Missions
Fight-Or-Flight Part 1
Keep the good name of Bold Boimler and participate in the Kromsapiod’s “Starving Games” festival.
Overview
Warp required1
Operations level25
Warp for completion25
Warp via superhighway1
Completion via superhighway25
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,590,818,716
Amount45
Objective ID1,590,818,716
Amount70
Objective ID1,590,818,716
Amount34,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveAccompany Boimler to K'ranch's home planet.
DestinationStiirat
Objective 2
No captured values for this selection.
ObjectiveHide!
DestinationAlhazar
Objective 3
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 25 or higher.
Required count10
Required level25
Objective 4
No captured values for this selection.
ObjectiveIntercept the Orion whistleblower.
EncounterOrion Whistleblower
Opponent strength44,970
DestinationAlhazar
Objective 5
No captured values for this selection.
ObjectiveHide, but do it better this time.
DestinationSystem J-25
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- K'ranch
- Dialogue
- Bradward Boimler, good to see you alive and spry! I hope you have applied my notes and promise to be an even better prey in the future?
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- K’ranch, good to see you! How are your… things? Any fun, successful hunts?
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- K'ranch
- Dialogue
- Not plenty, Bradward. And that is why I asked you to come. My people love to see the prey that brings joy to our hunter instincts, and you – feeble, but with a strong will to live – are just perfect.
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- K'ranch
- Dialogue
- Once in 4 years, we all meet for the “Starving Games” festival to celebrate our culture and one of the best moments of it – a guest of honor, a prey to make us happy.
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- A-am I this prey?
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- K'ranch
- Dialogue
- Correct. The festival is starting soon, my friend, so wait somewhere. I will come after you soon. We all will come after you. See you later!
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- An honorable prey! If K’ranch and his family like my performance today, this can help my chances with promotion! Right, Commander?
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’ll be like Captain Kirk during koon-ut-kal-if-fee, or Admiral Picard as an Arbiter for the Rite of Succession, or Admiral Janeway saving Kes!.. We must make it perfect, Commander!
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Okay, okay, where to start? K’ranch said there are three types of prey: immobilized by fear (that was me), a winged lizard-type creature, which I’m not, and those who hide to delay the inevitable.
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Let’s present him with the new side of my preying nature and hide somewhere lovely! Any ideas, Commander?
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- An emission nebula in a neighboring system interferes with the sensors enough to hide us from the Kromsapiods’ vessels. We can wait there before making our next move.
- Objective ID
- 1,014,209,123
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The classic “hide in the nebula” trick – we are off to a good start!
- Objective ID
- 1,590,818,716
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have arrived at a system by the wormhole to the Delta Quadrant. It should be far enough from K’ranch, but this is a pretty obvious hiding place.
- Objective ID
- 1,590,818,716
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- We are not discovered yet, that’s good. I must admit that I regret my decision to agree to be chased around again. I just want to be brave and better than people think!
- Objective ID
- 1,590,818,716
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Too late to back up now. And with K’ranch, knowing that you will survive the hunt makes my life easier. Just a bit, but still. This chase will end soon anyway, right?
- Objective ID
- 1,590,818,716
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- This conclusion is premature. This system was empty just a few minutes ago, but we must have triggered a device that activated the ambushers.
- Objective ID
- 1,590,818,716
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Ambushers? Is it the Orions again?
- Objective ID
- 1,590,818,716
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- No. Hirogen.
- Objective ID
- 1,590,818,716
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Orion ship is disabled, but the distress signal must have already reached some vessels. Our best bet would be to hide somewhere else.
- Objective ID
- 1,590,818,716
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Ugh, why does it keep getting worse? Commander, let’s buy some time and fly to some Delta Quadrant distance or something.
- Objective ID
- 1,590,818,716
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Plotting a course to the Delta Quadrant.
- Objective ID
- 1,590,818,716
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Delta Quadrant wasn’t an actual suggestion!
- Objective ID
- 3,696,989
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Yes, take that, pirates! This nebula is ours!
- Objective ID
- 3,696,989
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The surviving Orion ship has just started broadcasting a distress signal on long-distance frequencies. It indicates us as an offender.
- Objective ID
- 3,696,989
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- What?! Nononono, he will lead K’ranch straight to us! Commander, please, we have to shut that ship up before it brings unwanted attention!
- Objective ID
- 3,696,989
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course to intercept!
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This nebula is a great hiding spot. However, I detect several suspicious signs, such as recent warp signatures and cargo ship debris. We might not be alone here.
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Are you sure? M-maybe it’s just a coincidence? Some ships flew in, blew themselves up, left no survivors, made the crew members’ families cry and mourn…
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Orion 3
- Dialogue
- A ship, a new one! You came to sell your goods at the “Last Stop Trading Station”? Best prices in the Alpha Quadrant!
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have no information about a trading station in this system. Nevertheless, we are not here to trade but to use this nebula as a hiding spot.
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Orion 3
- Dialogue
- This nebula is busy already. Get out of here! It belongs to the Better Orion Syndicate!
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’m Bold Boimler, you Orion… pirate! I will say yes to any adventure. I can prove that I am a different person, a better and stronger one! So, yes!
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Orion 3
- Dialogue
- Yes, as in: “Yes, we are leaving”?
- Objective ID
- 376,031,518
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Erm-m… Yes, as in: “Yes, Commander, let’s show those Orions who is the boss of this nebula”!
- Objective ID
- 705,830,913
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh, Commander, thanks so much for getting back so quickly! Um, have you ever heard about Kromsapiods?
- Objective ID
- 705,830,913
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative. This species is known for the urge to hunt. However, their philosophy cherishes life above all else, so they follow a strict “catch-and-release” rule.
- Objective ID
- 705,830,913
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Yes, that I have experienced… firsthand. One of the Kromsapiods, K’ranch, invited me to visit his home planet – there’s a festival going on, and they want the company of an honorable prey.
- Objective ID
- 705,830,913
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That’s me.
- Objective ID
- 705,830,913
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I have no idea what it could lead to, but, knowing them a bit more than I used to, I expect to be chased around – again – and it will be easier with you by my side, Commander.
- Objective ID
- 705,830,913
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I just hope that my shoulder doesn’t have a spear sticking through it this time.