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Missions

Temporal Cartography Part 5

Decide the fate of the Origin Sector.

Overview

Warp required1
Operations level19
Warp for completion20
Warp via superhighway1
Completion via superhighway20

Costs & rewards

Mission rewards

3★ Interceptor Parts
Objective ID1,422,061,893
Amount100
Premium Recruit Token
Objective ID1,422,061,893
Amount800
3★ Battleship Parts
Objective ID1,525,122,937
Amount100
Premium Recruit Token
Objective ID1,525,122,937
Amount800
3★ Explorer Parts
Objective ID561,523,693
Amount100
Premium Recruit Token
Objective ID561,523,693
Amount800

Objectives

Objective 1

ObjectiveMeet with the Corvallen and Suliban forces.
DestinationLevesque

Objective 2

ObjectiveWho will control the ruin?

Objective 3

ObjectiveDefeat 12 hostiles of Level 19 or higher.
Required count12
Required level19

Objective 4

ObjectiveDefeat 12 hostiles of Level 19 or higher.
Required count12
Required level19

Objective 5

ObjectiveDefeat General Darig.
EncounterGeneral Darig
Opponent strength16,207
DestinationLevesque

Objective 6

ObjectiveDefeat General Darig.
EncounterGeneral Darig
Opponent strength16,207
DestinationLevesque

Objective 7

ObjectiveDefeat Niir Tazak.
EncounterNiir Tazak
Opponent strength16,758
DestinationLevesque

Objective 8

ObjectiveDefeat Niir Tazak.
EncounterNiir Tazak
Opponent strength16,758
DestinationLevesque

Objective 9

ObjectiveReturn to your Station and seal the Origin Sector.

Objective 10

ObjectiveReturn to your Station and seal the Origin Sector.

Objective 11

ObjectiveReturn to your Station and seal the Origin Sector.

Dialogue

Mission dialogue

Objective ID
1,127,135,419
Phase
dialogue_start
Character
Maia
Dialogue
This alliance is no longer viable. The Corvallen and Suliban will inevitably contest control of the ruin. Bloodshed is inevitable.
Objective ID
1,127,135,419
Phase
dialogue_start
Character
Maia
Dialogue
However, the power contained within the ruin and the ability to alter time itself requires guardianship. Someone must remain here to guard the ruin and ensure that it does not fall into the wrong hands.
Objective ID
1,127,135,419
Phase
dialogue_start
Character
Maia
Dialogue
We have chosen General Darig and the Suliban to stand watch over the ruin.
Objective ID
1,127,135,419
Phase
dialogue_start
Character
Niir Tazak
Dialogue
Traitors! You’ve been planning this the entire time behind my back, haven’t you Darig? The Corvallen will purge your kind from the Origin Sector!
Objective ID
1,127,135,419
Phase
dialogue_start
Character
Maia
Dialogue
Commander, Niir Tazak has ordered their forces to open fire on all non-Corvallen ships. We must defend the ruin!
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Maia
Dialogue
Commander, the ruin has been registered as a node on the subspace network. Attempting to access its systems in order to disable the self-destruct sequence. Standby.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Maia
Dialogue
Access denied. The systems remain completely locked out. Destruction of the ruin and the Origin Sector itself is inevitable unless–
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
Unless you start to realize your true potential and do something about this.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Maia
Dialogue
Agent Reva, how did you–
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
Oh come on, enough with that surprised look on your face. You know I can come and go from this place as I please, yes? One of the little perks of my job. Now, why haven’t you done something about this yet?
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Maia
Dialogue
We are unable to access the ruin's systems in order to disable the self-destruct sequence.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
You're really going to make me spell this out for you, aren't you? Infinitely branching timelines have always been known to the Progenitors as an inevitably inherent property of sentient existence.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
As they sowed the seeds of life throughout the galaxy, the Progenitors saw fit to map and chronicle these infinitely branching timelines.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
In order to fulfill this purpose, they created the Temporal Cartographer – an artificial intelligence capable of mapping time itself that would help them unravel the mysteries of time itself.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
When Montgomery Scott created Maia, he did so by utilizing a framework derived from an ancient Progenitor codebase – one that housed the Temporal Cartographer protocols, which now reside in you.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
Your first act as Temporal Cartographer is to isolate the Origin Sector. The ruin will always be contested – the allure of controlling time itself is too strong. The sector must be quarantined.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
This is the last time I’m going to help you. There is an alternative failsafe to the self-destruct sequence. The ruin should have provided you access to a temporal quarantine protocol. Initialize it.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Maia
Dialogue
Alternative failsafe unlocked. Initiating temporal quarantine protocols.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Maia
Dialogue
Temporal quarantine completed. Agent Reva, what just happened?
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
The ruin has isolated the Origin Sector in temporal quarantine. The Corvallen and the Suliban, and all who reside in the Origin Sector will pay the price for meddling with time, even if they’re not aware.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
Encased in this temporal quarantine, the Origin Sector will remain in quarantine. It will tear itself apart, again and again, forever remaining in a perpetual state of war.
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
The balance of power in the Origin Sector will forever remain in flux. This time around, the Corvallen and Suliban alliance dominated the sector. Next time, though… who knows?
Objective ID
1,422,061,893
Phase
dialogue_end
Character
Agent Reva
Dialogue
And you, Independent… The DTI has taken a keen interest in you and your newfound abilities. I’m sure we’ll be speaking with each other again soon.
Objective ID
1,422,061,893
Phase
dialogue_start
Character
Maia
Dialogue
Niir Tazak’s vessel has crashed into the Progenitor ruin. No survivors have been detected. Scanning the ruin in order to ascertain its structural integrity. Standby.
Objective ID
1,422,061,893
Phase
dialogue_start
Character
Maia
Dialogue
Commander, a self-destruct sequence has been initiated by the ruin’s security systems. This must have been a failsafe should the ruin ever become contested or under attack.
Objective ID
1,422,061,893
Phase
dialogue_start
Character
Maia
Dialogue
Should the detonation sequence be completed, there is enough Isogen stored in the ruin to annihilate the entire Origin Sector. We cannot allow this to happen.
Objective ID
1,422,061,893
Phase
dialogue_start
Character
Maia
Dialogue
Security protocols are preventing me from canceling the self-destruct sequence. Our only chance is to return to the Station and attempt to interact with the ruin through the subspace network.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Maia
Dialogue
Commander, the ruin has been registered as a node on the subspace network. Attempting to access its systems in order to disable the self-destruct sequence. Standby.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Maia
Dialogue
Access denied. The systems remain completely locked out. Destruction of the ruin and the Origin Sector itself is inevitable unless–
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
Unless you start to realize your true potential and do something about this.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Maia
Dialogue
Agent Reva, how did you–
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
Oh come on, enough with that surprised look on your face. You know I can come and go from this place as I please, yes? One of the little perks of my job. Now, why haven’t you done something about this yet?
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Maia
Dialogue
We are unable to access the ruin's systems in order to disable the self-destruct sequence.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
You're really going to make me spell this out for you, aren't you? Infinitely branching timelines have always been known to the Progenitors as an inevitably inherent property of sentient existence.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
As they sowed the seeds of life throughout the galaxy, the Progenitors saw fit to map and chronicle these infinitely branching timelines.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
In order to fulfill this purpose, they created the Temporal Cartographer – an artificial intelligence capable of mapping time itself that would help them unravel the mysteries of time itself.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
When Montgomery Scott created Maia, he did so by utilizing a framework derived from an ancient Progenitor codebase – one that housed the Temporal Cartographer protocols, which now reside in you.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
Your first act as Temporal Cartographer is to isolate the Origin Sector. The ruin will always be contested – the allure of controlling time itself is too strong. The sector must be quarantined.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
This is the last time I’m going to help you. There is an alternative failsafe to the self-destruct sequence. The ruin should have provided you access to a temporal quarantine protocol. Initialize it.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Maia
Dialogue
Alternative failsafe unlocked. Initiating temporal quarantine protocols.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Maia
Dialogue
Temporal quarantine completed. Agent Reva, what just happened?
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
The ruin has isolated the Origin Sector in temporal quarantine. The Corvallen and the Suliban, and all who reside in the Origin Sector will pay the price for meddling with time, even if they’re not aware.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
Encased in this temporal quarantine, the Origin Sector will remain in quarantine. It will tear itself apart, again and again, forever remaining in a perpetual state of war.
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
The balance of power in the Origin Sector will forever remain in flux. This time around, the Corvallen and Suliban alliance dominated the sector. Next time, though… who knows?
Objective ID
1,525,122,937
Phase
dialogue_end
Character
Agent Reva
Dialogue
And you, Independent… The DTI has taken a keen interest in you and your newfound abilities. I’m sure we’ll be speaking with each other again soon.
Objective ID
1,525,122,937
Phase
dialogue_start
Character
Maia
Dialogue
Niir Tazak’s vessel has crashed into the Progenitor ruin. No survivors have been detected. Scanning the ruin in order to ascertain its structural integrity. Standby.
Objective ID
1,525,122,937
Phase
dialogue_start
Character
Maia
Dialogue
Commander, a self-destruct sequence has been initiated by the ruin’s security systems. This must have been a failsafe should the ruin ever become contested or under attack.
Objective ID
1,525,122,937
Phase
dialogue_start
Character
Maia
Dialogue
Should the detonation sequence be completed, there is enough Isogen stored in the ruin to annihilate the entire Origin Sector. We cannot allow this to happen.
Objective ID
1,525,122,937
Phase
dialogue_start
Character
Maia
Dialogue
Security protocols are preventing me from canceling the self-destruct sequence. Our only chance is to return to the Station and attempt to interact with the ruin through the subspace network.
Objective ID
2,054,645,581
Phase
dialogue_end
Character
Niir Tazak
Dialogue
What is it to be, Independent? Either you hand over control of the ruin, or we will retake it by force.
Objective ID
2,054,645,581
Phase
dialogue_end
Character
Maia
Dialogue
Commander, we have reached an impasse. However, there may be a way for us to move forward.
Objective ID
2,054,645,581
Phase
dialogue_end
Character
Maia
Dialogue
If we nominate either the Corvallen or the Suliban to control the ruin, this may cause conflict among their alliance. Or, we can attempt to make a stand and protect the ruin ourselves. The choice is yours.
Objective ID
2,054,645,581
Phase
dialogue_end
Character
Maia
Dialogue
Who will control the ruin, Commander?
Objective ID
2,054,645,581
Phase
dialogue_start
Character
Maia
Dialogue
With the ruin locked down, we can remain assured that it will not fall back into the wrong hands. We should take this opportunity to return to our–
Objective ID
2,054,645,581
Phase
dialogue_start
Character
Maia
Dialogue
Commander, the Corvallen and Suliban forces have regrouped. Their numbers exceed all prior counts – they must have diverted resources from other systems in the Origin Sector. We are surrounded.
Objective ID
2,054,645,581
Phase
dialogue_start
Character
Maia
Dialogue
We are being hailed. Patching through.
Objective ID
2,054,645,581
Phase
dialogue_start
Character
Niir Tazak
Dialogue
You have forced our hand, Independent. Either you relinquish control of the ruin back to us, or you will be destroyed alongside it.
Objective ID
2,054,645,581
Phase
dialogue_start
Character
General Darig
Dialogue
Meet with us at the following coordinates in order to discuss the handover of the ruin, or die protecting it.
Objective ID
2,054,645,581
Phase
dialogue_start
Character
Maia
Dialogue
The transmission has been terminated. We are vastly outnumbered, and the protection provided by Agent Reva’s upgrade is waning. We must speak with them.
Objective ID
280,596,903
Phase
dialogue_start
Character
Maia
Dialogue
Target eliminated.
Objective ID
280,596,903
Phase
dialogue_start
Character
Niir Tazak
Dialogue
So… It would come to this. I should have known that you were never to be trusted, Independent.
Objective ID
280,596,903
Phase
dialogue_start
Character
Maia
Dialogue
A mutual sentiment. There is still time for you to stand down.
Objective ID
280,596,903
Phase
dialogue_start
Character
Niir Tazak
Dialogue
That time has long since passed… as has yours.
Objective ID
561,523,693
Phase
dialogue_end
Character
Maia
Dialogue
Commander, the ruin has been registered as a node on the subspace network. Attempting to access its systems in order to disable the self-destruct sequence. Standby.
Objective ID
561,523,693
Phase
dialogue_end
Character
Maia
Dialogue
Access denied. The systems remain completely locked out. Destruction of the ruin and the Origin Sector itself is inevitable unless–
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
Unless you start to realize your true potential and do something about this.
Objective ID
561,523,693
Phase
dialogue_end
Character
Maia
Dialogue
Agent Reva, how did you–
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
Oh come on, enough with that surprised look on your face. You know I can come and go from this place as I please, yes? One of the little perks of my job. Now, why haven’t you done something about this yet?
Objective ID
561,523,693
Phase
dialogue_end
Character
Maia
Dialogue
We are unable to access the ruin's systems in order to disable the self-destruct sequence.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
You're really going to make me spell this out for you, aren't you? Infinitely branching timelines have always been known to the Progenitors as an inevitably inherent property of sentient existence.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
As they sowed the seeds of life throughout the galaxy, the Progenitors saw fit to map and chronicle these infinitely branching timelines.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
In order to fulfill this purpose, they created the Temporal Cartographer – an artificial intelligence capable of mapping time itself that would help them unravel the mysteries of time itself.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
When Montgomery Scott created Maia, he did so by utilizing a framework derived from an ancient Progenitor codebase – one that housed the Temporal Cartographer protocols, which now reside in you.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
Your first act as Temporal Cartographer is to isolate the Origin Sector. The ruin will always be contested – the allure of controlling time itself is too strong. The sector must be quarantined.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
This is the last time I’m going to help you. There is an alternative failsafe to the self-destruct sequence. The ruin should have provided you access to a temporal quarantine protocol. Initialize it.
Objective ID
561,523,693
Phase
dialogue_end
Character
Maia
Dialogue
Alternative failsafe unlocked. Initiating temporal quarantine protocols.
Objective ID
561,523,693
Phase
dialogue_end
Character
Maia
Dialogue
Temporal quarantine completed. Agent Reva, what just happened?
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
The ruin has isolated the Origin Sector in temporal quarantine. The Corvallen and the Suliban, and all who reside in the Origin Sector will pay the price for meddling with time, even if they’re not aware.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
Encased in this temporal quarantine, the Origin Sector will remain in quarantine. It will tear itself apart, again and again, forever remaining in a perpetual state of war.
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
The balance of power in the Origin Sector will forever remain in flux. This time around, the Corvallen and Suliban alliance dominated the sector. Next time, though… who knows?
Objective ID
561,523,693
Phase
dialogue_end
Character
Agent Reva
Dialogue
And you, Independent… The DTI has taken a keen interest in you and your newfound abilities. I’m sure we’ll be speaking with each other again soon.
Objective ID
561,523,693
Phase
dialogue_start
Character
Maia
Dialogue
General Darig’s vessel has crashed into the Progenitor ruin. No survivors have been detected. Scanning the ruin in order to ascertain its structural integrity. Standby.
Objective ID
561,523,693
Phase
dialogue_start
Character
Maia
Dialogue
Commander, a self-destruct sequence has been initiated by the ruin’s security systems. This must have been a failsafe should the ruin ever become contested or under attack.
Objective ID
561,523,693
Phase
dialogue_start
Character
Maia
Dialogue
Should the detonation sequence be completed, there is enough Isogen stored in the ruin to annihilate the entire Origin Sector. We cannot allow this to happen.
Objective ID
561,523,693
Phase
dialogue_start
Character
Maia
Dialogue
Security protocols are preventing me from canceling the self-destruct sequence. Our only chance is to return to the Station and attempt to interact with the ruin through the subspace network.
Objective ID
599,328,213
Phase
dialogue_dilemma
Character
Maia
Dialogue
Who will control the ruin?
Objective ID
672,199,020
Phase
dialogue_start
Character
Maia
Dialogue
This alliance is no longer viable. The Corvallen and Suliban will inevitably contest control of the ruin. Bloodshed is inevitable.
Objective ID
672,199,020
Phase
dialogue_start
Character
Maia
Dialogue
However, the power contained within the ruin and the ability to alter time itself requires guardianship. Someone must remain here to guard the ruin and ensure that it does not fall into the wrong hands.
Objective ID
672,199,020
Phase
dialogue_start
Character
Maia
Dialogue
We have chosen Niir Tazak and the Corvallen to stand watch over the ruin.
Objective ID
672,199,020
Phase
dialogue_start
Character
General Darig
Dialogue
Traitors! You’ve been planning this the entire time behind my back, haven’t you Tazak? Let me show you what happens to those foolish enough to cross the Suliban!
Objective ID
672,199,020
Phase
dialogue_start
Character
Maia
Dialogue
Commander, General Darig has ordered their forces to open fire on all non-Suliban ships. We must defend the ruin!
Objective ID
832,682,452
Phase
dialogue_start
Character
General Darig
Dialogue
Commander, Tazak is right on my tail, I can’t shake–
Objective ID
832,682,452
Phase
dialogue_start
Character
Maia
Dialogue
Communications with General Darig’s vessel have been severed. Scans of the vicinity are no longer picking up her signal. Her ship has been destroyed.
Objective ID
832,682,452
Phase
dialogue_start
Character
Maia
Dialogue
Niir Tazak’s ship has altered course and is heading for the ruin. They must be stopped!
Objective ID
897,935,428
Phase
dialogue_start
Character
Maia
Dialogue
The Corvallen and the Suliban would use the ruin to alter time itself, just to sate their own collective thirst for power. Neither of you have demonstrated the ability to wield this power responsibly.
Objective ID
897,935,428
Phase
dialogue_start
Character
General Darig
Dialogue
Don’t you see what’s happening here, Tazak? This Independent snake has pitted us against one another as a means to their own end. They will make us fight each other while they retake the ruin!
Objective ID
897,935,428
Phase
dialogue_start
Character
Niir Tazak
Dialogue
You’re… You’re right. This Independent would have us dance for their own amusement, just like the Romulans…
Objective ID
897,935,428
Phase
dialogue_start
Character
General Darig
Dialogue
The Corvallen and Suliban alliance was founded as a result of duplicitous actions such as these. We are surrounded by vultures who watch while we tear each other apart. We must resist them!
Objective ID
897,935,428
Phase
dialogue_start
Character
Maia
Dialogue
Commander, General Darig’s vessel has locked targets on our ship. Raising shields!
Objective ID
964,234,842
Phase
dialogue_start
Character
Niir Tazak
Dialogue
Commander, Darig is right on my tail, I can’t shake–
Objective ID
964,234,842
Phase
dialogue_start
Character
Maia
Dialogue
Communications with Niir Tazak’s vessel have been severed. Scans of the vicinity are no longer picking up his signal. His ship has been destroyed.
Objective ID
964,234,842
Phase
dialogue_start
Character
Maia
Dialogue
General Darig’s ship has altered course and is heading for the ruin. They must be stopped!