Missions
Uncivil War Part 1
Accompany the Cerritos on a second contact mission.
Overview
Warp required1
Operations level1
Warp for completion27
Warp via superhighway1
Completion via superhighway27
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID533,154,985
Amount3,333
Objective ID533,154,985
Amount166,000
Objective ID533,154,985
Amount828,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with the Cerritos.
DestinationP'Jem
Objective 2
No captured values for this selection.
ObjectiveFollow the Cerritos.
DestinationAzati
Objective 3
No captured values for this selection.
ObjectiveHail the Titan.
DestinationAzati
Objective 4
No captured values for this selection.
ObjectiveFollow the Cerritos at a distance.
DestinationAzati
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Commander. This is Ensign Boimler of the USS Cerritos. Serial number, LO-A2V-L6–
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Yeah, yeah. Serial number, L-O-S-E-R! ‘Sup, Commander?
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Mariner! We are here on official Starfleet business! We need to project the level of consummate professionalism that–
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I’m asleep. You have literally put me to sleep. The Commander, too! Look, they’re not saying a word.
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What Boimler is trying to say, in his own rambling sort of way, is that her eminence, the great Captain Freeman, would like to see you. Some kind of job, or something, I dunno.
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- A mission, Mariner! An important mission!
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Sure, it is, buddy. Come on, Commander. The boss lady gets cranky if you keep her waiting too long. The vein on her forehead starts to pop. It’s gross.
- Objective ID
- 164,800,848
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- It is not! I mean, it does not! I mean… Gah! Let’s just go!
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh, this is so exciting! Who do you think we’ll be supporting? The Armstrong? The Budapest? Ooh! Maybe the Ganges!?
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You ever notice how all our ships are named after cities, mountains or crusty old scientists? No wonder the Klingons laugh at us.
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- They do not! Starfleet values intelligence, exploration, science. The culture and history of its member societies are preserved forever in–
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- In eternal boredom! I’m just saying, they’d take us a lot more seriously if we were in a ship called the Obliterator or the Blood Torpedo or the Vengeance!
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Those are stupid names. Either way, when we meet our partner ship, we need to maintain an air of professionalism and grace.
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Riker
- Dialogue
- Nice of you to join us, Cerritos.
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- … OHMYGODOHMYGODOHMYGOD!
- Objective ID
- 1,904,062,713
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Geez, Boimler. Put it back in your jump-suit.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Ah, Commander. Thank you for joining us. I trust that Ensigns Boimler and Mariner briefed you on the situation?
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Brief? We had a brief?
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Hmm? Oh, yeah. Something about delicate negotiations… A society at the brink of war… Are you taking this down?
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- You got a brief and I didn’t!? It’s okay. It’s okay. It’s fine.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Ahem. Commander, the Cerritos has been tasked with opening up peace talks within a warring society in the Azati system.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- This species has developed a theocratic system. Their entire culture revolves around strict adherence to a religious code. They call themselves the ‘Zealoids’.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Eh. That’s a bit on the nose.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- The Zealoid people have been at the verge of civil war for several years now, and Starfleet are concerned that, should full scale war break out, it may affect some of our member colonies.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- We will be acting as support for a Constitution class vessel in these negotiations. As we are short on ships, we have been granted permission to outsource to Independents.
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- So, what do you say, Commander? Up for a wild ride on the snooze cruise?
- Objective ID
- 423,918,184
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- You will, of course, be compensated for your efforts. Please, follow me to the Azati system.
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Zealoid Bishop
- Dialogue
- Bright… Ones… approach… from… the… skies. We… the… Third… Prophet… welcome… our… guests… to…
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Riker
- Dialogue
- The Zealoids have a… rather unique way with words. You’ll just have to get used to it. Captain Freeman, switch to a secure channel. These people value privacy above all else.
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- What? Oh, this is such barrowbug crap! We don’t even get to listen in?
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- You heard Captain Riker! The Zealoids value privacy, and if we are to be their allies, then we need to respect their– Aaand she’s already gone.
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Bypass the comms firewall here… overwrite security codes there… red thing connects to the green thing here… Aha!
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Riker
- Dialogue
- … envoys of the United Federation of Planets to mediate. Would you be open to peace talks?
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Zealoid Bishop
- Dialogue
- Our… faith… strengthens… all… bonds. For… the… Bright Ones… we… offer… peace…
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Are you hearing this garbage, Boimler? Ahahaha!
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Mariner, you really need to–
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Ohh, look at me! I’m a fancy space-bishop in a stupid hat who can only speak in vague half-sentences!
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Oooh! My space-church’s dogma is indirectly responsible for a generation of war and famine, oooh!
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Mariner!
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Ahahaha! Hoo, boy, I slay me. What is it, Boimler?
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- You… forgot to hit the mute button.
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- …
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- …
- Objective ID
- 533,154,985
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- … I didn’t mean what I said about your hat.
- Objective ID
- 533,154,985
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Captain Riker. Might I say that I am looking forward to working with you again.
- Objective ID
- 533,154,985
- Phase
- dialogue_start
- Character
- Riker
- Dialogue
- Likewise, Captain Freeton.
- Objective ID
- 533,154,985
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- It’s… Thank you.
- Objective ID
- 533,154,985
- Phase
- dialogue_start
- Character
- Riker
- Dialogue
- Ah, Ensign Boimler! Good to see… this you again!
- Objective ID
- 533,154,985
- Phase
- dialogue_start
- Character
- Riker
- Dialogue
- I’m sure that you’re well aware of the situation. The Zealoids of Bolla have been at each other’s throats lately. It’s our job to put any talk of war to bed.
- Objective ID
- 533,154,985
- Phase
- dialogue_start
- Character
- Riker
- Dialogue
- The Cerritos is to stay within comms range at all times. We need to project an air of authority if they are to take us seriously. Follow us in, Captain.