Missions
Perfect Results Part 5
Reach Black Mountain and find your way back to the world of the living.
Overview
Warp required1
Operations level34
Warp for completion25
Warp via superhighway1
Completion via superhighway25
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,020,238,117
Amount160
Objective ID1,020,238,117
Amount1,500
Objectives
Objective 1
No captured values for this selection.
ObjectiveReach Black Mountain.
DestinationBlys
Objective 2
No captured values for this selection.
ObjectiveDefeat the Black Mountain guards.
EncounterBlack Mountain Guard
Opponent strength431,670
DestinationBlys
Objective 3
No captured values for this selection.
ObjectiveProtect Boimler from Klingon clowns.
EncounterBlack Mountain Guard
Opponent strength431,670
DestinationBlys
Objective 4
No captured values for this selection.
ObjectiveTalk to the Cosmic Koala.
DestinationBlys
Objective 5
No captured values for this selection.
ObjectiveGet rid of the evidence.
DestinationTau Ceti
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- Okay, I think we are clear. Now, let’s leave this warehouse like nothing happened.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Hey, maybe while we are here, we should get to that famous “exotic bar”? I heard they have some killer cocktails. Might even send us back to the Black Mountain.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Can it? I need it, NEED IT! Cosmic Koala hasn’t answered me! I MUST DIE TO BE REBORN.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Okay, Boimler absolutely needs a couple of tequila shots. So, guys, are you coming?
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Shaxs
- Dialogue
- I will never say no to a good drink!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Ransom
- Dialogue
- Yes, I need one, too – it’s not every day that you stare into the face of the Cosmic Koala. Captain?
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- I… I shouldn’t even be here, but since we all got into this embarrassing trip and possibly ruined our careers… Sure, why not.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Woo-hoo! I told you, you can be fun! Okay, everyone! Shots, shots, shots!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Cosmic Koala
- Dialogue
- Children of the Cosmos, you have defeated my guards and proved your will to live. For that, I shall return you to the world of the living and answer one of your questions…
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- See, I told you.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Actually, I have a question…
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- It always gets to be you! Maybe others have questions, but you never seem to care!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Because I’m a captain! And you, Beckett, could have been a captain if you had tried to pay attention to what I tell you. But no, you’re too stubborn to respect me and my experience!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Me? Oh really, I’m not the one keeping my daughter under a suffocating wing! You never trust me, and when you do, the next day you forget that it worked!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Ladies, let’s calm down, there’s no room for a quarrel…
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Shut up, Jack!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Shut up, Jack!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Okay, sorry, ma’ams…
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- How do I get a 100% result in the SAUSAGE test?
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, nobody wants to know… Wait, did you just ask a question?
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Cosmic Koala
- Dialogue
- Ensign, the SAUSAGE tests are made not to evaluate your worth but to make you a better version of yourself. However, if you wish to get 100%, then you should… – should… – should… – ERROR
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- SAUSAGE
- Dialogue
- SAUSAGE.exe has encountered a fatal – ERROR – ending the program – ejecting the pod contents.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- No, no, wait! NOOOOOOOOOOO!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh, so we weren’t dead? Cool!
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- I can’t believe it! That was all a part of a SAUSAGE test, and we’re still at Tau Ceti. Damn it, the holopods don’t look that good… We should get out of here, before anyone notices.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Let’s carefully place them in the corner so everyone would think they broke themselves and were discarded.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Good. As much as I’m ashamed to admit, I was kind of cheating. But it seems like SAUSAGE wouldn’t be a threat to our crew any time soon. Now, let’s get rid of the evidence.
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Should I get rid of the guard?
- Objective ID
- 1,020,238,117
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- No! No, the guard stays.
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Wait! I think I see them! The face of my father!
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- But you said the apparitions were faceless?
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Um… You’re right. What… what is this then?
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- What else could it be? What if someone doesn’t have a father? What do they see?
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Who do you think I am? A Black Mountain outpost researcher?
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I don’t know! You’re the only person I met who returned from the dead! Not that it’s not uncommon among Starfleet officers…
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- The apparitions are getting closer… Wait, what the hell is that?
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Black Mountain Guard
- Dialogue
- You will pay for the sins of your past and prove your worth to the Cosmic Koala! Fight, for that is your only way to see the light of the stars again! Hee-hee, boi-oi-oing!
- Objective ID
- 1,206,493,433
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh no.
- Objective ID
- 1,245,110,627
- Phase
- dialogue_start
- Character
- Black Mountain Guard
- Dialogue
- You have defeated us… For that… You may speak to the Cosmic Koala. Before I go… Pull my finger…
- Objective ID
- 1,245,110,627
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Ew! Nope, just get over with it already.
- Objective ID
- 1,245,110,627
- Phase
- dialogue_start
- Character
- Black Mountain Guard
- Dialogue
- Ow…
- Objective ID
- 1,245,110,627
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- Now we have to get to the Koala. The most enlightened creature, they hold the secrets of the universe – and our lives. We get to ask them one question. Just one. Approach respectfully.
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- …
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Anyone? Is anyone there?
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mom? Mom, is that you? Are you alright?
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Yes, I think…
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh no, oh no, oh no! What happened? Have we turned into sad voices floating as ghosts across the vast universe?
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- I doubt that. Seems like we’re still alive – despite everything.
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- I know where we are.
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Do you? Shaxs, tell us!
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- We’re dead.
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What?! Sorry, WHAT?!
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- I’ve been here before, right after our encounter with the Pakleds. It’s the Black Mountain – there, in the distance. That means that we can still return to the world of the living – but we need to fight!
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- We’ll face the three faceless apparitions of our fathers, beat them up and eat the heart of the remaining one, and then…
- Objective ID
- 1,301,319,712
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Tch! No spoilers!
- Objective ID
- 1,361,217,609
- Phase
- dialogue_start
- Character
- Shaxs
- Dialogue
- I’ve never felt more alive!
- Objective ID
- 1,361,217,609
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- If only I knew it was this fun, I would have been died years ago! Wait, what’s that high-pitched noise?
- Objective ID
- 1,361,217,609
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- I hear it too. Sounds like…
- Objective ID
- 1,361,217,609
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- ahhhHHHHAAAAAAAAAAAAAAHHHHH HELP MEEEEEEEEEE!
- Objective ID
- 1,361,217,609
- Phase
- dialogue_start
- Character
- Ransom
- Dialogue
- Yup, sounds just like Boimler.