Missions
Time Flies… And Space Mosquitos! Part 1
Join the crew of the Cerritos as they experience a swarm welcome.
Overview
Warp required1
Operations level26
Warp for completion22
Warp via superhighway1
Completion via superhighway22
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,719,496,433
Amount500
Objective ID1,719,496,433
Amount500
Objective ID1,719,496,433
Amount500
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveTravel to the fun planet Kookiidoo.
DestinationAlhazar
Objective 2
No captured values for this selection.
ObjectiveAttempt to escape the weird nebula.
DestinationAlhazar
Objective 3
No captured values for this selection.
ObjectiveLaunch a probe into the nebula.
DestinationAlhazar
Objective 4
No captured values for this selection.
ObjectiveDefeat another trapped vessel.
EncounterRomulan Legionary
Opponent strength73,260
DestinationAlhazar
Objective 5
No captured values for this selection.
ObjectiveTry to dislodge the space mosquitos.
DestinationAlhazar
Objective 6
No captured values for this selection.
ObjectiveStudy the space mosquitos in the lab.
DestinationAlhazar
Objective 7
No captured values for this selection.
ObjectiveGo to Rutherford’s bunk.
DestinationAlhazar
Objective 8
No captured values for this selection.
ObjectiveTake the tsempoptera to Tendi.
DestinationAlhazar
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 102,449,410
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- What a dumb waste. Alright, we’ve still got a big problem. Those strange mosquitos are gnawing away at the hull. I don’t want to think about what’s going to happen if they get in.
- Objective ID
- 102,449,410
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- We need to try and dislodge them somehow. Okay, since these damn bugs like noise so much, let’s see how much they enjoy a bit of old fashioned shake, rattle and roll.
- Objective ID
- 102,449,410
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Ensign! Set the shields to rapid fluctuation and roll the ship.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh man, I can’t wait to get my butt down to Kookiidoo! The VashVentures PADDcast calls it the funnest planet to grace a galaxy since Risa was enveloped in that love-spore cloud.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- My Mom was there when all that happened! It was about nine months before I was born, she says.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Uh-huh. Well, I’m going to replicate myself a massive pile of whatever passes for currency on Kookiidoo. I plan to blow it all in the first two days. Then replicate some more.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Should you be doing that? I can’t help feeling there should be some other kind of directive, you know, for not flooding alien economies with our fake money.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Don’t ruin it before we even arrive, Boimler. I can’t remember the last time we had some decent shore leave.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Didn’t you grab some time on the beach planet Coastaris just last week?
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I meant official shore leave. You can’t really relax when there’s the possibility hanging over your head of a security team beaming down to drag you back to the ship and throw you into the brig.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Isn’t that what happened?
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Shut up.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- This is Captain Freeman. We will shortly set a course for Kookiidoo. I know you’re all excited, but remember, you’re all Starfleet, so be on your best behavior at all times.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Other than that, have fun.
- Objective ID
- 1,438,711,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Woo-hoo! Here we go!
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What’s happening? Why have we stopped? Is it something to do with that incessant horrible high-pitched whiny noise?
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I think so. The ship is caught in some sort of weird nebula.
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What? Did it just appear out of nowhere? I thought these things were charted in this part of the galaxy.
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Would it make you feel better if I called it a spatial anomaly?
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh man! I booked a session of underwater dabo. I… Gods, that noise! It’s driving me crazy. It’s like somebody weaponized every school choir in existence.
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- It sounds like you when I suggest something fun instead of completing an audit of the hangar bays.
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Nice. I wouldn't worry about it too much longer. The Captain’s about to warp us out of here.
- Objective ID
- 1,678,599,644
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- There, I can feel the engines engaging now. You’ll be drowning in debt before you know it!
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Oh dear! These mosquitos each produce a small magnetic field and their wings are powered by a tiny electromagnetic pulse!
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I can tell from your tone that this is not good.
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- No, it’s very bad! Individually it wouldn’t matter, but in a massive swarm like the one surrounding the ship, the cumulative effect of all those magnetic fields functions like an omnidirectional tractor beam!
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- That already makes it impossible to pull away under impulse, but add in all those tiny EMPs playing havoc with the ship systems and we’re essentially paralyzed.
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Paralyzed? Paralyzed isn’t good! I don’t want to be paralyzed! How do we escape?
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- We can’t. The only way you can survive a space mosquito swarm is never to have flown into it in the first place!
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Great. I don’t suppose anyone has any ancient time amulets hidden away?
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Actually, I might have something that could help. In my bunk. But you can’t tell anybody I had them!
- Objective ID
- 1,706,669,618
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- If we don’t hurry up, there will be no one left to tell. Come on, let’s haul ass to Rutherford’s bunk!
- Objective ID
- 1,719,496,433
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- Eww, gross! I love them! I’m going to start running tests on these little guys right away!
- Objective ID
- 1,719,496,433
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I’ve never been that enthusiastic to touch a bug.
- Objective ID
- 1,719,496,433
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Me neither, buddy. Still, let’s hope she can find a way out of this. I don’t wanna end up as a space mosquito’s plasma-shake.
- Objective ID
- 1,719,496,433
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Here they are.
- Objective ID
- 1,719,496,433
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Those look like more bugs. Different bugs. But more bugs.
- Objective ID
- 1,719,496,433
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- They are. But these are very special. They’re called tsempoptera. Otherwise known as… Time Flies!
- Objective ID
- 1,719,496,433
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Comedic biologists are the worst. Alright, so what do they do? And why aren’t you supposed to have any?
- Objective ID
- 1,719,496,433
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Well, I don’t know exactly how they work, but apparently they manipulate time somehow. So, you know, if the Department of Temporal Investigations knew I had them…
- Objective ID
- 1,719,496,433
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- They’d lock you up inside the Big Bang. Yeah, those guys are weird. Okay, so if you don’t know how to use them, maybe Tendi can find out. C’mon, let’s get these things back to her in the lab.
- Objective ID
- 1,771,429,603
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We haven’t moved! And the noise is getting louder.
- Objective ID
- 1,771,429,603
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- It’s horrible! Look, it’s Rutherford. He looks like he’s in a hurry. Hey, Sam, what’s going on?
- Objective ID
- 1,771,429,603
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Can’t stop! I have to go help launch a probe into the nebula to ascertain its nature! Bye!
- Objective ID
- 1,771,429,603
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- No fair! I can help launch probes.
- Objective ID
- 1,771,429,603
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh no, the noise has made it inside! Oh, my mistake, that was just you.
- Objective ID
- 1,771,429,603
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Very funny. Come on, Mariner. Let’s go find a spot to watch the probe.
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The data collected by the probe has been analyzed. Turns out we’re not trapped in a nebula. We’re inside a swarm. A swarm of space mosquitos!
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What the heck’s a space mosquito?
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- It’s a mosquito. In space. Hey, look, there’s a ship out there. It’s Romulan.
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Romulan
- Dialogue
- Lower your shields and prepare to be boarded!
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Romulan vessel, there is no need for conflict. Clearly we are both trapped here. We should pool our resources and try to escape together instead of fighting.
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Romulan
- Dialogue
- Romulans require no assistance from Federation fools. However, your ship has resources that we can use. You can surrender them to us, or we can take them by force.
- Objective ID
- 308,629,899
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Have it your way, Romulan. Crew! Battle stations!
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Captain Freeman’s plans to shake off the space mosquitos didn’t work, so she asked me to look into it and see if I can find a way to get rid of them.
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- And I’m here to help!
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- We beamed some over to the lab, see? In this containment field.
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- So, what have you found out about them so far?
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Well, we do have some datafiles on them. Not many though. Just a few recordings. From the scraps of vessels they left behind.
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Scraps?
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Yeah! They take their time but they eventually make their way in, sucking through all vital systems, before moving on to the crew. The ones that haven’t been driven mad by their constant hum that is.
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Being on a space bug’s menu did not form any part of my R&R plans. So how come we can’t move or shake them off? Any of the recordings say anything about that?
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Unfortunately, no. But hey, that’s great for us!
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Great? Great? How is that great??
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Because we get to open one up and look inside and be the first to find out!
- Objective ID
- 727,260,442
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Lucky us.