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Missions

The Long Way Home Part 4

Return to Earth.

Overview

Warp required1
Operations level42
Warp for completion80
Warp via superhighway1
Completion via superhighway80

Costs & rewards

Mission rewards

DTI Security Access Card
Objective ID598,262,693
Amount150
Tritanium
Objective ID598,262,693
Amount9,534,000
1⇴ Raw Isogen
Objective ID598,262,693
Amount35,000

Locations

Objectives

Objective 1

ObjectiveReturn to Janeway.
DestinationSol

Objective 2

ObjectiveFind the Voyager crew.
DestinationSol

Objective 3

ObjectiveBring Seven back to Yoruba.
DestinationYoruba

Objective 4

ObjectiveInvestigate the distress call.
DestinationChalor Prime

Objective 5

ObjectiveDefeat 8 hostiles of level 41 or higher.
Required count8
Required level41

Objective 6

ObjectiveRetreat.
DestinationYoruba

Dialogue

Mission dialogue

Objective ID
1,374,750,612
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
I’m not getting any response from the Admiral. Tom and B’Elanna are not answering either.
Objective ID
1,374,750,612
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Something doesn't feel right about this, Commander. Perhaps we should drydock and inquire at Starfleet Command.
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Maia
Dialogue
We are being hailed, Seven.
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
On-screen.
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Captain Shalow
Dialogue
Independent vessel, this is Captain Shalow of the Federation starship Redwood. You are not cleared to enter the orbit of Earth.
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
This is Seven-of-Nine, of the starship–
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Captain Shalow
Dialogue
A Borg…!? All hands to battle stations. Yellow alert!
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
What!? No, I’m… I’m not–
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Maia
Dialogue
The Redwood has cut communications, Seven. They are raising shields!
Objective ID
2,120,449,514
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
What sort of madness…? Get us out of here, Commander!
Objective ID
347,431,502
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
There are so many of them. Even in the depths of their territory in the Delta Quadrant, their armadas were a third of this size…
Objective ID
347,431,502
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
This is no mere temporal incursion. This is an invasion, a conquest. We must put an end to this before the Krenim war machine engulfs our entire quadrant.
Objective ID
347,431,502
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
We will do what we can now to slow their advance. With luck, we may be able to buy time until Admiral Janeway joins us…
Objective ID
369,169,028
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
He had no idea who I was. I have become used to facing suspicion, even from Starfleet, but this… Something is very wrong.
Objective ID
369,169,028
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
It cannot be a coincidence that I am faced with outright aggression from Starfleet at the same moment my crew suddenly goes missing.
Objective ID
369,169,028
Phase
dialogue_start
Character
Maia
Dialogue
What of the Krenim threat, Seven? We are picking up a distress call from the Chalor Prime system. They are under attack.
Objective ID
369,169,028
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
I had hoped to enlist the aid of Voyager, but… the Krenim will not wait for us to search for the crew to fight them. We have no choice but to do it ourselves.
Objective ID
598,262,693
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
The Krenim’s greatest weapon is their mastery of temporal manipulation. With their immense time ships, they are able to weave the fabric of time to their liking.
Objective ID
598,262,693
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
They used this power against Voyager during its time in the Delta Quadrant. We thought we had seen everything the Krenim could muster. Evidently, we were wrong.
Objective ID
598,262,693
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
I know now what has happened to Voyager… They will not be able to help us.
Objective ID
598,262,693
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
We are alone, Commander.
Objective ID
598,262,693
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Agh! Direct hit to our starboard nacelle!
Objective ID
598,262,693
Phase
dialogue_start
Character
Maia
Dialogue
Shields are holding at 36%. We cannot survive another volley of that caliber.
Objective ID
598,262,693
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
These ships… I have never seen such destructive technology. How did the Krenim become so fierce in such a short time…?
Objective ID
598,262,693
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Time. That’s it. Commander, we must retreat. There is no hope of victory here.
Objective ID
609,177,499
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
The Krenim cannot be allowed to gain a foothold in the Alpha Quadrant. They are unmatched conquerors, Commander. If they gain even an inch of territory in the Neutral Zone…
Objective ID
609,177,499
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
No. We will not sit idle while the Krenim rampage through this quadrant. We must stop them.
Objective ID
609,177,499
Phase
dialogue_start
Character
Maia
Dialogue
If the threat is as dire as you say, we should inform Admiral Janeway.
Objective ID
609,177,499
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
… You are right. Voyager has more experience with the Krenim than any vessel in Starfleet. I only hope that her hands are not bound in Federation red-tape.