Missions
At What Cost? Part 3
Will you help the deserters?
Overview
Warp required1
Operations level71
Warp for completion1,550
Warp via superhighway1
Completion via superhighway1,550
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,102,090,577
Amount187,000
Objective ID1,102,090,577
Amount5
Objective ID1,102,090,577
Amount3,200
Objective ID1,102,090,577
Amount14,600,000,000
Objective ID1,102,090,577
Amount-17,100,000,000
Objective ID1,102,090,577
Amount-8,000,000,000
Objective ID1,102,090,577
Amount1
Objective ID1,412,942,989
Amount187,000
Objective ID1,412,942,989
Amount5
Objective ID1,412,942,989
Amount3,200
Objective ID1,412,942,989
Amount14,600,000,000
Objective ID1,412,942,989
Amount-17,100,000,000
Objective ID1,412,942,989
Amount-8,000,000,000
Objective ID1,412,942,989
Amount1
Objective ID266,955,793
Amount187,000
Objective ID266,955,793
Amount5
Objective ID266,955,793
Amount3,200
Objective ID266,955,793
Amount14,600,000,000
Objective ID266,955,793
Amount-17,100,000,000
Objective ID266,955,793
Amount-8,000,000,000
Objective ID266,955,793
Amount1
Objectives
Objective 1
No captured values for this selection.
ObjectiveSpeak with Nemosa.
DestinationAlvolea
Objective 2
No captured values for this selection.
ObjectiveSpeak with the deserter.
DestinationAlmeophus
Objective 3
No captured values for this selection.
ObjectiveLet deserters go?
Objective 4
No captured values for this selection.
ObjectiveDefeat the guard ship.
EncounterGuardship
Opponent strength4,276,349,487,805
DestinationAlmeophus
Objective 5
No captured values for this selection.
ObjectiveBribe the guard.
Resource
Σ-Tritanium
Amount30,000
Objective 6
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 7
No captured values for this selection.
ObjectiveReturn the recruits to Forsaken space.
DestinationKheania
Objective 8
No captured values for this selection.
ObjectiveReturn the recruits to Forsaken space.
DestinationKheania
Objective 9
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 10
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,102,090,577
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- Ah, I thought I would find you here.
- Objective ID
- 1,102,090,577
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Do you need something?
- Objective ID
- 1,102,090,577
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- We uncovered a mole, feeding the recruits lies and working to help them escape from the Order.
- Objective ID
- 1,102,090,577
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Did you?
- Objective ID
- 1,102,090,577
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- Nemosa, that wretched traitor. Fortunately, she has been dealt with, which hopefully put a stop to all this deserting nonsense.
- Objective ID
- 1,102,090,577
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- And I will choose to assume you were unaware that was happening… Goodbye, Independent.
- Objective ID
- 1,102,090,577
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- Thank you, Independent. You have saved our lives.
- Objective ID
- 1,102,090,577
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we should return to our Station before we are seen here.
- Objective ID
- 1,162,520,078
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The guard ship has left the system. Targeting the wall in the holding facility to create an opening.
- Objective ID
- 1,162,520,078
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- What the…? Wait, I know you! You captured us when we were hiding out in Forsaken space!
- Objective ID
- 1,162,520,078
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We apologize. We understand now that you were only trying to survive. So we have come to rescue you.
- Objective ID
- 1,162,520,078
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- How can we trust you?
- Objective ID
- 1,162,520,078
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have met Laskal, and we spoke with Nemosa earlier. We know what they are trying to do.
- Objective ID
- 1,162,520,078
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- Fine. Then we should go quickly. Bring us back to the Forsaken, please.
- Objective ID
- 1,412,942,989
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- Ah, I thought I would find you here.
- Objective ID
- 1,412,942,989
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Do you need something?
- Objective ID
- 1,412,942,989
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- We uncovered a mole, feeding the recruits lies and working to help them escape from the Order.
- Objective ID
- 1,412,942,989
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Did you?
- Objective ID
- 1,412,942,989
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- Nemosa, that wretched traitor. Fortunately, she has been dealt with, which hopefully put a stop to all this deserting nonsense.
- Objective ID
- 1,412,942,989
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- And I will choose to assume you were unaware that was happening… Goodbye, Independent.
- Objective ID
- 1,412,942,989
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I agree, it is too risky. We will not tell Marilla what Nemosa is doing, but we cannot put our lives on the line for their cause either.
- Objective ID
- 1,412,942,989
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course for our Station, Commander.
- Objective ID
- 1,990,824,196
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If what Laskal said is true, I wonder how many more deserters are out there. Presumably it is not something the Order wants the rest of the Zhat Vash to know about.
- Objective ID
- 1,990,824,196
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Regardless, Nemosa is requesting our presence, Commander.
- Objective ID
- 266,955,793
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- Ah, I thought I would find you here.
- Objective ID
- 266,955,793
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Do you need something?
- Objective ID
- 266,955,793
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- We uncovered a mole, feeding the recruits lies and working to help them escape from the Order.
- Objective ID
- 266,955,793
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Did you?
- Objective ID
- 266,955,793
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- Nemosa, that wretched traitor. Fortunately, she has been dealt with, which hopefully put a stop to all this deserting nonsense.
- Objective ID
- 266,955,793
- Phase
- dialogue_end
- Character
- Marilla
- Dialogue
- And I will choose to assume you were unaware that was happening… Goodbye, Independent.
- Objective ID
- 266,955,793
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- Thank you, Independent. You have saved our lives.
- Objective ID
- 266,955,793
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we should return to our Station before we are seen here.
- Objective ID
- 31,385,951
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The guard ship has been disabled. Targeting the wall in the holding facility to create an opening.
- Objective ID
- 31,385,951
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- What the…? Wait, I know you! You captured us when we were hiding out in Forsaken space!
- Objective ID
- 31,385,951
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We apologize. We understand now that you were only trying to survive. So we have come to rescue you.
- Objective ID
- 31,385,951
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- How can we trust you?
- Objective ID
- 31,385,951
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have met Laskal, and we spoke with Nemosa earlier. We know what they are trying to do.
- Objective ID
- 31,385,951
- Phase
- dialogue_start
- Character
- U'ral
- Dialogue
- Fine. Then we should go quickly. Bring us back to the Forsaken, please.
- Objective ID
- 822,537,732
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Let deserters go?
- Objective ID
- 88,831,926
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have arrived at the holding facility, Commander. If what Nemosa is saying is true, then she told us at great personal risk in order to free the deserters.
- Objective ID
- 88,831,926
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- And if she and Laskal have been telling us the truth, then the recruits were in grave danger from the start.
- Objective ID
- 88,831,926
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- But taking Romulans at their word is rarely a wise decision. Would Nemosa and Laskal have reason to set us up or use us as some kind of scapegoat?
- Objective ID
- 88,831,926
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What should we do with the recruits, Commander?
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- We do not have much time, Independent. Listen to me. I know you have been visited by an acquaintance of mine.
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You mean Laskal?
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- Quiet! I have been running an operation happening under the Order’s nose to save those who are conscripted and want to leave.
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- The Order is disorganized and reactionary in its battle with the synths, and it is the lives of conscripted soldiers that are being sacrificed as a result.
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We were under the impression that the recruits were joining of their own accord?
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- It was voluntary, at first. But word began to spread about how dangerous the crusade against the synths were, and the talent pool dried up. So conscription began.
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- And those who try to leave are made an example of.
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Why are you telling us this?
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- I know you have been in the Margins a while. You are working to create some semblance of peace. You understand why we are trying to save recruits, surely?
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- So please, the recruits you captured, you need to free them. It is quite literally a matter of life and death. And if anything happens, I will take the fall. You have my word.
- Objective ID
- 88,831,926
- Phase
- dialogue_start
- Character
- Nemosa
- Dialogue
- The recruits are being held in Almeophus. I urge you to do the right thing.
- Objective ID
- 90,531,358
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is the neater option, but we have to make sure the guard actually stays silent… Hailing now.
- Objective ID
- 90,531,358
- Phase
- dialogue_start
- Character
- Guard
- Dialogue
- You should not be here, Independent.
- Objective ID
- 90,531,358
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Our apologies, but we have an important matter to tend to here. Extremely important and classified business on behalf of the Order.
- Objective ID
- 90,531,358
- Phase
- dialogue_start
- Character
- Guard
- Dialogue
- So?
- Objective ID
- 90,531,358
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Well, we will need you to vacate the area for now. You will be paid a bonus for your cooperation, of course. 30k Σ-Tritanium.
- Objective ID
- 90,531,358
- Phase
- dialogue_start
- Character
- Guard
- Dialogue
- If you say so.
- Objective ID
- 959,236,471
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is a guard ship patrolling the perimeter. We will need to disable it first.