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Missions

Time Flies… And Space Mosquitos! Part 1

Join the crew of the Cerritos as they experience a swarm welcome.

Overview

Warp required1
Operations level26
Warp for completion22
Warp via superhighway1
Completion via superhighway22

Costs & rewards

Mission rewards

Federation Recruit Token
Objective ID1,719,496,433
Amount500
Klingon Recruit Token
Objective ID1,719,496,433
Amount500
Romulan Recruit Token
Objective ID1,719,496,433
Amount500

Locations

Objectives

Objective 1

ObjectiveTravel to the fun planet Kookiidoo.
DestinationAlhazar

Objective 2

ObjectiveAttempt to escape the weird nebula.
DestinationAlhazar

Objective 3

ObjectiveLaunch a probe into the nebula.
DestinationAlhazar

Objective 4

ObjectiveDefeat another trapped vessel.
EncounterRomulan Legionary
Opponent strength73,260
DestinationAlhazar

Objective 5

ObjectiveTry to dislodge the space mosquitos.
DestinationAlhazar

Objective 6

ObjectiveStudy the space mosquitos in the lab.
DestinationAlhazar

Objective 7

ObjectiveGo to Rutherford’s bunk.
DestinationAlhazar

Objective 8

ObjectiveTake the tsempoptera to Tendi.
DestinationAlhazar

Dialogue

Mission dialogue

Objective ID
102,449,410
Phase
dialogue_start
Character
Captain Freeman
Dialogue
What a dumb waste. Alright, we’ve still got a big problem. Those strange mosquitos are gnawing away at the hull. I don’t want to think about what’s going to happen if they get in.
Objective ID
102,449,410
Phase
dialogue_start
Character
Captain Freeman
Dialogue
We need to try and dislodge them somehow. Okay, since these damn bugs like noise so much, let’s see how much they enjoy a bit of old fashioned shake, rattle and roll.
Objective ID
102,449,410
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Ensign! Set the shields to rapid fluctuation and roll the ship.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Mariner
Dialogue
Oh man, I can’t wait to get my butt down to Kookiidoo! The VashVentures PADDcast calls it the funnest planet to grace a galaxy since Risa was enveloped in that love-spore cloud.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Boimler
Dialogue
My Mom was there when all that happened! It was about nine months before I was born, she says.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Mariner
Dialogue
Uh-huh. Well, I’m going to replicate myself a massive pile of whatever passes for currency on Kookiidoo. I plan to blow it all in the first two days. Then replicate some more.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Boimler
Dialogue
Should you be doing that? I can’t help feeling there should be some other kind of directive, you know, for not flooding alien economies with our fake money.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Mariner
Dialogue
Don’t ruin it before we even arrive, Boimler. I can’t remember the last time we had some decent shore leave.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Boimler
Dialogue
Didn’t you grab some time on the beach planet Coastaris just last week?
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Mariner
Dialogue
I meant official shore leave. You can’t really relax when there’s the possibility hanging over your head of a security team beaming down to drag you back to the ship and throw you into the brig.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Boimler
Dialogue
Isn’t that what happened?
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Mariner
Dialogue
Shut up.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Captain Freeman
Dialogue
This is Captain Freeman. We will shortly set a course for Kookiidoo. I know you’re all excited, but remember, you’re all Starfleet, so be on your best behavior at all times.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Other than that, have fun.
Objective ID
1,438,711,636
Phase
dialogue_start
Character
Mariner
Dialogue
Woo-hoo! Here we go!
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Mariner
Dialogue
What’s happening? Why have we stopped? Is it something to do with that incessant horrible high-pitched whiny noise?
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Boimler
Dialogue
I think so. The ship is caught in some sort of weird nebula.
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Mariner
Dialogue
What? Did it just appear out of nowhere? I thought these things were charted in this part of the galaxy.
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Boimler
Dialogue
Would it make you feel better if I called it a spatial anomaly?
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Mariner
Dialogue
Oh man! I booked a session of underwater dabo. I… Gods, that noise! It’s driving me crazy. It’s like somebody weaponized every school choir in existence.
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Mariner
Dialogue
It sounds like you when I suggest something fun instead of completing an audit of the hangar bays.
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Boimler
Dialogue
Nice. I wouldn't worry about it too much longer. The Captain’s about to warp us out of here.
Objective ID
1,678,599,644
Phase
dialogue_start
Character
Boimler
Dialogue
There, I can feel the engines engaging now. You’ll be drowning in debt before you know it!
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Tendi
Dialogue
Oh dear! These mosquitos each produce a small magnetic field and their wings are powered by a tiny electromagnetic pulse!
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Mariner
Dialogue
I can tell from your tone that this is not good.
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Rutherford
Dialogue
No, it’s very bad! Individually it wouldn’t matter, but in a massive swarm like the one surrounding the ship, the cumulative effect of all those magnetic fields functions like an omnidirectional tractor beam!
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Tendi
Dialogue
That already makes it impossible to pull away under impulse, but add in all those tiny EMPs playing havoc with the ship systems and we’re essentially paralyzed.
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Boimler
Dialogue
Paralyzed? Paralyzed isn’t good! I don’t want to be paralyzed! How do we escape?
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Tendi
Dialogue
We can’t. The only way you can survive a space mosquito swarm is never to have flown into it in the first place!
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Mariner
Dialogue
Great. I don’t suppose anyone has any ancient time amulets hidden away?
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Rutherford
Dialogue
Actually, I might have something that could help. In my bunk. But you can’t tell anybody I had them!
Objective ID
1,706,669,618
Phase
dialogue_start
Character
Mariner
Dialogue
If we don’t hurry up, there will be no one left to tell. Come on, let’s haul ass to Rutherford’s bunk!
Objective ID
1,719,496,433
Phase
dialogue_end
Character
Tendi
Dialogue
Eww, gross! I love them! I’m going to start running tests on these little guys right away!
Objective ID
1,719,496,433
Phase
dialogue_end
Character
Boimler
Dialogue
I’ve never been that enthusiastic to touch a bug.
Objective ID
1,719,496,433
Phase
dialogue_end
Character
Mariner
Dialogue
Me neither, buddy. Still, let’s hope she can find a way out of this. I don’t wanna end up as a space mosquito’s plasma-shake.
Objective ID
1,719,496,433
Phase
dialogue_start
Character
Rutherford
Dialogue
Here they are.
Objective ID
1,719,496,433
Phase
dialogue_start
Character
Boimler
Dialogue
Those look like more bugs. Different bugs. But more bugs.
Objective ID
1,719,496,433
Phase
dialogue_start
Character
Rutherford
Dialogue
They are. But these are very special. They’re called tsempoptera. Otherwise known as… Time Flies!
Objective ID
1,719,496,433
Phase
dialogue_start
Character
Mariner
Dialogue
Comedic biologists are the worst. Alright, so what do they do? And why aren’t you supposed to have any?
Objective ID
1,719,496,433
Phase
dialogue_start
Character
Rutherford
Dialogue
Well, I don’t know exactly how they work, but apparently they manipulate time somehow. So, you know, if the Department of Temporal Investigations knew I had them…
Objective ID
1,719,496,433
Phase
dialogue_start
Character
Mariner
Dialogue
They’d lock you up inside the Big Bang. Yeah, those guys are weird. Okay, so if you don’t know how to use them, maybe Tendi can find out. C’mon, let’s get these things back to her in the lab.
Objective ID
1,771,429,603
Phase
dialogue_start
Character
Mariner
Dialogue
We haven’t moved! And the noise is getting louder.
Objective ID
1,771,429,603
Phase
dialogue_start
Character
Boimler
Dialogue
It’s horrible! Look, it’s Rutherford. He looks like he’s in a hurry. Hey, Sam, what’s going on?
Objective ID
1,771,429,603
Phase
dialogue_start
Character
Rutherford
Dialogue
Can’t stop! I have to go help launch a probe into the nebula to ascertain its nature! Bye!
Objective ID
1,771,429,603
Phase
dialogue_start
Character
Boimler
Dialogue
No fair! I can help launch probes.
Objective ID
1,771,429,603
Phase
dialogue_start
Character
Mariner
Dialogue
Oh no, the noise has made it inside! Oh, my mistake, that was just you.
Objective ID
1,771,429,603
Phase
dialogue_start
Character
Boimler
Dialogue
Very funny. Come on, Mariner. Let’s go find a spot to watch the probe.
Objective ID
308,629,899
Phase
dialogue_start
Character
Boimler
Dialogue
The data collected by the probe has been analyzed. Turns out we’re not trapped in a nebula. We’re inside a swarm. A swarm of space mosquitos!
Objective ID
308,629,899
Phase
dialogue_start
Character
Mariner
Dialogue
What the heck’s a space mosquito?
Objective ID
308,629,899
Phase
dialogue_start
Character
Boimler
Dialogue
It’s a mosquito. In space. Hey, look, there’s a ship out there. It’s Romulan.
Objective ID
308,629,899
Phase
dialogue_start
Character
Romulan
Dialogue
Lower your shields and prepare to be boarded!
Objective ID
308,629,899
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Romulan vessel, there is no need for conflict. Clearly we are both trapped here. We should pool our resources and try to escape together instead of fighting.
Objective ID
308,629,899
Phase
dialogue_start
Character
Romulan
Dialogue
Romulans require no assistance from Federation fools. However, your ship has resources that we can use. You can surrender them to us, or we can take them by force.
Objective ID
308,629,899
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Have it your way, Romulan. Crew! Battle stations!
Objective ID
727,260,442
Phase
dialogue_start
Character
Tendi
Dialogue
Captain Freeman’s plans to shake off the space mosquitos didn’t work, so she asked me to look into it and see if I can find a way to get rid of them.
Objective ID
727,260,442
Phase
dialogue_start
Character
Rutherford
Dialogue
And I’m here to help!
Objective ID
727,260,442
Phase
dialogue_start
Character
Tendi
Dialogue
We beamed some over to the lab, see? In this containment field.
Objective ID
727,260,442
Phase
dialogue_start
Character
Boimler
Dialogue
So, what have you found out about them so far?
Objective ID
727,260,442
Phase
dialogue_start
Character
Tendi
Dialogue
Well, we do have some datafiles on them. Not many though. Just a few recordings. From the scraps of vessels they left behind.
Objective ID
727,260,442
Phase
dialogue_start
Character
Mariner
Dialogue
Scraps?
Objective ID
727,260,442
Phase
dialogue_start
Character
Tendi
Dialogue
Yeah! They take their time but they eventually make their way in, sucking through all vital systems, before moving on to the crew. The ones that haven’t been driven mad by their constant hum that is.
Objective ID
727,260,442
Phase
dialogue_start
Character
Mariner
Dialogue
Being on a space bug’s menu did not form any part of my R&R plans. So how come we can’t move or shake them off? Any of the recordings say anything about that?
Objective ID
727,260,442
Phase
dialogue_start
Character
Tendi
Dialogue
Unfortunately, no. But hey, that’s great for us!
Objective ID
727,260,442
Phase
dialogue_start
Character
Boimler
Dialogue
Great? Great? How is that great??
Objective ID
727,260,442
Phase
dialogue_start
Character
Tendi
Dialogue
Because we get to open one up and look inside and be the first to find out!
Objective ID
727,260,442
Phase
dialogue_start
Character
Boimler
Dialogue
Lucky us.