Missions
Temporal Cartography Part 5
Decide the fate of the Origin Sector.
Overview
Warp required1
Operations level19
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,422,061,893
Amount100
Objective ID1,422,061,893
Amount800
Objective ID1,525,122,937
Amount100
Objective ID1,525,122,937
Amount800
Objective ID561,523,693
Amount100
Objective ID561,523,693
Amount800
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with the Corvallen and Suliban forces.
DestinationLevesque
Objective 2
No captured values for this selection.
ObjectiveWho will control the ruin?
Objective 3
No captured values for this selection.
ObjectiveDefeat 12 hostiles of Level 19 or higher.
Required count12
Required level19
Objective 4
No captured values for this selection.
ObjectiveDefeat 12 hostiles of Level 19 or higher.
Required count12
Required level19
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
Objective 8
No captured values for this selection.
Objective 9
No captured values for this selection.
ObjectiveReturn to your Station and seal the Origin Sector.
Objective 10
No captured values for this selection.
ObjectiveReturn to your Station and seal the Origin Sector.
Objective 11
No captured values for this selection.
ObjectiveReturn to your Station and seal the Origin Sector.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,127,135,419
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This alliance is no longer viable. The Corvallen and Suliban will inevitably contest control of the ruin. Bloodshed is inevitable.
- Objective ID
- 1,127,135,419
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- However, the power contained within the ruin and the ability to alter time itself requires guardianship. Someone must remain here to guard the ruin and ensure that it does not fall into the wrong hands.
- Objective ID
- 1,127,135,419
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have chosen General Darig and the Suliban to stand watch over the ruin.
- Objective ID
- 1,127,135,419
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Traitors! You’ve been planning this the entire time behind my back, haven’t you Darig? The Corvallen will purge your kind from the Origin Sector!
- Objective ID
- 1,127,135,419
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, Niir Tazak has ordered their forces to open fire on all non-Corvallen ships. We must defend the ruin!
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, the ruin has been registered as a node on the subspace network. Attempting to access its systems in order to disable the self-destruct sequence. Standby.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Access denied. The systems remain completely locked out. Destruction of the ruin and the Origin Sector itself is inevitable unless–
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Unless you start to realize your true potential and do something about this.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Agent Reva, how did you–
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Oh come on, enough with that surprised look on your face. You know I can come and go from this place as I please, yes? One of the little perks of my job. Now, why haven’t you done something about this yet?
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are unable to access the ruin's systems in order to disable the self-destruct sequence.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- You're really going to make me spell this out for you, aren't you? Infinitely branching timelines have always been known to the Progenitors as an inevitably inherent property of sentient existence.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- As they sowed the seeds of life throughout the galaxy, the Progenitors saw fit to map and chronicle these infinitely branching timelines.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- In order to fulfill this purpose, they created the Temporal Cartographer – an artificial intelligence capable of mapping time itself that would help them unravel the mysteries of time itself.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- When Montgomery Scott created Maia, he did so by utilizing a framework derived from an ancient Progenitor codebase – one that housed the Temporal Cartographer protocols, which now reside in you.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Your first act as Temporal Cartographer is to isolate the Origin Sector. The ruin will always be contested – the allure of controlling time itself is too strong. The sector must be quarantined.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- This is the last time I’m going to help you. There is an alternative failsafe to the self-destruct sequence. The ruin should have provided you access to a temporal quarantine protocol. Initialize it.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Alternative failsafe unlocked. Initiating temporal quarantine protocols.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Temporal quarantine completed. Agent Reva, what just happened?
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- The ruin has isolated the Origin Sector in temporal quarantine. The Corvallen and the Suliban, and all who reside in the Origin Sector will pay the price for meddling with time, even if they’re not aware.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Encased in this temporal quarantine, the Origin Sector will remain in quarantine. It will tear itself apart, again and again, forever remaining in a perpetual state of war.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- The balance of power in the Origin Sector will forever remain in flux. This time around, the Corvallen and Suliban alliance dominated the sector. Next time, though… who knows?
- Objective ID
- 1,422,061,893
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- And you, Independent… The DTI has taken a keen interest in you and your newfound abilities. I’m sure we’ll be speaking with each other again soon.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Niir Tazak’s vessel has crashed into the Progenitor ruin. No survivors have been detected. Scanning the ruin in order to ascertain its structural integrity. Standby.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a self-destruct sequence has been initiated by the ruin’s security systems. This must have been a failsafe should the ruin ever become contested or under attack.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Should the detonation sequence be completed, there is enough Isogen stored in the ruin to annihilate the entire Origin Sector. We cannot allow this to happen.
- Objective ID
- 1,422,061,893
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Security protocols are preventing me from canceling the self-destruct sequence. Our only chance is to return to the Station and attempt to interact with the ruin through the subspace network.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, the ruin has been registered as a node on the subspace network. Attempting to access its systems in order to disable the self-destruct sequence. Standby.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Access denied. The systems remain completely locked out. Destruction of the ruin and the Origin Sector itself is inevitable unless–
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Unless you start to realize your true potential and do something about this.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Agent Reva, how did you–
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Oh come on, enough with that surprised look on your face. You know I can come and go from this place as I please, yes? One of the little perks of my job. Now, why haven’t you done something about this yet?
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are unable to access the ruin's systems in order to disable the self-destruct sequence.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- You're really going to make me spell this out for you, aren't you? Infinitely branching timelines have always been known to the Progenitors as an inevitably inherent property of sentient existence.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- As they sowed the seeds of life throughout the galaxy, the Progenitors saw fit to map and chronicle these infinitely branching timelines.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- In order to fulfill this purpose, they created the Temporal Cartographer – an artificial intelligence capable of mapping time itself that would help them unravel the mysteries of time itself.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- When Montgomery Scott created Maia, he did so by utilizing a framework derived from an ancient Progenitor codebase – one that housed the Temporal Cartographer protocols, which now reside in you.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Your first act as Temporal Cartographer is to isolate the Origin Sector. The ruin will always be contested – the allure of controlling time itself is too strong. The sector must be quarantined.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- This is the last time I’m going to help you. There is an alternative failsafe to the self-destruct sequence. The ruin should have provided you access to a temporal quarantine protocol. Initialize it.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Alternative failsafe unlocked. Initiating temporal quarantine protocols.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Temporal quarantine completed. Agent Reva, what just happened?
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- The ruin has isolated the Origin Sector in temporal quarantine. The Corvallen and the Suliban, and all who reside in the Origin Sector will pay the price for meddling with time, even if they’re not aware.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Encased in this temporal quarantine, the Origin Sector will remain in quarantine. It will tear itself apart, again and again, forever remaining in a perpetual state of war.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- The balance of power in the Origin Sector will forever remain in flux. This time around, the Corvallen and Suliban alliance dominated the sector. Next time, though… who knows?
- Objective ID
- 1,525,122,937
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- And you, Independent… The DTI has taken a keen interest in you and your newfound abilities. I’m sure we’ll be speaking with each other again soon.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Niir Tazak’s vessel has crashed into the Progenitor ruin. No survivors have been detected. Scanning the ruin in order to ascertain its structural integrity. Standby.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a self-destruct sequence has been initiated by the ruin’s security systems. This must have been a failsafe should the ruin ever become contested or under attack.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Should the detonation sequence be completed, there is enough Isogen stored in the ruin to annihilate the entire Origin Sector. We cannot allow this to happen.
- Objective ID
- 1,525,122,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Security protocols are preventing me from canceling the self-destruct sequence. Our only chance is to return to the Station and attempt to interact with the ruin through the subspace network.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_end
- Character
- Niir Tazak
- Dialogue
- What is it to be, Independent? Either you hand over control of the ruin, or we will retake it by force.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, we have reached an impasse. However, there may be a way for us to move forward.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- If we nominate either the Corvallen or the Suliban to control the ruin, this may cause conflict among their alliance. Or, we can attempt to make a stand and protect the ruin ourselves. The choice is yours.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Who will control the ruin, Commander?
- Objective ID
- 2,054,645,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- With the ruin locked down, we can remain assured that it will not fall back into the wrong hands. We should take this opportunity to return to our–
- Objective ID
- 2,054,645,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Corvallen and Suliban forces have regrouped. Their numbers exceed all prior counts – they must have diverted resources from other systems in the Origin Sector. We are surrounded.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are being hailed. Patching through.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- You have forced our hand, Independent. Either you relinquish control of the ruin back to us, or you will be destroyed alongside it.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Meet with us at the following coordinates in order to discuss the handover of the ruin, or die protecting it.
- Objective ID
- 2,054,645,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The transmission has been terminated. We are vastly outnumbered, and the protection provided by Agent Reva’s upgrade is waning. We must speak with them.
- Objective ID
- 280,596,903
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Target eliminated.
- Objective ID
- 280,596,903
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- So… It would come to this. I should have known that you were never to be trusted, Independent.
- Objective ID
- 280,596,903
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A mutual sentiment. There is still time for you to stand down.
- Objective ID
- 280,596,903
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- That time has long since passed… as has yours.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, the ruin has been registered as a node on the subspace network. Attempting to access its systems in order to disable the self-destruct sequence. Standby.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Access denied. The systems remain completely locked out. Destruction of the ruin and the Origin Sector itself is inevitable unless–
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Unless you start to realize your true potential and do something about this.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Agent Reva, how did you–
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Oh come on, enough with that surprised look on your face. You know I can come and go from this place as I please, yes? One of the little perks of my job. Now, why haven’t you done something about this yet?
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are unable to access the ruin's systems in order to disable the self-destruct sequence.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- You're really going to make me spell this out for you, aren't you? Infinitely branching timelines have always been known to the Progenitors as an inevitably inherent property of sentient existence.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- As they sowed the seeds of life throughout the galaxy, the Progenitors saw fit to map and chronicle these infinitely branching timelines.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- In order to fulfill this purpose, they created the Temporal Cartographer – an artificial intelligence capable of mapping time itself that would help them unravel the mysteries of time itself.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- When Montgomery Scott created Maia, he did so by utilizing a framework derived from an ancient Progenitor codebase – one that housed the Temporal Cartographer protocols, which now reside in you.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Your first act as Temporal Cartographer is to isolate the Origin Sector. The ruin will always be contested – the allure of controlling time itself is too strong. The sector must be quarantined.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- This is the last time I’m going to help you. There is an alternative failsafe to the self-destruct sequence. The ruin should have provided you access to a temporal quarantine protocol. Initialize it.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Alternative failsafe unlocked. Initiating temporal quarantine protocols.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Temporal quarantine completed. Agent Reva, what just happened?
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- The ruin has isolated the Origin Sector in temporal quarantine. The Corvallen and the Suliban, and all who reside in the Origin Sector will pay the price for meddling with time, even if they’re not aware.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- Encased in this temporal quarantine, the Origin Sector will remain in quarantine. It will tear itself apart, again and again, forever remaining in a perpetual state of war.
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- The balance of power in the Origin Sector will forever remain in flux. This time around, the Corvallen and Suliban alliance dominated the sector. Next time, though… who knows?
- Objective ID
- 561,523,693
- Phase
- dialogue_end
- Character
- Agent Reva
- Dialogue
- And you, Independent… The DTI has taken a keen interest in you and your newfound abilities. I’m sure we’ll be speaking with each other again soon.
- Objective ID
- 561,523,693
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- General Darig’s vessel has crashed into the Progenitor ruin. No survivors have been detected. Scanning the ruin in order to ascertain its structural integrity. Standby.
- Objective ID
- 561,523,693
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a self-destruct sequence has been initiated by the ruin’s security systems. This must have been a failsafe should the ruin ever become contested or under attack.
- Objective ID
- 561,523,693
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Should the detonation sequence be completed, there is enough Isogen stored in the ruin to annihilate the entire Origin Sector. We cannot allow this to happen.
- Objective ID
- 561,523,693
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Security protocols are preventing me from canceling the self-destruct sequence. Our only chance is to return to the Station and attempt to interact with the ruin through the subspace network.
- Objective ID
- 599,328,213
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Who will control the ruin?
- Objective ID
- 672,199,020
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This alliance is no longer viable. The Corvallen and Suliban will inevitably contest control of the ruin. Bloodshed is inevitable.
- Objective ID
- 672,199,020
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- However, the power contained within the ruin and the ability to alter time itself requires guardianship. Someone must remain here to guard the ruin and ensure that it does not fall into the wrong hands.
- Objective ID
- 672,199,020
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have chosen Niir Tazak and the Corvallen to stand watch over the ruin.
- Objective ID
- 672,199,020
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Traitors! You’ve been planning this the entire time behind my back, haven’t you Tazak? Let me show you what happens to those foolish enough to cross the Suliban!
- Objective ID
- 672,199,020
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, General Darig has ordered their forces to open fire on all non-Suliban ships. We must defend the ruin!
- Objective ID
- 832,682,452
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Commander, Tazak is right on my tail, I can’t shake–
- Objective ID
- 832,682,452
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Communications with General Darig’s vessel have been severed. Scans of the vicinity are no longer picking up her signal. Her ship has been destroyed.
- Objective ID
- 832,682,452
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Niir Tazak’s ship has altered course and is heading for the ruin. They must be stopped!
- Objective ID
- 897,935,428
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Corvallen and the Suliban would use the ruin to alter time itself, just to sate their own collective thirst for power. Neither of you have demonstrated the ability to wield this power responsibly.
- Objective ID
- 897,935,428
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Don’t you see what’s happening here, Tazak? This Independent snake has pitted us against one another as a means to their own end. They will make us fight each other while they retake the ruin!
- Objective ID
- 897,935,428
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- You’re… You’re right. This Independent would have us dance for their own amusement, just like the Romulans…
- Objective ID
- 897,935,428
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- The Corvallen and Suliban alliance was founded as a result of duplicitous actions such as these. We are surrounded by vultures who watch while we tear each other apart. We must resist them!
- Objective ID
- 897,935,428
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, General Darig’s vessel has locked targets on our ship. Raising shields!
- Objective ID
- 964,234,842
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Commander, Darig is right on my tail, I can’t shake–
- Objective ID
- 964,234,842
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Communications with Niir Tazak’s vessel have been severed. Scans of the vicinity are no longer picking up his signal. His ship has been destroyed.
- Objective ID
- 964,234,842
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- General Darig’s ship has altered course and is heading for the ruin. They must be stopped!