Missions
Gambit Part 2
Locate the USS Defiant.
Overview
Warp required1
Operations level34
Warp for completion27
Warp via superhighway1
Completion via superhighway27
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID203,548,009
Amount9,116,000
Objective ID203,548,009
Amount500
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveTrack down the USS Defiant.
DestinationAzati
Objective 2
No captured values for this selection.
ObjectiveClose in on the Defiant's location.
DestinationVanir
Objective 3
No captured values for this selection.
ObjectiveDefeat 12 hostiles of Level 34 or higher.
Required count12
Required level34
Objective 4
No captured values for this selection.
ObjectiveDefeat the Cardassian Galor.
EncounterCardassian Galor
Opponent strength431,670
DestinationVanir
Objective 5
No captured values for this selection.
ObjectiveTransport Sisko to the bridge of the Defiant.
DestinationVanir
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Mr. O’Brien, status report. Give me some good news.
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- One moment, sir. The antimatter imbalance in the warp core has been corrected, but I still need to reactivate and calibrate the phaser banks before they can be used safely.
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- You might want to hurry up, Chief. Sensors are picking up a massive neutrino spike at bearing 058 mark 005.
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- A Romulan ship?
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- No, it’s… Cardassian!
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- So the Cardassians have managed to barter some cloaking technology out of their alliance with the Romulans? That’s… not good.
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- If the ship emerged from cloaking then it means to engage us. The Dessnerans in this sector must have alerted the Cardassians that the Defiant was stranded here.
- Objective ID
- 1,919,124,248
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Well, if they’ve come looking for a fight, they’re going to find one. Commander, engage that ship!
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Ah… I’ve missed this ship.
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Jadzia Dax
- Dialogue
- Captain on the bridge!
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- At ease, everyone. It’s good to be back with you all again. Well… most of you. Where is Lieutenant Commander Worf?
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Jadzia Dax
- Dialogue
- I… I don’t know, Commander. We lost contact with Worf and Martok when the Rotarran was destroyed. I’ve been trying to find them ever since.
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Jadzia Dax
- Dialogue
- The current situation with the Dominion has caused serious tensions back on Kronos. The incident with Martok and the Rotarran has fuelled belief that Starfleet are working with the Dominion.
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Jadzia Dax
- Dialogue
- The optics of losing control of Deep Space Nine to the Dominion are further exacerbating those suspicions.
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- And what about Major Kira?
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- She’s back on Bajor, Captain. After her title of liaison officer was stripped, she returned home. When the Dominion arrived and claimed Deep Space Nine, she saw fit to stay put.
- Objective ID
- 203,548,009
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- The Bajoran Militia must be anticipating a Dominion attack any day now. We're running out of time.
- Objective ID
- 203,548,009
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Sisko to Defiant, the Cardassian ship has been eliminated. Status report.
- Objective ID
- 203,548,009
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Phaser banks are back online and calibrated. Warp core readings have stabilized. We’re good to go, sir.
- Objective ID
- 203,548,009
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- There’s still one little problem, Benjamin… Our captain’s chair remains without a captain.
- Objective ID
- 203,548,009
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Well, let’s see what we can do about that. I’ll be with you shortly. Sisko out.
- Objective ID
- 203,548,009
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Commander, I couldn’t have done this without you. I believe I’ve taken up space on your bridge for long enough. It’s time that I returned to my crew. Move us in closer and prepare for transport.
- Objective ID
- 2,139,571,293
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Captain Sisko, according to Starfleet logs, the Defiant was last seen in the Azati system.
- Objective ID
- 2,139,571,293
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- They must have been forced to retreat there during the battle in Cardassia. Take us there, Commander. We’ll conduct some long-range scans from the center of Azati.
- Objective ID
- 2,139,571,293
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- We have to find them…
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Visual confirmation of the Defiant has been acquired, Captain. Attempting to hail their bridge.
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- On-screen. We need to make sure that they’re alive and unharmed.
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- Commander, you’re just in time. Looks like that distress call didn’t fall on deaf ears. We’d just managed to make it out of the planet’s orbit when we were attacked!
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Try to hold on, old man. We’re going to get you out of here.
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- Benjamin!? What are you doing here? Wait, don’t even answer that, I’m just so glad to see you. The Cardassians aren’t the only ones out here giving me a headache…
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- You want to talk about headaches? Sit down, Commander, and allow me to regale you with tales of the sheer horrors of enduring a life-or-death situation with the great Doctor Julian-bloody-Bashir!
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Oh, here we go again. Just because I suggested that we forage some tube grubs to keep the hunger away. You’re too pampered by replicators, that’s what your problem is!
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- I’ll pamper you with the back of me hand in a minute!
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- That’s enough, you two. You might want to save your childish bickering until the circumstances are in your favor. Right now, it looks like you need our help.
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- The Dessnerans are coming back for a second pass. We need more time to repair the phaser banks. We can’t defend ourselves until they’re fixed.
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Chief, talk to me.
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- There’s an antimatter imbalance in the warp core that’s also stopping us from making a run for it. I should be able to fix it but I’ll need some time!
- Objective ID
- 454,047,138
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- We’ll buy you as much as we can. Divert auxiliary power to shields and engage impulse engines. Just avoid taking any more damage. We’ll take care of the rest.
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Long-range sensors are failing to detect any presence of the Defiant.
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Damn. Don’t tell me we were too late…
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait… I am detecting an emergency broadcast emanating from an adjacent system. It’s a Starfleet signature, Captain – it must be the Defiant. Patching through to the bridge.
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- Mayday! This is Lieutenant Commander Jadzia Dax of the USS Defiant. We’ve sustained critical damage during the Cardassia operation and have been forced to retreat.
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- We’re going to need to make an emergency landing on the closest planet – Tro’fau in the Vanir system.
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Jadzia Dax
- Dialogue
- We should be able to get back on our feet, but we really could use some help. If anyone out there hears this, come to the Vanir system. Find us!
- Objective ID
- 698,416,744
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- You heard the Lieutenant Commander. Lay in a course for Vanir.