Missions
Doomsday Part 8
Escort the USS Constellation back to Villo.
Overview
Warp required1
Operations level27
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID374,009,968
Amount60
Objective ID374,009,968
Amount380
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveRendezvous with the USS Constellation in Doska.
DestinationDoska
Objective 2
No captured values for this selection.
ObjectiveEscort the Constellation to Villo.
DestinationVillo
Objective 3
No captured values for this selection.
ObjectiveDisable the USS Constellation.
EncounterUSS Constellation
Opponent strength131,625
DestinationVillo
Objective 4
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 5
No captured values for this selection.
ObjectiveDonate 300,000 Tritanium to repair the hull of the Enterprise.
Resource
Tritanium
Amount300,000
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Constellation has been disabled. Life support systems intact.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Excellent work, everyone. Lieutenant, damage report.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- The Enterprise has sustained significant damage across decks five through seventeen.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Divert primary power to shields, we have to buy more time. Commander, we need to make sure the crew of the Constellation are alright.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Captain, wait. Multiple worm signatures are converging on the Constellation’s location.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Then we don’t have a moment to lose. Now, Helmsman. Get us over there.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- Sulu
- Dialogue
- I’m afraid that’s impossible, Captain. They’ll overwhelm our ships before we can engage the tow.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- More worm signatures incoming, Captain.
- Objective ID
- 1,045,189,440
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Dammit… Mr. Sulu, set course for the Commander’s Station. We need to make sure someone makes it out of here to inform Starfleet of Decker’s actions.
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Captain, we are receiving a transmission from the bridge of the USS Constellation.
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Good, we need to inform the rest of Starfleet what we’re dealing with here.
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- Come in, Enterprise.
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Now’s not the time, Decker. We’ve just made a startling discovery regarding–
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- I don’t want to hear it, Kirk. You’re the one doing the listening here. I’ve informed the Admiral about the status of Villo. He doesn’t want those things to be left to spread across the galaxy.
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- You’re to rendezvous with the Constellation in Doska. From there, we return to Villo and clear out the threat. Is that understood?
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Surely you can’t be seriously expecting us to return there with you? Do you really think I’m going to jeopardize my ship or my crew like that again?
- Objective ID
- 1,252,979,743
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- Less of your insubordination, Captain. If you expect the protection and cooperation of Starfleet, you’ll do as you’re told. Doska. Now. Don’t keep me waiting. Decker out.
- Objective ID
- 1,274,390,272
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- About time you got here.
- Objective ID
- 1,274,390,272
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Decker, where is the fleet? Where is our backup? Why would Admiral Strode assign only two ships to such a dangerous mission?
- Objective ID
- 1,274,390,272
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- You leave the details to me, Captain. You’re just here to do what you’re told. And right now you’re being told to accompany my ship to the Villo system. Let’s get moving.
- Objective ID
- 1,274,390,272
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Captain, this is a highly illogical course of action…
- Objective ID
- 1,274,390,272
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- I know, Spock. Best stay on our guard. Commander, we’d appreciate it if you could stay close and monitor communications.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- We are being hailed by the Constellation, Captain. But… this can’t be right. Commodore Decker has locked targets on the Enterprise. Opening a channel.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Decker, you’d better explain why you have a target locked on my ship.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- What kind of a fool do you take me for, “Kirk”? It all clicked the moment you mentioned that you knew me. That you’ve met me before. It all made sense then.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- Everywhere you go, chaos and death follows. You brought these worm things here! You’re nothing but impostors in human skin!
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Decker, listen to me! Your counterpart’s actions got both himself and his crew killed in our timeline. I won’t let you make the same mistake! We need to get out of here, now!
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- No, you killed us all in your timeline, and now you’ve come here to finish us off in this timeline too. But I won’t allow it. Your journey has come to an end.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- Decker
- Dialogue
- When I’m done with you, your slithering friends are next!
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Incoming torpedoes, Captain!
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Raise shields! All hands, Red Alert! Decker… he’s lost his damn mind. He thinks we’re working with the worms.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- Commander, you need to help us out here. Target the Constellation’s nacelles. There’s an entire crew of innocent men and women on that ship acting under Decker’s delusional orders.
- Objective ID
- 345,357,013
- Phase
- dialogue_start
- Character
- James T. Kirk
- Dialogue
- We need to make sure that he doesn’t get them killed. We can disable the ship and tow it away before they can cause any harm.
- Objective ID
- 374,009,968
- Phase
- dialogue_end
- Character
- Nyota Uhura
- Dialogue
- Thank you, Commander. I’ll have the Tritanium processed immediately.
- Objective ID
- 374,009,968
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- Commander, are you reading any signals from the Constellation?
- Objective ID
- 374,009,968
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Negative. All transmissions and signals from the Constellation have been lost.
- Objective ID
- 374,009,968
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- Unbelievable… There were more than four-hundred souls on board that ship. Lost in the midst of a madman’s delusions.
- Objective ID
- 374,009,968
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Do not blame yourself, Jim. You acted in the interests of protecting your ship and your crew. Those are the primary directives of a Starfleet Captain.
- Objective ID
- 374,009,968
- Phase
- dialogue_end
- Character
- James T. Kirk
- Dialogue
- Your counsel is appreciated, Mr. Spock. Commander, send word to Starfleet about what happened today. This is going to be… awkward to explain to Admiral Strode.
- Objective ID
- 374,009,968
- Phase
- dialogue_start
- Character
- Sulu
- Dialogue
- Drydock lock has been engaged. We’re safe.
- Objective ID
- 374,009,968
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- Safe, but hurt. There are still a significant number of hull breaches to be sealed and repaired.
- Objective ID
- 374,009,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- How much Tritanium is required to repair the hull?
- Objective ID
- 374,009,968
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- If my calculations are correct, 300,000 units of Tritanium should be enough.