Missions
Silent Night Part 2
Bring the refugee to safety.
Overview
Warp required1
Operations level72
Warp for completion1,600
Warp via superhighway1
Completion via superhighway1,600
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,472,672,372
Amount1,777,000
Objective ID1,472,672,372
Amount129,000
Objective ID1,472,672,372
Amount140
Objective ID1,472,672,372
Amount1
Objective ID1,485,224,639
Amount1,777,000
Objective ID1,485,224,639
Amount129,000
Objective ID1,485,224,639
Amount140
Objective ID1,485,224,639
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveDefeat the scavenger.
EncounterMercenary
Opponent strength18,655,441,716
DestinationSystem -1
Objective 2
No captured values for this selection.
ObjectiveWhere should we go?
Objective 3
No captured values for this selection.
ObjectiveGo to Section 31
DestinationSendisez
Objective 4
No captured values for this selection.
ObjectiveGo to the Halfway House.
DestinationKheania
Objective 5
No captured values for this selection.
ObjectiveReturn to Muirnia.
DestinationMuirnia
Objective 6
No captured values for this selection.
ObjectiveDonate 200k Σ-Parsteel.
Resource
Σ-Parsteel
Amount200,000
Objective 7
No captured values for this selection.
ObjectiveReturn to Muirnia.
DestinationMuirnia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 102,416,934
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course for the Halfway House.
- Objective ID
- 102,416,934
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Good. Thank you, Commander.
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Glynn
- Dialogue
- Hello, how can I help you today?
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Is Hilda here?
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Glynn
- Dialogue
- Not at the moment, she’s been terribly busy since Devon and Casey left. How can I help you?
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- My name is Ven, this is Maia and the Commander.
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Glynn
- Dialogue
- Ah, yes! The famous dream team! What do you need?
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- We found a refugee in an escape pod, floating around the Margins. She has clearly been traumatized by whatever she went through. We need you to help her.
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Glynn
- Dialogue
- Hm. I don’t know how much help we can give her medically. But we can certainly provide her with a bed and meals. And I’m sure Hilda knows a doctor or two.
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Amazing, thank you!
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Glynn
- Dialogue
- But we could use some help ourselves. If you have any Σ-Parsteel to spare, we would very much appreciate it!
- Objective ID
- 1,046,509,126
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That should not be a problem. We will give you 200k Σ-Parsteel.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Scans complete. Wherever our friend’s escape pod came from, it didn’t come from any of the ships here.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- People don’t just fly around in an escape pod for no reason. It must have come from somewhere.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Let’s talk to the people of the Margins. If a refugee ship went down around here, we need to find out where.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- What is it, Independent? I’m already too busy today.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We found a refugee in an escape pod, floating around the Margins. She has clearly been traumatized by whatever she went through. We need you to help her.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Help her. Not study or experiment on her, understood?
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- And what will we get in return?
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Are you serious? That’s all you care about?
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We can provide you a list of all the Section 31 operations we’ve assisted on in the past, with an unmatched record of success. And, assuming you will ask us for assistance in the future…
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Luther Sloan
- Dialogue
- Fine, fine. I don’t have time to argue. We’ll take the refugee and see what we can do for her.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Thank you, Sloan.
- Objective ID
- 1,472,672,372
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Let’s get back out there. We need to figure out what happened to her. There might be others out there who were on her ship.
- Objective ID
- 1,485,224,639
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Scans complete. Wherever our friend’s escape pod came from, it didn’t come from any of the ships here.
- Objective ID
- 1,485,224,639
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- People don’t just fly around in an escape pod for no reason. It must have come from somewhere.
- Objective ID
- 1,485,224,639
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Let’s talk to the people of the Margins. If a refugee ship went down around here, we need to find out where.
- Objective ID
- 1,485,224,639
- Phase
- dialogue_start
- Character
- Glynn
- Dialogue
- Excellent, thank you! We’ll take good care of your friend for you.
- Objective ID
- 1,485,224,639
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- We really appreciate it! And say hi to Hilda for us.
- Objective ID
- 1,485,224,639
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Let’s get back out there, Commander. We need to figure out what happened to her. There might be others out there who were on her ship.
- Objective ID
- 1,540,047,550
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Bring the woman to Section 31 or the Halfway House?
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- That’s one problem dealt with. Now, what do we do about her? She needs help.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Section 31 has the best medical technology available. If anyone can rehabilitate her, it is them.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Nope, no way. We can’t hand her over to those lunatics, who knows what they’d do to her.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Then what do you suggest, Ven?
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- The Halfway House. They know how to look after refugees, help them out.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- If we bring her to any other refugee communities, she’ll just be thrown into a waiting area for days, because they’re so overcapacity as it is.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The Halfway House can provide food and shelter, but they are not a hospital. This case is beyond their capabilities.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- We know they’ll treat her humanely, that’s what’s important!
- Objective ID
- 1,560,449,978
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, what do you think?
- Objective ID
- 1,560,449,978
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Can you hear us? Can you speak?
- Objective ID
- 1,560,449,978
- Phase
- dialogue_start
- Character
- Refugee
- Dialogue
- Three more!
- Objective ID
- 1,560,449,978
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Okay, so she can say that… And only that.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It must be trauma from whatever happened previously. But we must put that aside for now; it appears that one of the scavenger ships followed us here.
- Objective ID
- 1,560,449,978
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are preparing to attack. Raising shields!
- Objective ID
- 304,066,812
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting course for Section 31.
- Objective ID
- 304,066,812
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- This is a bad idea, Commander…