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Hostiles

Deidamia’s Battleship

Description not available in this release.

Recorded variants · 27

These definitions share a name and retain their own details.

Level
70
Power
1,740,258,107,749
XP reward
51,800
Warp required
1,550
Warp via superhighway
900
Scout
0
Outpost
0
Rarity code
1
Ship type code
2
Class
Battleship

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 50% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
1311113,290,0811,132,900,815113,290,0814,437,050,4634,822,880,9380.11.5
2111113,290,0811,132,900,815113,290,0818,874,100,9279,645,761,8770.11.5
Rewards 1
ResourceMinimumMaximum
Pledge of the Venari1,8482,772
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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