Missions
The Meaning in the Message Part 5
Defeat the Q’Nuz for good.
Overview
Warp required1
Operations level34
Warp for completion25
Warp via superhighway1
Completion via superhighway25
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID684,709,398
Amount220
Objective ID684,709,398
Amount220
Objective ID684,709,398
Amount227,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveTake the fight back to the Fay.
DestinationGawen
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveDeconstruct the Fay.
DestinationGawen
Objective 5
No captured values for this selection.
ObjectiveReturn to the Jen’rik system.
DestinationJen'rik
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- That looks like a smile of victory on your face.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- Yes, Sir. I’ve figured out how to scramble the language centers of the Q’Nuz.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- And thus scramble their power.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- That’s the plan, Captain. I’ve put together a runic algorithm that we can transmit across this system. If it works, they won’t be able to talk to each other at all.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- You’re saying each individual will be cut off from the other.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- That’s right, Captain.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- An ‘own medicine’ recipe if I ever heard one.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- We should transmit from as close to the center of the system as possible. The signal will emit as strong pulse waves.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Sounds like it might be painful.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- It will.
- Objective ID
- 1,587,170,611
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- The best life lessons often are. Ortegas, take us as close to the star as you can. Uhura, get ready to transmit your pulse.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Open a channel.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Hey there, Fayfolk! Which one am I talking to? Elawyn or Gorwen? You guys are all just so beautiful, it’s hard to tell.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Elawyn
- Dialogue
- Do not mock us, human. Your species have been the playthings of our kind for millennia. Your simple minds make you easy to toy with.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- But why? What kind of pleasure do you get from dismantling people’s basic concepts of truth, or turning them against each other over what flavor of chip they prefer?
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Elawyn
- Dialogue
- I imagine the same pleasure humans get from watching monkeys dress up like people. And of course, it’s much easier to feed off you when you are distracted.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Ah, classic divide and conquer, huh?
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Elawyn
- Dialogue
- We do not so much divide as point out the separation that already exists.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- You just enjoy poking wounds. You’re sadists. And your games end today.
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Elawyn
- Dialogue
- Brave talk, little mayfly. Let us see if there is any power behind your words. Open fire!
- Objective ID
- 1,951,726,710
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Battle stations!
- Objective ID
- 2,030,961,143
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Status update, Uhura!
- Objective ID
- 2,030,961,143
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- Almost there, Captain. I just need a little more time.
- Objective ID
- 2,030,961,143
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- You’ve got it.
- Objective ID
- 2,030,961,143
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Alright people, let’s keep fighting!
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- I hate to interrupt a genius at work…
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- Captain! I didn’t see you there.
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Sorry. My Mom always used to say I moved like a cat. What have we got, Uhura? You found a way to beat them.
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- I’m getting there, sir. I believe the Q’Nuz don’t just use language; they kind of are language.
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- What does that mean for us?
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- That they can be manipulated by language, just as they manipulate others with it. It’s kind of like the mythology of magical spells.
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Magic?
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Uhura
- Dialogue
- Well, not literally, although I can’t explain it. But I think if I can just find the right words, we can come out of this fight on top. I just need more time.
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Then we’ll give it to you.
- Objective ID
- 621,338,984
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Helm, this is Pike. Move us into the best tactical position to take these guys down.
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- That’s the thing about those old fairy tales. They always had a dark side.
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Uhura
- Dialogue
- The truth bleeding through?
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Bleeding through? No, I think it was all pretty front and center. They’re warnings, or morality tales, boiling down those more opaque aspects of human nature.
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Uhura
- Dialogue
- But the Q’Nuz aren’t human.
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Well, that’s also something to remember about stories.
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Uhura
- Dialogue
- What’s that?
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- Sometimes, the monsters are just monsters.
- Objective ID
- 684,709,398
- Phase
- dialogue_end
- Character
- Pike
- Dialogue
- I guess it all comes down to how you interpret these things.
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- What’s the matter, Gorwen? You seem upset.
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Gorwen
- Dialogue
- Wrhwidjdjjkshyddhdjdkkdkdaarx!!!
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Come again?
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Gorwen
- Dialogue
- Futhnalcjsrmkkdhfaeqqqzkklgmmaaajii!!!
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Nope, sorry.
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- The Q’Nuz are in complete disarray, Captain. As the lieutenant surmised, they are unable to talk to one another. This has rendered them essentially powerless.
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Good. That means they can’t fly out of here to manipulate other cultures with polarizing slogans and memes and whatnot anymore.
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Gorwen
- Dialogue
- Gyhhtterrkkuhsdthnskchdfh!!!
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Oh, are you still there? Spock, close the channel. It’s pointless anyway. We need to get Uhura’s algorithm out to the wider galaxy and free it from the Q’Nuz’s meddling propaganda for the foreseeable future..
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Very good, Captain. Might I suggest we return to the Jen’rik system?
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Pike
- Dialogue
- Why the hell not. Ortegas, get us out of here!
- Objective ID
- 684,709,398
- Phase
- dialogue_start
- Character
- Ortegas
- Dialogue
- It will be my pleasure, Captain.