Missions
Ascendant Part 15
Uncover the full extent of Section 31’s involvement with the Baelosians.
Overview
Warp required1
Operations level54
Warp for completion285
Warp via superhighway1
Completion via superhighway285
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,901,792,274
Amount141,750,000
Objective ID1,901,792,274
Amount800
Objective ID1,901,792,274
Amount2,000,000
Objective ID1,901,792,274
Amount-3,888,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveProceed to Bilge with the Section 31 fleet.
DestinationBilge
Objective 2
No captured values for this selection.
ObjectiveObserve Section 31's research on Calus.
DestinationBilge
Objective 3
No captured values for this selection.
ObjectiveDefeat the Section 31 officer.
EncounterSection 31 Vessel
Opponent strength22,599,654
DestinationBilge
Objective 4
No captured values for this selection.
ObjectiveDefeat the second Section 31 Officer.
EncounterSection 31 Vessel
Opponent strength22,170,271
DestinationBilge
Objective 5
No captured values for this selection.
ObjectiveRetreat to safety.
DestinationFibona
Objective 6
No captured values for this selection.
ObjectiveDefend yourself from the Ascendant.
EncounterAscendant
Opponent strength25,144,247
DestinationFibona
Objective 7
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Further readings from the surface of Calus indicate several thousand dormant lifesigns. Agent Holoway, what is down there? Why are we here?
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- Beautiful, aren’t they? The cream of the Baelosian crop. The fruits of all our hard labor – the Ascendant Project.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- What you see here before you will become a military power the likes of which the Federation has never seen. A militia of unstoppable super-soldiers at the beck and call of Section 31.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Agent Holloway, we must protest. This project is an abhorrent crime against the Baelosians and the Federation as a whole. What made you do such a thing?
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- You’re so short-sighted, Commander. You’re just like those calling the shots in the Federation now. I will not sit idly by and allow our station in the galaxy to be undermined by incompetent leadership.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- Section 31 was founded in the interests of upholding Federation security. However, since the John Harrison incident, the Federation continues to renounce our existence, to deny all knowledge of us.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- How can we protect those who do not wish for us to protect them? From the shadows, Commander. That’s how.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- The Baelosians have been the ace up our sleeve for decades. Without us, they would be nothing. Insignificant parasites on a speck of dirt, lost in the void. We gave them purpose.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- With the Baelosians serving our interests in Federation matters, and the Ascendant Project bolstering the might of Starfleet, Section 31 will continue to serve their purpose.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- Speaking of a served purpose, I believe we’ve come to the end of our arrangement. With the Baelosians on the cusp of Federation admittance, I see no further use for you.
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A Section 31 vessel has locked targets on our ship. Raising shields!
- Objective ID
- 1,015,654,423
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- Goodbye, Commander. Know that you go to your grave having served a noble cause.
- Objective ID
- 1,476,320,277
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have sustained significant damage from these encounters. We must retreat.
- Objective ID
- 1,600,295,065
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- This would be so much easier if you just lay down your arms and accept your fate, Commander.
- Objective ID
- 1,901,792,274
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, if we are to put a stop to Agent Holloway and Section 31’s plot, we must first deal with the Ascendant that is pursuing us.
- Objective ID
- 1,901,792,274
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We should keep exploring Baelos and other adjacent systems. It is our only hope in finding a way to stop the Ascendant.
- Objective ID
- 1,901,792,274
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Ascendant’s impulse engines have been disabled, Commander. However, the hulls of the ship seem to be actively repairing themselves. I am unsure how this is possible.
- Objective ID
- 1,901,792,274
- Phase
- dialogue_start
- Character
- Ascendant
- Dialogue
- …
- Objective ID
- 1,901,792,274
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If we remain here too long, we may come under attack again. We must retreat.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are receiving a subspace transmission from Agent Holloway.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- How did I know that you wouldn’t make this easy? That’s alright, I’ve come prepared.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- I get it now. You’re not willing to let go until you see it too. Until you see the Ascendant Project in its full waking glory. I can’t say I blame you – I wouldn’t want to give up that opportunity either.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a strange craft has emerged from warp nearby. I am unfamiliar with its signature or defense systems.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- You’ll get to witness a sample of the might of the Ascendant Project first-hand. Go to your grave knowing that you helped make this possible.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- And one more thing – I wouldn’t bother trying to run if I were you. My Ascendant here is loyal to the utmost degree. He will follow you to the fringes of the galaxy if I tell him to.
- Objective ID
- 1,985,955,009
- Phase
- dialogue_start
- Character
- Ascendant
- Dialogue
- …
- Objective ID
- 414,638,481
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- I’m waiting for an answer, Commander – why did you fire on one of my ships?
- Objective ID
- 414,638,481
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Our sensors detected that one of your agents locked targets on our ship. We were merely taking the initiative to defend ourselves.
- Objective ID
- 414,638,481
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The manner in which you have surrounded us here and now only reinforces the logic of our actions.
- Objective ID
- 414,638,481
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- Your artificial intelligence may be malfunctioning. I would deem it most unwise of you to allow this construct to continue calling the shots on board your own ship.
- Objective ID
- 414,638,481
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- I would say that our time together is drawing to an end, Commander. This incident only proves that you’ve served your purpose in furthering our cause.
- Objective ID
- 414,638,481
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- However, I’m not entirely heartless. I don’t believe in improper goodbyes. Allow my fleet to escort you to the Bilge system. There’s something I want you to see – the culmination of all your good work here.
- Objective ID
- 975,236,261
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, my scans of the vicinity are detecting a significant number of lifesigns on the surface of Calus. All known star-charts report that Calus is uninhabited with an inhospitable atmosphere.
- Objective ID
- 975,236,261
- Phase
- dialogue_start
- Character
- Holloway
- Dialogue
- So, I see that the construct still has some semblance of intelligence left within it. That assessment is correct – there is something on the surface of Calus that I want you to see. Join me.