Missions
Rough Business Part 10
Strike the Whip and determine their motives for attacking the Baraam.
Overview
Warp required1
Operations level40
Warp for completion5
Warp via superhighway1
Completion via superhighway5
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,675,391,576
Amount58,125,000
Objective ID1,675,391,576
Amount800
Objective ID1,675,391,576
Amount117,000
Objectives
Objective 1
No captured values for this selection.
Objective 2
No captured values for this selection.
ObjectiveDefend against the mercenary battleship.
EncounterMercenary Battleship
Opponent strength3,491,974
DestinationRisa
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveEngage in negotiations with the Whip.
DestinationRisa
Objective 5
No captured values for this selection.
ObjectiveReturn to Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_end
- Character
- Rachel Garrett
- Dialogue
- Before you say anything, Georgiou, I can’t believe you offered them to kill me!
- Objective ID
- 1,675,391,576
- Phase
- dialogue_end
- Character
- Georgiou
- Dialogue
- Didn’t you learn anything from Zeph’s situation? It was a calculated risk, and you both got back. I had it under control. What is important, however, is that I learned that the Baraam is infested with rats.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_end
- Character
- Georgiou
- Dialogue
- The Whip is not perfect, and they hide skeletons from each other, but their loss is my gain. Now we must find out who stole their clients, our money, and my control from me. I will reclaim it all. No matter what.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Jirru, Kirad, and Lieutenant Rachel Garrett have joined us. I assume they are ready to talk.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- First, get your puppet back. That was a stupid move, but she doesn’t deserve to die for her cynical misanthrope of a boss. Second, you explain to us why you meddled with the Whip clients.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- That’s not how discussions work, but I’ll let it slide. I have no business with the Whip and haven’t meddled with your clients. Mine are coming to enjoy life. Yours come to forget it.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- We did lose regular clients, but our main concern is our black market dealers. The Whip has been a place for the Orion Syndicate, mercenary operations, weapon trade, and illegal material dealing.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- How is that connected to the Baraam? And how does that justify poisoning my whole cargo crew with isolynium?
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- One of our regular customers said that the Baraam offers much lower rates for the deal percentages, and his colleagues followed. But isolynium… We wanted to warn you, not the bystanders.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- The shields, troubling clients, and raiders are ours. Whatever else you had is your own mistake, du Franc. You deal with that yourself.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- I had no new black market dealers registered. Are you implying someone’s doing business on the Baraam behind my back? That checks out… How could I miss that?
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- If you’re telling the truth, then someone’s played us to clash with each other, while they gather all the influence and power. We’ve been fooled, darlings. And thus, we must work together.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- As much as I’d like to trust you, I don’t. But if we must cooperate, I want guarantees to make sure you’re not just dazzling us with pretty words. I want latinum, enough to cover our expenses this month.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- And I want your cooperation to track down those who scheme behind our backs. Do you trust me with an access to the Whip’s data?
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- Barely. But since we know where you stand and how the Baraam works, we’ll take the risk if that benefits all of us. You may have the codes to our Level 1 and 2 security. Anything above is per request.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- And you may have the ship with the latinum bars heading your way. This was rather fruitful, partners – I’m glad I didn’t annihilate you immediately.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Now we must go. There’s some housekeeping to do.
- Objective ID
- 1,675,391,576
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Commander, get me to your Station. I need to check some things before we return to the Baraam.
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- One of the Whip’s escort ships has been destroyed, but they are already regrouping. Incoming hail.
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- Independent, what is that you’re doing? Stop immediately, or we will…
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Do what? Sabotage our shield generators? Slip a container of highly radioactive ore into our cargo bay? Or just pester us with your petty attempts to disrupt my work?
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- I told you it was a dirty trick, Kirad! That’s her plan to bury us completely!
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- But the hotel staff confirmed…
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- Shut your mouth, pen pusher. We tried your way; now we do mine. Kill that arrogant scum! Battle stations!
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- I think we got into a little trouble, Commander.
- Objective ID
- 1,922,201,819
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Apt observation. A mercenary battleship is charging weapons. Red alert!
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The rest of the fleet has fled, leaving Jirru’s ship defenseless. We can strike if needed.
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Why the rush, Commander? The dead don’t speak, and I would very much like to talk. Open the channel.
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- So, we’re one-on-one. Your vessel might be superior, but it’s damaged; ours is not. But if you do decide to open fire, you risk burning something important.
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Get… Argh, stop tugging me! I can walk myself, see?
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- You wouldn’t hurt your daughter, would you?
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- My daughter? Oh, don't be ridiculous, dearie. I could kill my daughter with my bare hands if that’s what was needed. This girl here is just a dummy to fool you. She means nothing to me.
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- You can kill her if you want.
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- What?!
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- What’s meaningful to me, however, is peace on the Baraam. And since we will probably destroy each other in this fight, how about we act civilized for once and talk?
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Jirru
- Dialogue
- There’s nothing to talk about. You mess with the Whip, and the Whip strikes you back.
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Kirad
- Dialogue
- Or! We could see why Madame du Franc tried to get rid of us. In the end, there were no crossing paths or conflicting interests. Just like we planned, right, Jirru?
- Objective ID
- 2,043,456,544
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- While you decide whether to act right or leave like cowards, we will land in Risa. What better place to discuss our disagreements than the best tropical resort in the Quadrant?
- Objective ID
- 713,045,346
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I believe your theory is correct, Georgiou. A small fleet of battle-ready vessels has entered Risa’s orbit. They are marked as Independent, but one of them is constructed of Orion parts.
- Objective ID
- 713,045,346
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- So much for expecting a decent foe. Then what are you waiting for, Commander? This is a perfect position for a surprise attack. Go!
- Objective ID
- 713,045,346
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait. Lieutenant Garrett’s location has changed. She has been beamed to the Orion vessel. If we destroy it, we might hurt her in the process.
- Objective ID
- 713,045,346
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- She’s not a child; she’ll figure it out! But maybe you’re correct. We shouldn’t rush things. Let’s get rid of those useless escort guns for hire first. Then we manage Garrett's situation.
- Objective ID
- 984,108,106
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- There’s just one vessel preventing us from intercepting Jirru’s ship. Move your nacelles, Commander, before she makes up her mind and slips through my fingers! Get her!