Missions
Remedy Part 4
Prepare for the mission.
Overview
Warp required1
Operations level77
Warp for completion5,000
Warp via superhighway1
Completion via superhighway6,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID920,129,975
Amount1,106,000
Objective ID920,129,975
Amount290
Objective ID920,129,975
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveProceed to Zulather.
DestinationZulather
Objective 2
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 77 or higher.
Required count10
Required level77
Objective 3
No captured values for this selection.
ObjectiveDefend yourself.
EncounterSurgewalkers
Opponent strength128,019,695,644,318
DestinationZulather
Objective 4
No captured values for this selection.
ObjectiveProceed to the meeting point.
DestinationZulather
Objective 5
No captured values for this selection.
ObjectiveSend the transmission.
DestinationZulather
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,053,894,286
- Phase
- dialogue_start
- Character
- Elder Drubh
- Dialogue
- We are almost ready, child. It would be wise to start coordinating our efforts now, so that we can move quickly.
- Objective ID
- 1,053,894,286
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Very well. We should find a neutral place where everyone can congregate before the mission.
- Objective ID
- 1,053,894,286
- Phase
- dialogue_start
- Character
- Elder Girsch
- Dialogue
- Let us hope that all these pledges were not empty promises. Go, then. Gather the herd.
- Objective ID
- 1,322,432,467
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- So, the Surgewalkers start talking after a virus that causes aphasia almost cripples the Margins… Coincidence?
- Objective ID
- 1,322,432,467
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- Unlikely. This warrants further investigation.
- Objective ID
- 1,322,432,467
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- I agree, but we have to put it on the back burner for now. Let’s get to the meeting point and kick this off.
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are Surgewalkers present in this system. One of them is trying to open a line of communication…
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Surgewalker
- Dialogue
- Guh?
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Since when do they speak?
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Surgewalker
- Dialogue
- Guh!
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- I think you made them mad, Cillian.
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Indeed. They are growing agitated.
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- We need this space to coordinate the mission. We must subdue them.
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- These creatures are attempting to communicate. It is wrong to attack them.
- Objective ID
- 1,651,879,043
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Are we to listen to a synth’s counsel on what is wrong and right? We have a job to do here. Let us get to it.
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Most of the hostile vessels have fled the system. One remains.
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Surgewalker
- Dialogue
- GUH! Guh, guh… Go!
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Fascinating…
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We can’t go. You go!
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Surgewalker
- Dialogue
- YOU GO.
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are charging weapons.
- Objective ID
- 757,655,692
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Raise shields. Red alert!
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Alright, that’s everyone notified. What now?
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- Now we wait.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- We need a way to kill time. I’m too wound up.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Surely you can find a way to entertain yourself.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- How about a story? I want to hear about the other Maias.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- What?
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- People keep bringing up interesting tidbits and it’s always “a story for another time,” because we always seem to be in the middle of a crisis.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Well, now’s as good a time as any. So, out with it, Maia.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Very well. You must understand that any being that is one of kind is like a beacon to those that are hungry for power.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Rather than steal me (as the Commander would never allow that) some have chosen to create their own versions in my image.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- They realize too late that a being that is one of a kind cannot be replicated, and trying to do so can have disastrous consequences.
- Objective ID
- 920,129,975
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Let me tell you the story of my sister, VESTA…
- Objective ID
- 920,129,975
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- This will function as mission control. Crew, reach out to your contacts who agreed to support us. Tell them to meet us here, and tell them to be quick about it.