Missions
Augments Part 4: Reunions
Reunite Khan with one of his beloved Augment family.
Overview
Warp required1
Operations level1
Warp for completion12
Warp via superhighway1
Completion via superhighway12
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,948,934,934
Amount15
Objective ID1,948,934,934
Amount240
Objective ID262,401,930
Amount5,000
Objective ID262,401,930
Amount19
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with Joaquin on Minos Silma.
DestinationCita Laga
Objective 2
No captured values for this selection.
ObjectiveSource vintage Earth technology from the Lycia system.
DestinationLycia
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveFind the Starfleet wreckage yard in the Bellas system.
DestinationBellas
Objective 5
No captured values for this selection.
ObjectiveAcquire the parts.
Objective 6
No captured values for this selection.
ObjectivePay 500 Dilithium for the parts.
Resource
Dilithium
Amount500
Objective 7
No captured values for this selection.
ObjectiveDefeat the Merchant's Guard.
EncounterMerchant's Guard
Opponent strength16,758
DestinationBellas
Objective 8
No captured values for this selection.
ObjectiveMeet Joaquin on Zonelif.
DestinationZaurak
Objective 9
No captured values for this selection.
ObjectiveMeet Joaquin on Zonelif.
DestinationZaurak
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,045,818,709
- Phase
- dialogue_end
- Character
- Merchant
- Dialogue
- What are you in the market for, friend? A nacelle casing for your new hull? Some isolinear chips for upgrading your central computer? I have some rare –
- Objective ID
- 1,045,818,709
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Archaic and obsolete system connection grids and computer housing pods that would be compatible with a DY-100 Class transport vessel.
- Objective ID
- 1,045,818,709
- Phase
- dialogue_end
- Character
- Merchant
- Dialogue
- Old sleeper ships? What are you, some kind of historian? That stuff used to be far more common, but it's harder to come by this past few years. Luckily for you –
- Objective ID
- 1,045,818,709
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We'll take everything.
- Objective ID
- 1,045,818,709
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Alright, alright! No amount of old scrap metal is worth my life. Take everything you want, just let me go!
- Objective ID
- 1,045,818,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Tell us precisely where you were taking this cargo. Where can we secure more of it?
- Objective ID
- 1,045,818,709
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- There's a Starfleet wreckage yard, similar to the ones on the colonies here, but bigger. Much bigger! It's those guys in Bellas you want, not me. You're going to let me go, right?
- Objective ID
- 1,045,818,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Yes, yes, very well. The Bellas system. Commander, take us there once the salvage is on board.
- Objective ID
- 1,083,734,968
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Joaquin is on Minos Silma…
- Objective ID
- 1,083,734,968
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It would be highly unusual for him to visit such a place without a valid reason. He must be in hiding, or searching for something.
- Objective ID
- 1,083,734,968
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Brother, what has sent you to such a place? Minos Silma is a pit of snakes and lowlife scum. Commander! We must get to him immediately.
- Objective ID
- 1,118,649,298
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- Not a whole lot, but enough to maybe scrounge together a deck or two of connections for a ship of that size. You're not going to find original gravity panels. They're impossible to find.
- Objective ID
- 1,118,649,298
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Your payment will be your life. No questions asked, nothing of value lost. Understood?
- Objective ID
- 1,118,649,298
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- Big words from someone looking for some useless junk. You think that I don't have enough protection for attacks like this? You must be crazy.
- Objective ID
- 1,286,911,189
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Acquire the vintage technology parts.
- Objective ID
- 1,402,891,192
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- Not a whole lot, but enough to maybe scrounge together a deck or two of connections for a ship of that size. You're not going to find original gravity panels. They're impossible to find.
- Objective ID
- 1,402,891,192
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We'll take everything you have. Thank you.
- Objective ID
- 1,402,891,192
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- I can let it all go for 500 Dilithium. As I said, there's not much of the stuff.
- Objective ID
- 1,948,934,934
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We have some parts that I hope you will find compatible with your project, brother.
- Objective ID
- 1,948,934,934
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Excellent. I have been successful in my early tests. The central computer is booting up, but still requires additional memory capacity before we can read any of the data.
- Objective ID
- 1,948,934,934
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I want the information in those logs. A haven of times past, the Vaara Expanse… Do you remember it?
- Objective ID
- 1,948,934,934
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- How could I forget it? You hope to find it again? The anomaly? Why, Khan?
- Objective ID
- 1,948,934,934
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- My time working with those barbarians in Section 31 has given me a reason to find it again. Besides, I can think of no safer haven than the most unstable sector in the quadrant.
- Objective ID
- 1,948,934,934
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We will find it, then. Nobody would ever be able to chase us beyond the expanse. Our new home…
- Objective ID
- 1,948,934,934
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We've acquired enough to let Joaquin get started on linking the computer systems together. Take the salvage to Joaquin.
- Objective ID
- 1,948,934,934
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems that Joaquin has moved to the planet Zonelif. We will meet him there.
- Objective ID
- 262,401,930
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We have some parts that I hope you will find compatible with your project, brother.
- Objective ID
- 262,401,930
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Excellent. I have been successful in my early tests. The central computer is booting up, but still requires additional memory capacity before we can read any of the data.
- Objective ID
- 262,401,930
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I want the information in those logs. A haven of times past, the Vaara Expanse… Do you remember it?
- Objective ID
- 262,401,930
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- How could I forget it? You hope to find it again? The anomaly? Why, Khan?
- Objective ID
- 262,401,930
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- My time working with those barbarians in Section 31 has given me a reason to find it again. Besides, I can think of no safer haven than the most unstable sector in the quadrant.
- Objective ID
- 262,401,930
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We will find it, then. Nobody would ever be able to chase us beyond the expanse. Our new home…
- Objective ID
- 262,401,930
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We've acquired enough to let Joaquin get started on linking the computer systems together. Take the salvage to Joaquin.
- Objective ID
- 262,401,930
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems that Joaquin has moved to the planet Zonelif. We will meet him there.
- Objective ID
- 42,040,587
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There appears to be a colony on one of the nearby planets that is filled with the broken remains of Federation vessels. We may be able to find what Joaquin is looking for.
- Objective ID
- 42,040,587
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- There. That ship. I'm detecting a composite match with the alloy used to construct the Botany Bay found in large quantities in its cargo bay.
- Objective ID
- 42,040,587
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Rather than surveying an entire colony, we will disable the scavenger's ship and take his haul.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Leave me be, Independent. So many of you now, trading your wares. I have no need of second-hand Parsteel, nor do I have anything you would find valuable.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- What about a brother in search of his family?
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- K- Khan!? You've been released? How is this possible?
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Not released, dear brother. I extricated myself from Federation custody. Starfleet thought that a holding cell on a remote starbase would be enough to contain me.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- And here you are, in environs about as welcoming. Minos Silma is a latrine, Khan. It is not exactly my favorite stopping point in the quadrant.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Indeed. My new friends here, the ones who assisted me in my escape, they are likely wondering the same as I am… Why are you down on that insufferable rock?
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I've been looking for the ship, Khan. My search has taken me to dozens of planets, ship graveyards, old drydocks. A junker here on Minos Silma had her. I'm sitting on her outer hull right now.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The ship? Our ship? The Botany Bay?
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The very same. She is in a bad way, but not a lost cause. The main computer is still intact. I was hoping to get her flying again. Until this moment, seeing you, she was all I had left of the family.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- This sparks an idea, brother. The ship. It shall be our guiding light. You have started to repair it?
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I have. The ship is a relic. Most modern technology is incompatible with her systems. That's partly why I have been scouring Minos Silma's salvage yards.
- Objective ID
- 944,555,257
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- There's not much here. The Lycia system has become a popular salvage and wreckage center. If you could go find some parts and pieces there, it will save me a lot of time.