believe that they are responsible, this incident could incite conflict between the Federation and the Forsaken.
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
We have been left with little recourse – we must engage the pursuers and attempt to stall them.
Objective ID
660,986,747
Phase
dialogue_start
Character
Maia
Dialogue
Nardo, another set of coordinates have been transmitted to your bridge. We will cover your escape from this system. Meet us there as soon as possible.
Objective ID
660,986,747
Phase
dialogue_start
Character
Nardo
Dialogue
Thank you, shiny blue friend. Show them how big and strong you are!
Objective ID
66,800,334
Phase
dialogue_start
Character
Maia
Dialogue
Visual confirmation of Nardo’s stolen Mayflower-class vessel has been acquired. Opening a channel.
Objective ID
66,800,334
Phase
dialogue_start
Character
Nardo
Dialogue
Shiny blue friend, you came! But why bring Starfleet with you?
Objective ID
66,800,334
Phase
dialogue_start
Character
Maia
Dialogue
Commander, it would appear that the Starfleet pursuers have caught up with us.
Objective ID
66,800,334
Phase
dialogue_start
Character
Nardo
Dialogue
You are not good at hiding, friend. Do you need help?
Objective ID
66,800,334
Phase
dialogue_start
Character
Maia
Dialogue
Focus on staying alive, Nardo. We will contact you again momentarily.
Objective ID
66,800,334
Phase
dialogue_start
Character
Nardo
Dialogue
Ok, I will keep making ship go in circles. You call me when you want to leave.
Objective ID
66,800,334
Phase
dialogue_start
Character
Maia
Dialogue
Commander, one of the pursuers is attempting to engage an intercept vector with Nardo’s ship. We will have to intervene. Prepare to engage.