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Missions

Doomsday Part 8

Escort the USS Constellation back to Villo.

Overview

Warp required1
Operations level27
Warp for completion20
Warp via superhighway1
Completion via superhighway20

Costs & rewards

Mission rewards

15 Minute Repair Speed Up
Objective ID374,009,968
Amount60
3★ Battleship Parts
Objective ID374,009,968
Amount380

Locations

Objectives

Objective 1

ObjectiveRendezvous with the USS Constellation in Doska.
DestinationDoska

Objective 2

ObjectiveEscort the Constellation to Villo.
DestinationVillo

Objective 3

ObjectiveDisable the USS Constellation.
EncounterUSS Constellation
Opponent strength131,625
DestinationVillo

Objective 4

ObjectiveReturn to your Station.

Objective 5

ObjectiveDonate 300,000 Tritanium to repair the hull of the Enterprise.
ResourceTritanium
Amount300,000

Dialogue

Mission dialogue

Objective ID
1,045,189,440
Phase
dialogue_start
Character
Maia
Dialogue
The Constellation has been disabled. Life support systems intact.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Excellent work, everyone. Lieutenant, damage report.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
The Enterprise has sustained significant damage across decks five through seventeen.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Divert primary power to shields, we have to buy more time. Commander, we need to make sure the crew of the Constellation are alright.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
Captain, wait. Multiple worm signatures are converging on the Constellation’s location.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Then we don’t have a moment to lose. Now, Helmsman. Get us over there.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
Sulu
Dialogue
I’m afraid that’s impossible, Captain. They’ll overwhelm our ships before we can engage the tow.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
More worm signatures incoming, Captain.
Objective ID
1,045,189,440
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Dammit… Mr. Sulu, set course for the Commander’s Station. We need to make sure someone makes it out of here to inform Starfleet of Decker’s actions.
Objective ID
1,252,979,743
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
Captain, we are receiving a transmission from the bridge of the USS Constellation.
Objective ID
1,252,979,743
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Good, we need to inform the rest of Starfleet what we’re dealing with here.
Objective ID
1,252,979,743
Phase
dialogue_start
Character
Decker
Dialogue
Come in, Enterprise.
Objective ID
1,252,979,743
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Now’s not the time, Decker. We’ve just made a startling discovery regarding–
Objective ID
1,252,979,743
Phase
dialogue_start
Character
Decker
Dialogue
I don’t want to hear it, Kirk. You’re the one doing the listening here. I’ve informed the Admiral about the status of Villo. He doesn’t want those things to be left to spread across the galaxy.
Objective ID
1,252,979,743
Phase
dialogue_start
Character
Decker
Dialogue
You’re to rendezvous with the Constellation in Doska. From there, we return to Villo and clear out the threat. Is that understood?
Objective ID
1,252,979,743
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Surely you can’t be seriously expecting us to return there with you? Do you really think I’m going to jeopardize my ship or my crew like that again?
Objective ID
1,252,979,743
Phase
dialogue_start
Character
Decker
Dialogue
Less of your insubordination, Captain. If you expect the protection and cooperation of Starfleet, you’ll do as you’re told. Doska. Now. Don’t keep me waiting. Decker out.
Objective ID
1,274,390,272
Phase
dialogue_start
Character
Decker
Dialogue
About time you got here.
Objective ID
1,274,390,272
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Decker, where is the fleet? Where is our backup? Why would Admiral Strode assign only two ships to such a dangerous mission?
Objective ID
1,274,390,272
Phase
dialogue_start
Character
Decker
Dialogue
You leave the details to me, Captain. You’re just here to do what you’re told. And right now you’re being told to accompany my ship to the Villo system. Let’s get moving.
Objective ID
1,274,390,272
Phase
dialogue_start
Character
Spock
Dialogue
Captain, this is a highly illogical course of action…
Objective ID
1,274,390,272
Phase
dialogue_start
Character
James T. Kirk
Dialogue
I know, Spock. Best stay on our guard. Commander, we’d appreciate it if you could stay close and monitor communications.
Objective ID
345,357,013
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
We are being hailed by the Constellation, Captain. But… this can’t be right. Commodore Decker has locked targets on the Enterprise. Opening a channel.
Objective ID
345,357,013
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Decker, you’d better explain why you have a target locked on my ship.
Objective ID
345,357,013
Phase
dialogue_start
Character
Decker
Dialogue
What kind of a fool do you take me for, “Kirk”? It all clicked the moment you mentioned that you knew me. That you’ve met me before. It all made sense then.
Objective ID
345,357,013
Phase
dialogue_start
Character
Decker
Dialogue
Everywhere you go, chaos and death follows. You brought these worm things here! You’re nothing but impostors in human skin!
Objective ID
345,357,013
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Decker, listen to me! Your counterpart’s actions got both himself and his crew killed in our timeline. I won’t let you make the same mistake! We need to get out of here, now!
Objective ID
345,357,013
Phase
dialogue_start
Character
Decker
Dialogue
No, you killed us all in your timeline, and now you’ve come here to finish us off in this timeline too. But I won’t allow it. Your journey has come to an end.
Objective ID
345,357,013
Phase
dialogue_start
Character
Decker
Dialogue
When I’m done with you, your slithering friends are next!
Objective ID
345,357,013
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
Incoming torpedoes, Captain!
Objective ID
345,357,013
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Raise shields! All hands, Red Alert! Decker… he’s lost his damn mind. He thinks we’re working with the worms.
Objective ID
345,357,013
Phase
dialogue_start
Character
James T. Kirk
Dialogue
Commander, you need to help us out here. Target the Constellation’s nacelles. There’s an entire crew of innocent men and women on that ship acting under Decker’s delusional orders.
Objective ID
345,357,013
Phase
dialogue_start
Character
James T. Kirk
Dialogue
We need to make sure that he doesn’t get them killed. We can disable the ship and tow it away before they can cause any harm.
Objective ID
374,009,968
Phase
dialogue_end
Character
Nyota Uhura
Dialogue
Thank you, Commander. I’ll have the Tritanium processed immediately.
Objective ID
374,009,968
Phase
dialogue_end
Character
James T. Kirk
Dialogue
Commander, are you reading any signals from the Constellation?
Objective ID
374,009,968
Phase
dialogue_end
Character
Maia
Dialogue
Negative. All transmissions and signals from the Constellation have been lost.
Objective ID
374,009,968
Phase
dialogue_end
Character
James T. Kirk
Dialogue
Unbelievable… There were more than four-hundred souls on board that ship. Lost in the midst of a madman’s delusions.
Objective ID
374,009,968
Phase
dialogue_end
Character
Spock
Dialogue
Do not blame yourself, Jim. You acted in the interests of protecting your ship and your crew. Those are the primary directives of a Starfleet Captain.
Objective ID
374,009,968
Phase
dialogue_end
Character
James T. Kirk
Dialogue
Your counsel is appreciated, Mr. Spock. Commander, send word to Starfleet about what happened today. This is going to be… awkward to explain to Admiral Strode.
Objective ID
374,009,968
Phase
dialogue_start
Character
Sulu
Dialogue
Drydock lock has been engaged. We’re safe.
Objective ID
374,009,968
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
Safe, but hurt. There are still a significant number of hull breaches to be sealed and repaired.
Objective ID
374,009,968
Phase
dialogue_start
Character
Maia
Dialogue
How much Tritanium is required to repair the hull?
Objective ID
374,009,968
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
If my calculations are correct, 300,000 units of Tritanium should be enough.