Missions
Rebel Sentiment
Help House Sov deal with a rebellion.
Overview
Warp required3,500
Operations level75
Warp for completion3,500
Warp via superhighway3,500
Completion via superhighway3,500
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,253,561,628
Amount152,000
Objective ID1,253,561,628
Amount349,000
Objective ID1,253,561,628
Amount2,800
Objective ID1,253,561,628
Amount21,500,000,000
Objective ID1,253,561,628
Amount-25,200,000,000
Objective ID1,253,561,628
Amount-11,800,000,000
Objective ID1,253,561,628
Amount1
Objective ID1,642,386,305
Amount152,000
Objective ID1,642,386,305
Amount349,000
Objective ID1,642,386,305
Amount2,800
Objective ID1,642,386,305
Amount21,500,000,000
Objective ID1,642,386,305
Amount-25,200,000,000
Objective ID1,642,386,305
Amount-11,800,000,000
Objective ID1,642,386,305
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveProceed to the colony.
DestinationNavanther
Objective 2
No captured values for this selection.
ObjectiveAttend the demonstration.
DestinationNavanther
Objective 3
No captured values for this selection.
ObjectiveReturn to the House Sov outpost.
DestinationMaphomia
Objective 4
No captured values for this selection.
ObjectiveHow should we deal with the rebellion?
Objective 5
No captured values for this selection.
ObjectiveProceed to Navanther.
DestinationNavanther
Objective 6
No captured values for this selection.
ObjectiveProceed to Navanther.
DestinationNavanther
Objective 7
No captured values for this selection.
ObjectiveDefeat the colony vessel.
EncounterColonist
Opponent strength32,608,387,595,525
DestinationNavanther
Objective 8
No captured values for this selection.
ObjectiveDonate 100K Σ-Tritanium.
Resource
Σ-Tritanium
Amount100,000
Objective 9
No captured values for this selection.
ObjectiveReturn to the outpost.
DestinationMaphomia
Objective 10
No captured values for this selection.
ObjectiveReturn to the outpost.
DestinationMaphomia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_end
- Character
- Elder Girsch
- Dialogue
- We chose poorly, Captain. News of the scuffle in Navanther has spread. We have received multiple complaints from other colonies threatening to disavow us.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- Let them. None of them are strong enough to face us in battle.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_end
- Character
- Elder Girsch
- Dialogue
- Not alone. But together? There are more of them than there are of us.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_end
- Character
- Elder Drubh
- Dialogue
- But all is not lost. Many see the value in our connection, they simply wish to renegotiate their terms.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_end
- Character
- Elder Drubh
- Dialogue
- If we can forge mutually beneficial alliances with these colonies, our territory will be stronger than if it is held together with threats and fear. Yes, Captain, I know it is not the Klingon way.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_end
- Character
- Elder Drubh
- Dialogue
- Perhaps it is time to leave the Klingon way behind.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- The colony ships are no match for our fleet. The battle is ours, Captain.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Incoming hail.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- I wondered when it would come to this. Since the day that you turned up with a fleet not unlike this one, and strongarmed us into allying ourselves with you.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Do not pretend that your interests in your non-Klingon colonies are anything other than self-serving. You act as though we have betrayed you, when you have forced us into a corner.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Trapped animals are dangerous, you know. Remember that.
- Objective ID
- 1,253,561,628
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- …We are done here.
- Objective ID
- 1,490,231,390
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- It goes against my better instinct, but very well. We will try a diplomatic approach.
- Objective ID
- 1,609,458,307
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Commander, I have been tasked with investigating one of our colonies and would like your help. There have been rumors of rebel sentiment there.
- Objective ID
- 1,609,458,307
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Some colonists seem to think that as we are no longer growing our territories that we have become weak. In fact, the opposite is true.
- Objective ID
- 1,609,458,307
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And if we substantiate the rumors?
- Objective ID
- 1,609,458,307
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- We will cross that bridge if and when we come to it. Set a course for Navanther, Commander.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_end
- Character
- Elder Girsch
- Dialogue
- It appears your work in Navanther has set off a chain reaction, Captain. Other colonies have reached out to express their willingness to remain allied to us, and their need to redefine what that looks like.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- See? We should have quelled this rebellion the old fashioned way.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_end
- Character
- Elder Drubh
- Dialogue
- Actually, I believe this went as well as it could have. If we can forge mutually beneficial alliances with these colonies, our territory will be stronger than if it is held together with threats and fear.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- Indeed. Captain Gorthak proved himself quite the diplomat today.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_end
- Character
- Elder Drubh
- Dialogue
- Then who better to take charge of our new diplomatic project?
- Objective ID
- 1,642,386,305
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- …Kesh!
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- This is… Unexpected. I thought it would come down to battle, to bloodshed.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- It very nearly did. You have the sage counsel of this Independent to thank for that.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Well… Thank you. This does not fix things, you understand. But perhaps there is a middle ground to be reached here.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- Perhaps there is. After all, you were happy to trade with us, beg for our protection from Surgewalkers, accept our aid when the virus was rampant here.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- There are benefits to an alliance with House Sov.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- That I will not argue. But we need to renegotiate the terms.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- Very well. Draft a proposal and we can open discussions. No more incendiary demonstrations in the meantime.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Agreed.
- Objective ID
- 1,642,386,305
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- Good. Then we are done here, Commander.
- Objective ID
- 1,764,217,919
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- The time for diplomacy is over. We must act now, and we must send a message which will be heard. Ready the fleet. Let us see how prepared this colony really is.
- Objective ID
- 194,414,002
- Phase
- dialogue_dilemma
- Character
- Elder Girsch
- Dialogue
- How should we deal with the rebellion?
- Objective ID
- 374,122,888
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Our intel was good, then. One of the colonists who remains loyal to House Sov warned us that a demonstration was taking place today. Look at the colony square… Quite the turnout.
- Objective ID
- 374,122,888
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- I want you to attend the demonstration, Commander. I am too conspicuous, but you will go unnoticed. Keep your channel open. I want to hear everything.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Elder Girsch
- Dialogue
- Yalika has confirmed what we feared. Now we must consider our response. Is it worth fighting to keep this colony, Captain?
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- Absolutely. For the resources alone. The colony has access to rich Crystal deposits nearby.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- Could we take control of the deposits?
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- Who would mine them? The colonists have an entire economy revolving around mining and refining resources.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- Taking control of the deposits means nothing if we do not have the proper infrastructure in place. But let us put the resources aside for a moment.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- This colony was one of our first. A successful rebellion would surely have implications in the rest of our territory. Other colonies will learn that they, too, may disavow us as they please.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- Before you know it, our territory in the Margins will be nothing at all. And yes, our mission is halted. But that does not mean we should be conceding ground.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Elder Girsch
- Dialogue
- You have made your case, Captain. But you have failed to mention a solution to our problem. How do you propose we address this?
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Captain Gorthak
- Dialogue
- A show of force. Let this and any other colony with aspirations know the consequences of turning their backs on us.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Elder Drubh
- Dialogue
- That solves our problem temporarily, but it will only serve to exacerbate it in the long term. If we are to make the Margins our home, then we should treat it as such. I suggest a diplomatic approach.
- Objective ID
- 407,986,374
- Phase
- dialogue_end
- Character
- Elder Girsch
- Dialogue
- Both viable options with their own pros and cons… What do you think, Commander?
- Objective ID
- 407,986,374
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- We need to use this opportunity. Strike while the iron is hot. House Sov is on the backfoot now. They have a sprawling territory that needs their attention.
- Objective ID
- 407,986,374
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- They’re not going to go all out to keep one little colony. Anyway, they’re all empty threats. When have they ever actually shown their teeth?
- Objective ID
- 407,986,374
- Phase
- dialogue_start
- Character
- Crowd
- Dialogue
- What about Yuiiw? They laid waste to that colony.
- Objective ID
- 407,986,374
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Yes, well, Yuiiw wasn’t prepared. We will be. Comrades, we are not Klingon. We never wanted to live under House Sov’s banner. We must reclaim our colony for ourselves!
- Objective ID
- 407,986,374
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- I have heard enough. Return to the ship, Commander. It is time the Elders knew about this.
- Objective ID
- 78,459,203
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- Transmit on all frequencies, Commander… You know why we are here. You thought we would not care about one single colony. You were wrong.
- Objective ID
- 78,459,203
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Incoming, Captain! Multiple ships are departing the colony on an intercept course.
- Objective ID
- 78,459,203
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- We could do battle here today. We both know who would win. Or… We could talk this through. Find a solution that is beneficial to both parties.
- Objective ID
- 78,459,203
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- You have been heard. We are listening. And as a show of goodwill, a donation for your colony. One of the few resources you do not have easy access to. Commander? Beam down 100K Σ-Tritanium.
- Objective ID
- 851,675,946
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- Transmit on all frequencies, Commander… You know why we are here. You thought we would not care about one single colony. You were wrong. We care deeply when a colony becomes a threat.
- Objective ID
- 851,675,946
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- You were happy to trade with us, beg for our protection from Surgewalkers, accept our aid when the virus was rampant here. And now you wish to throw us aside? No.
- Objective ID
- 851,675,946
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Incoming, Captain! Multiple ships are departing the colony on an intercept course.
- Objective ID
- 851,675,946
- Phase
- dialogue_start
- Character
- Captain Gorthak
- Dialogue
- You are in want of a lesson, and I am happy to teach it. All ships, engage!