Missions
A Way Out
Stop the prison break.
Overview
Warp required1
Operations level1
Warp for completion19
Warp via superhighway1
Completion via superhighway19
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,649,746,673
Amount22
Objective ID1,649,746,673
Amount250
Objective ID1,649,746,673
Amount402,000
Objective ID99,088,458
Amount74,000
Objective ID99,088,458
Amount502,000
Objective ID99,088,458
Amount27
Objectives
Objective 1
No captured values for this selection.
ObjectiveRespond to the red alert.
DestinationBazamex
Objective 2
No captured values for this selection.
ObjectiveDefeat 5 hostiles of Level 24 or higher.
Required count5
Required level24
Objective 3
No captured values for this selection.
ObjectiveFollow Tilly or help Kai.
Objective 4
No captured values for this selection.
ObjectiveTrack Tilly's movement.
DestinationGemet
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 7
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,150,302,094
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, the escaped prisoners seem to be following one specific ship… That must be Tilly!
- Objective ID
- 1,150,302,094
- Phase
- dialogue_end
- Character
- Kai Sinnis
- Dialogue
- Hey, I need some help over here! I’m getting overwhelmed!
- Objective ID
- 1,150,302,094
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You need to make a choice. We can help Kai, or pursue Tilly and… leave Kai to fend for himself.
- Objective ID
- 1,150,302,094
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It looks like there has been a prison break! Prisoners are flooding out of the building… It looks like they have taken the Starfleet guardships!
- Objective ID
- 1,150,302,094
- Phase
- dialogue_start
- Character
- Kai Sinnis
- Dialogue
- Commander! I got here as soon as I could. Do you think Tilly is behind this?
- Objective ID
- 1,150,302,094
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Possibly. In the meantime, we need to stop any escaped prisoners from leaving the system!
- Objective ID
- 1,649,746,673
- Phase
- dialogue_end
- Character
- Kai Sinnis
- Dialogue
- You finally got back. Without Tilly, by the looks of it.
- Objective ID
- 1,649,746,673
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Kai! You escaped the prisoners.
- Objective ID
- 1,649,746,673
- Phase
- dialogue_end
- Character
- Kai Sinnis
- Dialogue
- Right. Luckily for me, I had some help.
- Objective ID
- 1,649,746,673
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Hello, Commander. It seems we have much to discuss.
- Objective ID
- 1,649,746,673
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Several of the prisoners’ stolen ships are up ahead, but… there is no one inside. They must have had getaway ships waiting for them.
- Objective ID
- 1,649,746,673
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This was a coordinated escape. As if Tilly planned for her eventual capture…
- Objective ID
- 1,649,746,673
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is nothing more we can do for now. We should return to the station.
- Objective ID
- 2,007,996,813
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. Targeting the prisoner ships.
- Objective ID
- 269,978,060
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Follow Tilly or help Kai.
- Objective ID
- 557,413,013
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, Starfleet has sent out a red alert from their maximum security holding facility. I do not wish to jump to conclusions, but it could have something to do with Tilly.
- Objective ID
- 781,098,916
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. Tracking Tilly’s ship.
- Objective ID
- 99,088,458
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- A ship is waiting outside our Station, Commander.
- Objective ID
- 99,088,458
- Phase
- dialogue_end
- Character
- Kai Sinnis
- Dialogue
- Targeting. Just in case.
- Objective ID
- 99,088,458
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Hailing the ship now.
- Objective ID
- 99,088,458
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Hello, Commander. It seems we have much to discuss.
- Objective ID
- 99,088,458
- Phase
- dialogue_start
- Character
- Kai Sinnis
- Dialogue
- Thanks, Commander. I was in trouble there for a minute.
- Objective ID
- 99,088,458
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should go back to the station for repairs.