Missions
IDIC 2: Cetacean Federation Part 2
Work with the U.S.S. Gracie to identify its attacker.
Overview
Warp required1
Operations level61
Warp for completion22
Warp via superhighway1
Completion via superhighway22
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,371,267,618
Amount3,600
Objective ID1,371,267,618
Amount13
Objective ID1,371,267,618
Amount45,000
Objective ID1,371,267,618
Amount300
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveBeam over the science officer.
DestinationNiawillen
Objective 2
No captured values for this selection.
ObjectiveFollow the warp trail.
DestinationCita Laga
Objective 3
No captured values for this selection.
ObjectiveVisit the submerged junkyards.
DestinationCita Laga
Objective 4
No captured values for this selection.
ObjectiveDefeat 3 hostiles of Level 14 or higher.
Required count3
Required level14
Objective 5
No captured values for this selection.
ObjectiveSurround the nebula.
DestinationCita Laga
Objective 6
No captured values for this selection.
ObjectiveAttack the ship!
EncounterPakled Clumpship
Opponent strength2,113,383,600
DestinationCita Laga
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Were he not a member of Haplorhine Ops, I would have expected their science officer to be called Sprat, and to be piloting the Jellyfish. He’s ready to beam over now. Energizing.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Spock, Lieutenant Junior Grade, reporting for duty, Commander. It is good to be aboard a vessel with such boundless dry space.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Welcome, Lieutenant. If I may: You appear to be Vulcan, yet haplorhine is an Earth classification.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- You are correct. The majority of the founding, non-marine lifeforms of the Cetacean Federation came from Earth. Haplorhine Ops merely persisted as the department’s common name.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- However, those of us that crew the department, whether children of Earth or otherwise, tend to qualify as “dry-nosed” primates. Similarly, the Cetacean Federation is not comprised solely of Earth cetaceans.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- But to the matter at hand. Here are my scans of the attacker’s warp signature and escape vector. As you can also see, their ship bears similarities to multiple powers – including the Federation itself.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- That is why establishing its warp destination is of significant importance.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have extrapolated from your calculations. Their destination was the Cita Laga system.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Most impressive! Spock to Gracie: we have a heading, Captain.
- Objective ID
- 135,083,932
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- I knew you would! Helm, prepare to depart. Remain aboard the Commander’s vessel for now, Mr Spock – you make a great team.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- We got them, didn’t we? Spock, report!
- Objective ID
- 1,371,267,618
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- The vessel did appear to shed much of its mass, but I believe it was jetsam, deliberately released to shield themselves. They used the distraction to escape to warp.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Dammit!
- Objective ID
- 1,371,267,618
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- My sensors indicate that they did suffer a hull breach – perhaps due to the chaos of their own departure. That should be sufficient to track them.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Now that I have seen their ship, I should also add that we are familiar with these aggressors.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Captain, I believe this incident does, in fact, constitute first contact between the Cetacean Federation, and the Pakleds.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Maia to Gracie, we are in position.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Captain, I am at the Commander’s science station. There is a buildup of ionized particles on the border of the nebula, close to our location.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Our assailant cannot go to warp inside that nebula, though I believe they may be charging their engines and preparing to flee.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Red alert! Commander, lock phasers on that exit vector and stand by to fire.
- Objective ID
- 1,371,267,618
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- They have emerged!
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Commander, the Gracie is re-watered and back to full operational capacity. Starfish Command has tasked us with uncovering the identity of our mysterious attacker.
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Given their penchant for stealing our deck water, the risk to the Cetacean Federation is great. They are now public enemy number one.
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- We’d be glad to have you along for the ride – you certainly intimidated them before! But make no mistake, this is no pleasure cruise.
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are happy to help, Captain. We may be far from home, but we rarely refuse an opportunity to assist those in need, or to learn about strange, new worlds. Strange by our standards, at least.
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Excellent! Then I’m going to put you in touch with our Vulcan science officer.
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- He took some readings on the aggressor’s warp trail, though even our cetacean navigators in Stellar Cartography are having trouble pinpointing the destination. Perhaps you can help.
- Objective ID
- 2,005,237,893
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Rendezvous with the Gracie and prepare to receive him. There is no need to make special preparations – he is assigned to Haplorhine Ops.
- Objective ID
- 348,688,400
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- You’re true to your word, Captain – this time. The ship you are searching for stole a significant quantity of unprocessed scrap from Minos Silma, then disappeared from sensors just before you arrived.
- Objective ID
- 348,688,400
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- Or should I say, it disappeared from most people’s sensors. But I like to keep a close eye on the comings and goings around here. They hid in the Vibrant Nebula.
- Objective ID
- 348,688,400
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- We are truly indebted to you, Zala. I am indebted to you.
- Objective ID
- 348,688,400
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- Save it. Just don’t be a stranger, alright? Or at least, don’t be a stranger for so long. It’s rude to leave a lady adrift.
- Objective ID
- 348,688,400
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Commander, proceed to coordinates 047.392.109. The Gracie will take up an inverse position on the other side of the nebula.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans do not detect the enemy vessel in orbit, nor beneath the sea.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Spock, Commander. I have an old acquaintance in this system. I was loath to call her – we didn’t exactly part on the best of terms. But she’s an Independent operator, and a bounty of intel. I’ll hail her.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- Christopher Pike… you slippery son of a barracuda! I thought you were captain of that shiny floating aquarium, the Gracie now?
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Hello, Zala. I see you’re well-informed as always. But does being captain of the Gracie mean I can’t visit old friends?
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- Friends? Ha! Is that all we were? Being cooped up in that fish tank must have clouded your water. Still, you’re looking just as handsome as I remember. Come visit my station and stretch your fins.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- That is a… tempting offer. But I’m afraid I’m here on business.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- Of course you are. Lucky for you, my mind remains as clear as it is well-informed: you’re after that mishmash of a ship that came through here.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Zala
- Dialogue
- Prune my Suliban problem, and I’ll tell you where they went.
- Objective ID
- 600,197,049
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- You heard the lady, Commander. Let’s seal the deal.
- Objective ID
- 888,957,084
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It appears Cita Laga is just as unsavory in this universe as in our own – if a little wetter.
- Objective ID
- 888,957,084
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Indeed. The system is a haven for scrap merchants and smugglers. Though I do not judge them – the Independent way of life is a hard one, as I am sure you are aware.
- Objective ID
- 888,957,084
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The warp trail exited close to Minos Silma. There are many junkyards in its oceans – we should take a closer look.