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Missions

Silent Night Part 2

Bring the refugee to safety.

Overview

Warp required1
Operations level72
Warp for completion1,600
Warp via superhighway1
Completion via superhighway1,600

Costs & rewards

Mission rewards

7★ Raw Ore
Objective ID1,472,672,372
Amount1,777,000
Σ-Tritanium
Objective ID1,472,672,372
Amount129,000
15 Minute Σ-Repair Speed Up
Objective ID1,472,672,372
Amount140
Gravimetric Data
Objective ID1,472,672,372
Amount1
7★ Raw Ore
Objective ID1,485,224,639
Amount1,777,000
Σ-Tritanium
Objective ID1,485,224,639
Amount129,000
15 Minute Σ-Repair Speed Up
Objective ID1,485,224,639
Amount140
Gravimetric Data
Objective ID1,485,224,639
Amount1

Locations

Objectives

Objective 1

ObjectiveDefeat the scavenger.
EncounterMercenary
Opponent strength18,655,441,716
DestinationSystem -1

Objective 2

ObjectiveWhere should we go?

Objective 3

ObjectiveGo to Section 31
DestinationSendisez

Objective 4

ObjectiveGo to the Halfway House.
DestinationKheania

Objective 5

ObjectiveReturn to Muirnia.
DestinationMuirnia

Objective 6

ObjectiveDonate 200k Σ-Parsteel.
ResourceΣ-Parsteel
Amount200,000

Objective 7

ObjectiveReturn to Muirnia.
DestinationMuirnia

Dialogue

Mission dialogue

Objective ID
102,416,934
Phase
dialogue_start
Character
Maia
Dialogue
Setting a course for the Halfway House.
Objective ID
102,416,934
Phase
dialogue_start
Character
Ven
Dialogue
Good. Thank you, Commander.
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Glynn
Dialogue
Hello, how can I help you today?
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Ven
Dialogue
Is Hilda here?
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Glynn
Dialogue
Not at the moment, she’s been terribly busy since Devon and Casey left. How can I help you?
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Ven
Dialogue
My name is Ven, this is Maia and the Commander.
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Glynn
Dialogue
Ah, yes! The famous dream team! What do you need?
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Ven
Dialogue
We found a refugee in an escape pod, floating around the Margins. She has clearly been traumatized by whatever she went through. We need you to help her.
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Glynn
Dialogue
Hm. I don’t know how much help we can give her medically. But we can certainly provide her with a bed and meals. And I’m sure Hilda knows a doctor or two.
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Ven
Dialogue
Amazing, thank you!
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Glynn
Dialogue
But we could use some help ourselves. If you have any Σ-Parsteel to spare, we would very much appreciate it!
Objective ID
1,046,509,126
Phase
dialogue_start
Character
Maia
Dialogue
That should not be a problem. We will give you 200k Σ-Parsteel.
Objective ID
1,472,672,372
Phase
dialogue_end
Character
Maia
Dialogue
Scans complete. Wherever our friend’s escape pod came from, it didn’t come from any of the ships here.
Objective ID
1,472,672,372
Phase
dialogue_end
Character
Ven
Dialogue
People don’t just fly around in an escape pod for no reason. It must have come from somewhere.
Objective ID
1,472,672,372
Phase
dialogue_end
Character
Ven
Dialogue
Let’s talk to the people of the Margins. If a refugee ship went down around here, we need to find out where.
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Luther Sloan
Dialogue
What is it, Independent? I’m already too busy today.
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Maia
Dialogue
We found a refugee in an escape pod, floating around the Margins. She has clearly been traumatized by whatever she went through. We need you to help her.
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Ven
Dialogue
Help her. Not study or experiment on her, understood?
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Luther Sloan
Dialogue
And what will we get in return?
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Ven
Dialogue
Are you serious? That’s all you care about?
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Maia
Dialogue
We can provide you a list of all the Section 31 operations we’ve assisted on in the past, with an unmatched record of success. And, assuming you will ask us for assistance in the future…
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Luther Sloan
Dialogue
Fine, fine. I don’t have time to argue. We’ll take the refugee and see what we can do for her.
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Maia
Dialogue
Thank you, Sloan.
Objective ID
1,472,672,372
Phase
dialogue_start
Character
Ven
Dialogue
Let’s get back out there. We need to figure out what happened to her. There might be others out there who were on her ship.
Objective ID
1,485,224,639
Phase
dialogue_end
Character
Maia
Dialogue
Scans complete. Wherever our friend’s escape pod came from, it didn’t come from any of the ships here.
Objective ID
1,485,224,639
Phase
dialogue_end
Character
Ven
Dialogue
People don’t just fly around in an escape pod for no reason. It must have come from somewhere.
Objective ID
1,485,224,639
Phase
dialogue_end
Character
Ven
Dialogue
Let’s talk to the people of the Margins. If a refugee ship went down around here, we need to find out where.
Objective ID
1,485,224,639
Phase
dialogue_start
Character
Glynn
Dialogue
Excellent, thank you! We’ll take good care of your friend for you.
Objective ID
1,485,224,639
Phase
dialogue_start
Character
Ven
Dialogue
We really appreciate it! And say hi to Hilda for us.
Objective ID
1,485,224,639
Phase
dialogue_start
Character
Ven
Dialogue
Let’s get back out there, Commander. We need to figure out what happened to her. There might be others out there who were on her ship.
Objective ID
1,540,047,550
Phase
dialogue_dilemma
Character
Maia
Dialogue
Bring the woman to Section 31 or the Halfway House?
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Ven
Dialogue
That’s one problem dealt with. Now, what do we do about her? She needs help.
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Maia
Dialogue
Section 31 has the best medical technology available. If anyone can rehabilitate her, it is them.
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Ven
Dialogue
Nope, no way. We can’t hand her over to those lunatics, who knows what they’d do to her.
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Maia
Dialogue
Then what do you suggest, Ven?
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Ven
Dialogue
The Halfway House. They know how to look after refugees, help them out.
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Ven
Dialogue
If we bring her to any other refugee communities, she’ll just be thrown into a waiting area for days, because they’re so overcapacity as it is.
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Maia
Dialogue
The Halfway House can provide food and shelter, but they are not a hospital. This case is beyond their capabilities.
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Ven
Dialogue
We know they’ll treat her humanely, that’s what’s important!
Objective ID
1,560,449,978
Phase
dialogue_end
Character
Maia
Dialogue
Commander, what do you think?
Objective ID
1,560,449,978
Phase
dialogue_start
Character
Maia
Dialogue
Can you hear us? Can you speak?
Objective ID
1,560,449,978
Phase
dialogue_start
Character
Refugee
Dialogue
Three more!
Objective ID
1,560,449,978
Phase
dialogue_start
Character
Ven
Dialogue
Okay, so she can say that… And only that.
Objective ID
1,560,449,978
Phase
dialogue_start
Character
Maia
Dialogue
It must be trauma from whatever happened previously. But we must put that aside for now; it appears that one of the scavenger ships followed us here.
Objective ID
1,560,449,978
Phase
dialogue_start
Character
Maia
Dialogue
They are preparing to attack. Raising shields!
Objective ID
304,066,812
Phase
dialogue_start
Character
Maia
Dialogue
Setting course for Section 31.
Objective ID
304,066,812
Phase
dialogue_start
Character
Ven
Dialogue
This is a bad idea, Commander…