Missions
Never Surrender Part 2
Welcome the crew of the Protector.
Overview
Warp required1
Operations level40
Warp for completion54
Warp via superhighway1
Completion via superhighway56
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID722,679,219
Amount1
Objective ID722,679,219
Amount93,750,000
Objective ID722,679,219
Amount6,000
Objective ID722,679,219
Amount250
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveApproach the Protector.
DestinationLakeside
Objective 2
No captured values for this selection.
ObjectiveDonate 20M Tritanium to repair the Protector's engines.
Resource
Tritanium
Amount20,000,000
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveBring the Protector to a safe location.
DestinationSystem -1
Objective 5
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason…? Agh, my head…
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Gwen!? Well, maybe last night wasn’t so bad after all, huh?
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Nesmith! What on Earth did you do this time!?
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- I take that back. Look, Alex, we probably just had a bit of a wild night, alright? You know how Guy’s wrap parties get. We just need to retrace our steps and… Oh. Oh wow.
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- What “wow”, what could you possibly… Jason, is that space? Why are we looking at space, Jason!?
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Well, I’m hardly an expert, but it probably has something to do with the fact that we’re on the Protector.
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Oh, God. It’s happening again.
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Looks like we’ve got an audience, and just in time for Alex’s panic attack! Hello, there… space-person! We. Come. In. Peace!
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We can perfectly understand English. Who are you?
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- My name is Ja– Ah, that is to say my name is Commander Peter Quincy Taggart of the NSEA Protector!
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason, what are you–
- Objective ID
- 1,406,266,193
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- My, ah, crew and I are just off the back of trouncing some… Sushian slavers and could use a hand getting our bearings. Care to assist?
- Objective ID
- 1,643,134,806
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Listen to that baby purr! Come on, Lieutenant, doesn’t it feel good to be back out here, on the frontier?
- Objective ID
- 1,643,134,806
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- I’d rather find out just how we got here…
- Objective ID
- 1,643,134,806
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- One of life’s great mysteries! Now, where’s the good doctor? He should be just about coming out of his episode right about now…
- Objective ID
- 1,643,134,806
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason– I mean, Commander! The lights are flickering again, I’m seeing lots of those little red triangles all around us!
- Objective ID
- 1,643,134,806
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Oh man. Looks like we’re not alone, gang!
- Objective ID
- 1,643,134,806
- Phase
- dialogue_start
- Character
- Rough Rider
- Dialogue
- We’s got some fresh scrap for the heap, boyos. Bash ‘em right an’ proper!
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your vessel appears to have taken significant damage. How curious. Its design is unlike any we have ever encountered before.
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- The Protector sure is something else, isn’t she?
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What can you tell me about your vessel’s engines? I require a greater understanding of their inner workings in order to facilitate repair.
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Well, uh, of course, the Protector comes equipped with a state-of-the-art, uh… Quantum… flip drive–
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Don’t you mean flux drive, Commander?
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Yes! Absolutely. Of course, I knew that, but it’s always good to test the crew, eh? Gotta keep ‘em on their toes.
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- I could talk all day about the Protector’s engines, but I’d be depriving you of the chance to inspect her yourself. Go ahead, take a look under the hood.
- Objective ID
- 366,656,052
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I see. Commander, my engineering database should be sufficient for this task even with this added… complexity. I will require 20M Tritanium to repair the engines.
- Objective ID
- 722,679,219
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- I have had enough of this lunacy! This man has lied to you. We are not the crew of the NSEA Protector, we are actors… and, in his case, a habitual liar.
- Objective ID
- 722,679,219
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Oh, real classy, Sir Alexander. Look, what my crewmate meant to say was–
- Objective ID
- 722,679,219
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It is evident that you are not who you say you are, Commander Taggart. You obviously have had no idea what you have been doing since we met.
- Objective ID
- 722,679,219
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Everyone’s a critic. Alright, alright. I’ll give it to you straight…
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Wow! Classy digs.
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Commander, the computer is saying that there are enemies incoming!
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Again? More of those ruffians from before, eh? Don’t worry, we’ll hold ‘em off.
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Fatu-Krey
- Dialogue
- There it is, the Protector!
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Is that…?
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- It can’t be!
- Objective ID
- 722,679,219
- Phase
- dialogue_start
- Character
- Fatu-Krey
- Dialogue
- Sarris sends his regards, Commander Taggart!
- Objective ID
- 803,402,043
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Ha! No match for Commander Taggart and his stalwart crew. You know what I always say: never give up–
- Objective ID
- 803,402,043
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- If you utter that blasted line one more time, I will hurl myself out of the nearest airlock.
- Objective ID
- 803,402,043
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Nice of you to join us, Doctor Lazarus!
- Objective ID
- 803,402,043
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- What!? Oh, no. I am not playing this game with you again, Nesmith. I absolutely refuse to take part in–
- Objective ID
- 803,402,043
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- You’ll have to excuse our doctor, he took a bad hit to the head in our epic battle against the Baklavian Pirate Lords.
- Objective ID
- 803,402,043
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- You look like you know your way around these parts. I’d appreciate it if you could bring us somewhere safe so we can sort ourselves out.