Missions
Divide and Conquer Part 1
Scour through the shipping orders to find new leads.
Overview
Warp required1
Operations level40
Warp for completion24
Warp via superhighway1
Completion via superhighway24
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,510,271,023
Amount110,000,000
Objective ID1,510,271,023
Amount59,000
Objective ID1,510,271,023
Amount220,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInspect the Baraam's shipping lists.
DestinationVoluptas
Objective 2
No captured values for this selection.
ObjectiveFind the dockmaster.
DestinationVoluptas
Objective 3
No captured values for this selection.
ObjectiveStop the fleeing vessel.
DestinationVoluptas
Objective 4
No captured values for this selection.
ObjectiveDestroy the vessel's nacelles.
EncounterDockmaster's Cargo Shuttle
Opponent strength1,075,836
DestinationVoluptas
Objective 5
No captured values for this selection.
ObjectiveDecode the computer with 5.000 3* Raw Crystal.
Resource
3★ Raw Crystal
Amount5,000
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,142,353,278
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have accessed the shipping orders for the Baraam. Attempting to cross-reference present cargo with the isolynium case… There are thirty-seven cases of vessels departing the docks without arriving first.
- Objective ID
- 1,142,353,278
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The arrival orders are heavily edited to hide the interference, and the changes originate from the dockmaster's computer. Under less scrutiny, they would generally pass as missed entries.
- Objective ID
- 1,142,353,278
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- They did. The dockmaster whined about the system not saving his changes, but he was smart enough not to make a big fuss or attract too much attention. I don’t like him being that smart.
- Objective ID
- 1,142,353,278
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- He might have been consulted. I wouldn’t expect a workman to be the only one involved in this operation.
- Objective ID
- 1,142,353,278
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Then, let’s pry the other names out of his mouth. The dockmaster’s quarters are on the other side of the Baraam, Commander – set your course there.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, I have full access to the dockmaster’s computer systems, but they are empty.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_end
- Character
- Georgiou
- Dialogue
- What does that mean?
- Objective ID
- 1,510,271,023
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- There is nothing at all. That self-destruction program razed every bit of information, even essential navigational systems. No metadata, no interference leads, nothing. We have hit a dead end.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The dockmaster’s nacelles have been disabled. Attempting to hail.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Dockmaster
- Dialogue
- That’s too far! I can’t do this! Georgiou, ma’am, I promise, I didn’t mean to act against-
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The dockmaster’s communications have been cut off.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Commander, you damaged his hull!
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Impossible. Our weapon systems are precise. But you are correct – the hull is damaged. Defense systems are going offline, followed by life support systems. The ship is executing a self-destruction program.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Can’t we beam him up?
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It’s too late. The bridge has lost access to oxygen; scanners show no active bio-signs.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- And all that was caused by some minor damage? Looks like a classic “leave no witnesses” program to me. Commander, take a look at that vessel’s computer. Maybe we can recover at least something useful.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It has an elaborate anti-tampering system installed. Do you know how to unblock it?
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- This one? It’s not mine. You’ll need to put those… hacking skills of yours to work.
- Objective ID
- 1,510,271,023
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We’ll need 5.000 3* Raw Crystal to access information on this computer.
- Objective ID
- 200,364,615
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Commander, I need you back in business right now. Travel back to Baraam and access my shipping orders. Look for suspicious signs —typos, discrepancies, deleted information, absolutely anything.
- Objective ID
- 200,364,615
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- The only solid proof of somebody else’s activity we have is that mysterious case of isolynium. It can’t be the only shipment that has come through the station’s docks.
- Objective ID
- 200,364,615
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Obviously. And since not a single person whom I pay out of my pocket informed me of anything sketchy, I bet they all are either working against me or just happen to be complete idiots.
- Objective ID
- 200,364,615
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- And if you’re not one of them, do hurry. Time is money, and I wouldn’t lose a second.
- Objective ID
- 608,699,092
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The quarters are empty, but there was a request sent for a vessel departure minutes ago. I suspect our access to the shipping orders could have triggered an alarm.
- Objective ID
- 608,699,092
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- That's a nice trick, but it doesn’t explain why you’re standing here, waiting for him to escape. Would you kindly get me that rat, or do you need a special invitation?
- Objective ID
- 608,699,092
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Planning an interception course… Done. The coordinates are on-screen. We must hurry, Commander.
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Attempting to hail the dockmaster’s vessel.
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Dockmaster
- Dialogue
- Okay, Georgiou, ma’am. You might have misunderstood the situation. It’s nothing serious, I promise.
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Is that so? Then why are you running?
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Dockmaster
- Dialogue
- I… I’m not running. It’s a work-related trip, that’s all.
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- We will pick you up. It’s no good for my dockmaster to travel in a service vessel when so many dangers are waiting around every corner.
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Dockmaster
- Dialogue
- I’d rather not, ma’am. This vessel is just fine. I’ll be leaving now, if you’ll excuse me.
- Objective ID
- 964,374,583
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- We’ll see about that. Commander, target the nacelles of that ship. Our very busy dockmaster will have to postpone his business plans.