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Missions

Once a Villain

A former pirate has given up banditry for a better life.

Overview

Warp required1,300
Operations level66
Warp for completion1,300
Warp via superhighway900
Completion via superhighway900

Costs & rewards

Mission rewards

Raw Σ-Tritanium
Objective ID2,138,866,445
Amount517,000
Dilithium
Objective ID2,138,866,445
Amount1,260,000,000

Locations

Objectives

Objective 1

ObjectiveProceed to the colony.
DestinationZeta Kan

Objective 2

ObjectiveSpeak with the colonists.
DestinationZeta Kan

Objective 3

ObjectiveDisable the colony ship's weapons.
EncounterColony Ship
Opponent strength7,462,091,886
DestinationZeta Kan

Objective 4

ObjectiveSet the ambush.
DestinationZeta Kan

Objective 5

ObjectiveDefeat 10 hostiles of level 65 or higher.
Required count10
Required level65

Objective 6

ObjectiveReturn to the colony.
DestinationZeta Kan

Dialogue

Mission dialogue

Objective ID
1,199,763,818
Phase
dialogue_start
Character
Maia
Dialogue
You mentioned before that you no longer had a family, Aimeer. What happened to them?
Objective ID
1,199,763,818
Phase
dialogue_start
Character
Aimeer
Dialogue
My partner was murdered by rivals and my son blamed me. Rightfully so. I haven’t seen or spoken to him in years.
Objective ID
1,199,763,818
Phase
dialogue_start
Character
Maia
Dialogue
And you believe that if you make amends, he might let you be a part of his life?
Objective ID
1,199,763,818
Phase
dialogue_start
Character
Aimeer
Dialogue
I don’t know. It’s probably too late for us. I’m doing this for myself, Independent. I couldn’t keep living the life that tore my family apart and still sleep at night.
Objective ID
1,199,763,818
Phase
dialogue_start
Character
Thaera
Dialogue
Thaera to Independent vessel… The pirate was right. 10 ship signals are on an intercept course with the colony. We need you over here, now!
Objective ID
1,199,763,818
Phase
dialogue_start
Character
Maia
Dialogue
Charging weapons. Engaging pattern sierra four.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Aimeer
Dialogue
Have you ever done something you’re not proud of, Independent? Something you knew was wrong, but you did it anyway, because it got you what you wanted?
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Maia
Dialogue
We have had to make difficult decisions in this line of work.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Aimeer
Dialogue
It’s the easy decisions that keep me up at night. Razing colonies because they had resources we needed… There was hardly any decision there at all – we just did it.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Maia
Dialogue
If you are looking to take our supplies, I assure you we will make it difficult.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Aimeer
Dialogue
See, that’s the thing. I’ve given up that life, but once people learn that I was a pirate, that’s all they’ll ever see. I want your help, Independent.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Aimeer
Dialogue
I want people to see me as more than the life I have left behind. Your name holds weight around here.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Maia
Dialogue
And how exactly are we to help?
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Aimeer
Dialogue
There’s a colony nearby, one I helped ransack before. I want to set an ambush for my old band and make sure they don't target the colony ever again.
Objective ID
1,801,622,125
Phase
dialogue_start
Character
Aimeer
Dialogue
Set a course for Zanigan, Independent. I want to see what it feels like to be a hero.
Objective ID
1,955,712,015
Phase
dialogue_start
Character
Maia
Dialogue
Why are you trying to redeem yourself now, Aimeer? What happened to make you leave pirating?
Objective ID
1,955,712,015
Phase
dialogue_start
Character
Aimeer
Dialogue
I got into that business as a way to make ends meet. At first, I told myself it was for my family. To provide for them. But it was never enough. I wouldn’t stop. And now, I no longer have a family.
Objective ID
1,955,712,015
Phase
dialogue_start
Character
Aimeer
Dialogue
I have nothing to lose. So, hail that colony, Independent. Tell them we’re here to help.
Objective ID
2,138,866,445
Phase
dialogue_end
Character
Thaera
Dialogue
Independent! Looks like we won’t have to worry about those pirates any more. I’m transporting a few tokens of our gratitude into your cargo bay now.
Objective ID
2,138,866,445
Phase
dialogue_end
Character
Thaera
Dialogue
And you, pirate… I suppose thanks are in order. But don’t think this makes up for anything.
Objective ID
2,138,866,445
Phase
dialogue_end
Character
Aimeer
Dialogue
I don’t know if that’s even possible. Once a villain, always a villain. Still, that doesn’t mean I can’t do some good. Maybe there are more colonies out there who need help keeping bandits at bay.
Objective ID
2,138,866,445
Phase
dialogue_end
Character
Maia
Dialogue
I am certain there are.
Objective ID
2,138,866,445
Phase
dialogue_end
Character
Aimeer
Dialogue
Then I will keep making amends. Thank you for giving me the chance to be a hero, Independent.
Objective ID
2,138,866,445
Phase
dialogue_start
Character
Maia
Dialogue
The pirate vessels have been destroyed.
Objective ID
2,138,866,445
Phase
dialogue_start
Character
Aimeer
Dialogue
Let’s return to the colony and let them know.
Objective ID
366,617,162
Phase
dialogue_start
Character
Maia
Dialogue
Your weapons are offline. We do not intend to do any further damage, but we had to defend ourselves.
Objective ID
366,617,162
Phase
dialogue_start
Character
Thaera
Dialogue
What the hell do you want from us?
Objective ID
366,617,162
Phase
dialogue_start
Character
Aimeer
Dialogue
I told you. I want to help.
Objective ID
366,617,162
Phase
dialogue_start
Character
Thaera
Dialogue
Forgive me if I have trouble believing you. I saw you laugh as you set fire to a storehouse after clearing it of anything useful. This is some sort of trap.
Objective ID
366,617,162
Phase
dialogue_start
Character
Aimeer
Dialogue
It’s no trap. I have left all that behind, and I’m trying to make amends. The Independent and I can help you get rid of the pirates. You won’t have to worry about them raiding you anymore.
Objective ID
366,617,162
Phase
dialogue_start
Character
Thaera
Dialogue
Say I was stupid enough to believe you. How exactly would you go about it?
Objective ID
366,617,162
Phase
dialogue_start
Character
Aimeer
Dialogue
The pirates have a contact in your colony. A trader who lets them know when there’s something worth making the trip for. Sekor.
Objective ID
366,617,162
Phase
dialogue_start
Character
Thaera
Dialogue
If you’re telling the truth, then I’ll wring his wiry little neck myself.
Objective ID
366,617,162
Phase
dialogue_start
Character
Aimeer
Dialogue
You need proof? Leak information through Sekor. Tell him a juicy shipment just arrived. It won’t be long before the pirates get here. We can ambush them and put an end to their operation.
Objective ID
366,617,162
Phase
dialogue_start
Character
Thaera
Dialogue
…Fine. I will talk to Sekor. Independent, keep an eye on this one. I am still not fully convinced this isn’t a trap. Wait in the shadow of Arius.
Objective ID
366,617,162
Phase
dialogue_start
Character
Thaera
Dialogue
If the pirate is right and his cronies come back, I’ll signal you.
Objective ID
643,836,125
Phase
dialogue_start
Character
Thaera
Dialogue
What is it?
Objective ID
643,836,125
Phase
dialogue_start
Character
Maia
Dialogue
We understand that your colony has had issues with pirating in the past. Is this true?
Objective ID
643,836,125
Phase
dialogue_start
Character
Thaera
Dialogue
They were here just two weeks ago, Independent. What business is it of yours?
Objective ID
643,836,125
Phase
dialogue_start
Character
Aimeer
Dialogue
We want to help you get rid of them once and for all.
Objective ID
643,836,125
Phase
dialogue_start
Character
Thaera
Dialogue
Lies! You’re one of them!
Objective ID
643,836,125
Phase
dialogue_start
Character
Maia
Dialogue
The colony ship is charging weapons. Taking evasive maneuvers…