Missions
Unwelcome Advances
The Order wants to be left alone.
Overview
Warp required2,100
Operations level73
Warp for completion2,100
Warp via superhighway3,000
Completion via superhighway3,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,323,029,697
Amount1,867,000
Objective ID1,323,029,697
Amount146,000
Objective ID1,323,029,697
Amount1,800
Objective ID1,323,029,697
Amount17,700,000,000
Objective ID1,323,029,697
Amount-20,700,000,000
Objective ID1,323,029,697
Amount-9,700,000,000
Objective ID1,323,029,697
Amount1
Objective ID1,793,226,854
Amount1,867,000
Objective ID1,793,226,854
Amount146,000
Objective ID1,793,226,854
Amount1,800
Objective ID1,793,226,854
Amount17,700,000,000
Objective ID1,793,226,854
Amount-20,700,000,000
Objective ID1,793,226,854
Amount-9,700,000,000
Objective ID1,793,226,854
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with the contact.
DestinationTuleaj
Objective 2
No captured values for this selection.
ObjectiveAnswer the hail.
DestinationTuleaj
Objective 3
No captured values for this selection.
ObjectiveWhat should we do?
Objective 4
No captured values for this selection.
ObjectiveMeet with the Forsaken Council.
DestinationAlvolea
Objective 5
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 73 or higher.
Required count10
Required level73
Objective 6
No captured values for this selection.
ObjectiveDefend yourself.
EncounterForsaken Ship
Opponent strength11,426,936,123,691
DestinationAlvolea
Objective 7
No captured values for this selection.
ObjectiveSend a message.
DestinationTuleaj
Objective 8
No captured values for this selection.
ObjectiveReturn to the Order.
DestinationBaerhia
Objective 9
No captured values for this selection.
ObjectiveReturn to the Order.
DestinationBaerhia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_end
- Character
- Kotoma
- Dialogue
- You handled this well, Commander. At least we understand each other now. No need for false pleasantries.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Indeed. No more invitations from the Forsaken. You will be left alone.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_end
- Character
- Kotoma
- Dialogue
- Good. No more distractions, sisters. No more excuses. The hunt takes precedence.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_start
- Character
- Captain Matumo
- Dialogue
- Enough! Point taken.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Good. Bring a message back to your Council. The Order does not want an alliance with them or anyone else. If they wish to push the issue further, we will do more than disable your ships.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_start
- Character
- Captain Matumo
- Dialogue
- …Fine. But let’s not make this a habit, Independent. We’re not looking for conflict.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Neither is the Order.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_start
- Character
- Captain Matumo
- Dialogue
- Council’s not going to be happy. The optics of an alliance with a splinter Romulan group… Well. If they change their mind, they know where to find us.
- Objective ID
- 1,323,029,697
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should report back to the Order, Commander. They will want to hear of this.
- Objective ID
- 1,792,828,223
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do you have trouble with your comprehension?
- Objective ID
- 1,792,828,223
- Phase
- dialogue_start
- Character
- Captain Matumo
- Dialogue
- What?
- Objective ID
- 1,792,828,223
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your invitations have been declined, yet still you persist. Perhaps you will understand actions better than words.
- Objective ID
- 1,792,828,223
- Phase
- dialogue_start
- Character
- Captain Matumo
- Dialogue
- Now, hold on just a second.
- Objective ID
- 1,792,828,223
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Charging weapons.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_end
- Character
- Kotoma
- Dialogue
- They threw quite the tantrum. At least we understand each other now. No need for false pleasantries.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Indeed. No more invitations from the Forsaken. You will be left alone.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_end
- Character
- Kotoma
- Dialogue
- Good. No more distractions, sisters. No more excuses. The hunt takes precedence.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have disabled your ship. Do not test us again. Next time we might not be so gentle.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Please let me apologize for my colleague’s… Fervor. We do not wish to make enemies of the Order.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- If they will not be our friends, then they are our enemies already.
- Objective ID
- 1,793,226,854
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your all-or-nothing approach is a poor way to gain allies. Keep your distance. This is your final warning. Commander, we should report back to the Order. They will wish to hear about this.
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Thalessa
- Dialogue
- Another invitation from the Forsaken, Kotoma. They must really want to be friends.
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- Again? What was it this time?
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Marilla
- Dialogue
- A message left with our contact. Somebody has loose lips.
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- They will be dealt with.
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Why are the Forsaken reaching out to the Order?
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- They are on a recruitment drive. They already have Remans among their number, why not Romulans, too?
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Thalessa
- Dialogue
- As if we would lower ourselves to join them!
- Objective ID
- 1,864,971,161
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- We wish to be left alone. Perhaps you can visit our loose-lipped contact and impress this upon them, Commander?
- Objective ID
- 362,456,545
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Forsaken ships are in disarray. They were not expecting a fight, it would seem. Opening a line of communication…
- Objective ID
- 665,107,559
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. We will meet with your Council.
- Objective ID
- 665,107,559
- Phase
- dialogue_start
- Character
- Captain Matumo
- Dialogue
- Glad to hear it. Follow me.
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Captain Matumo
- Dialogue
- I had hoped to deal with the Romulans directly, but I suppose an Independent liaison will have to do. I trust our message was received?
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It was, poorly. The Order does not wish to form an alliance.
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Captain Matumo
- Dialogue
- Come, now. I am sure when they hear what we have to offer, they will rethink their stance. We are not without influence, as I’m sure you’re aware.
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The answer is a resounding no.
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Captain Matumo
- Dialogue
- You should meet with the Council at least, and hear them out.
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, it seems the Forsaken are more persistent than we imagined. We could play at diplomacy and meet the Council, though it will not change anything.
- Objective ID
- 676,208,592
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Or, we could send a message and ensure the Forsaken leave the Order alone.
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Falano
- Dialogue
- Look, I don’t have time for this. I got the Forsaken on one side, breathin’ down my neck, pushin’ me to get them a meeting. I got the Romulans, too, now?
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Falano
- Dialogue
- I’m just the middle man!
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A mess of your own creation. You should not have discussed confidential client information.
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Falano
- Dialogue
- What’re you talkin’ about? The Forsaken came to me, asked me to deliver a message. They got eyes, you know. Your Romulan buddies kinda stick out around here.
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am detecting a ship on approach.
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Falano
- Dialogue
- And look, here they are now.
- Objective ID
- 676,208,592
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are hailing us.
- Objective ID
- 69,448,452
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- What should we do?
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- This is the liaison? Welcome, Independent. I am glad that the Romulans are finally entering into talks with us.
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Order has no intention of entering into talks with you. They do not want an alliance with the Forsaken or with anyone else. To pursue this further would be a waste of both of your time.
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Then why are you here?
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Because your Captain did not seem to take no for an answer, and we wanted to ensure the message reached the appropriate channels.
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- Captain Matumo did his job well. We will not take no for an answer. The Forsaken and the Order must unite against House Sov. They are the true threat.
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- If you still disagree, perhaps you need some persuading.
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Come now, let’s not–
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- Captain? You know what to do.
- Objective ID
- 814,100,437
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Captain Matumo is on an intercept course, Commander. Taking evasive manoeuvres…