Missions
Break A Leg Part 2
Rescue Alexander Dane.
Overview
Warp required1
Operations level60
Warp for completion600
Warp via superhighway1
Completion via superhighway600
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID270,134,972
Amount120,000
Objective ID270,134,972
Amount4,000
Objective ID270,134,972
Amount322,000
Objective ID270,134,972
Amount112,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Dane.
DestinationIntello
Objective 2
No captured values for this selection.
ObjectiveApproach the ship.
DestinationIntello
Objective 3
No captured values for this selection.
ObjectiveDefeat 14 hostiles of level 59 or higher.
Required count14
Required level59
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveFollow the ship.
DestinationXenris
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,922,970,117
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- You bet Alex on a game!?
- Objective ID
- 1,922,970,117
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- It was a sure thing, Gwen! If Kraglin hadn’t messed with the table, we would’ve been fine. God, the one thing I hate more than a cheater is one who’s better at it than me.
- Objective ID
- 1,922,970,117
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- You’ve really done it this time, Jason. We are getting Alex back!
- Objective ID
- 1,922,970,117
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Well, duh! I wasn’t just gonna leave him there! First, though, we gotta find him. Any ideas, Commander?
- Objective ID
- 1,922,970,117
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I took the liberty of tracking the Nausicaan vessel when it fled with Sir Dane. We should be able to follow them.
- Objective ID
- 1,922,970,117
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- At least someone around here is using their damn brain.
- Objective ID
- 270,134,972
- Phase
- dialogue_end
- Character
- Gwen DeMarco
- Dialogue
- They’re gone, there’s no sign of them! Damn it, we were so close…
- Objective ID
- 270,134,972
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Well, think of it this way, Gwen. Maybe we’ll get to see the end of that show…
- Objective ID
- 270,134,972
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Nesmith, you imbecile! Help me!
- Objective ID
- 270,134,972
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Awh crap, they’re taking off. Get after them, Commander!
- Objective ID
- 708,649,760
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Ooshok tomik!
- Objective ID
- 708,649,760
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Uh-oh.
- Objective ID
- 708,649,760
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason? What did he say!?
- Objective ID
- 708,649,760
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Well, uh, the dialect is a bit shaky, but I think he said something about our spines, his chair, and a carving knife. Not necessarily in that order.
- Objective ID
- 710,015,666
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have visual confirmation of Sir Alexander Dane. He appears to be… performing for the Nausicaans.
- Objective ID
- 710,015,666
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- What are we waiting for? We need to rescue him!
- Objective ID
- 710,015,666
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Hold on a sec, Gwen. Haven’t you always said you wished you could see Alex perform on stage? Get us a little closer, Commander. I want good seats.
- Objective ID
- 836,451,371
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Prithee, through thine eyes I sink deep into void, mine own heart do… avoid? Ugh, no, that doesn’t work…
- Objective ID
- 836,451,371
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Baka-sha! Komut limach!
- Objective ID
- 836,451,371
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- I’m a thespian not some twenty-two year old improv student, you philistine! Maybe if I had better material to work with– Nesmith!
- Objective ID
- 836,451,371
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Oota-Ka!
- Objective ID
- 836,451,371
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Way to give up the ghost, Alex. Alright, Commander, we’re made. Let’s get Sir Improv back!