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Missions

The Veil Part 2

Visit the Halfway House.

Overview

Warp required1
Operations level71
Warp for completion1,550
Warp via superhighway1
Completion via superhighway1,550

Costs & rewards

Mission rewards

7★ Common Refined Crystal
Objective ID2,052,798,066
Amount230
7★ Common Battleship Parts
Objective ID2,052,798,066
Amount1,000
Trait XP
Objective ID2,052,798,066
Amount4,000

Locations

Objectives

Objective 1

ObjectiveFollow Devon.
DestinationKheania

Objective 2

ObjectiveOpen a line of communication.
DestinationKheania

Objective 3

ObjectiveDefend the Halfway House.
EncounterIndependent Vessel
Opponent strength4,314,618,503,236
DestinationKheania

Objective 4

ObjectiveProceed to Alphioma.
DestinationAlphioma

Objective 5

ObjectiveDefeat 10 hostiles of level 71 or higher.
Required count10
Required level71

Dialogue

Mission dialogue

Objective ID
1,649,635,865
Phase
dialogue_start
Character
Ven
Dialogue
You shouldn’t just creep up on people like that!
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Devon
Dialogue
Apologies. I was out here conducting my own research when I noticed you come through the wormhole. My first time seeing it active… Fascinating.
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Cillian
Dialogue
Where exactly are we?
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Devon
Dialogue
The space between. The crack in the sofa cushions where things get lost. Wherever socks that go missing on laundry day end up… Veilspace.
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Cillian
Dialogue
You’re a man of science, I see.
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Devon
Dialogue
I am, actually, but the dumbed-down version will have to do you. Even I can barely wrap my head around the physics of the Veil.
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Ven
Dialogue
This is yet another dimension that isn’t home, then.
Objective ID
1,649,635,865
Phase
dialogue_start
Character
Devon
Dialogue
Barely a dimension, and nobody's home. Just a place where the lost seem to find themselves… Follow me. The Veil has grown more dangerous lately with all its new visitors. Let’s talk somewhere safe.
Objective ID
2,052,798,066
Phase
dialogue_end
Character
Maia
Dialogue
The hostile ships have been disabled.
Objective ID
2,052,798,066
Phase
dialogue_end
Character
Cillian
Dialogue
Then we’re in the clear.
Objective ID
2,052,798,066
Phase
dialogue_end
Character
Ven
Dialogue
These Veilshards better be worth it.
Objective ID
2,052,798,066
Phase
dialogue_end
Character
Cillian
Dialogue
I have a feeling they will be.
Objective ID
2,052,798,066
Phase
dialogue_start
Character
Cillian
Dialogue
This trading station seems pretty quiet. Must be a well-kept secret. I half expected someone to turn up and take the Veilshards out from under our noses.
Objective ID
2,052,798,066
Phase
dialogue_start
Character
Ven
Dialogue
Boss… I’m counting ten hostile ships on an intercept course. Surgewalkers. Now we know why this place is deserted.
Objective ID
2,052,798,066
Phase
dialogue_start
Character
Cillian
Dialogue
To battle stations, then. Raise shields!
Objective ID
22,235,717
Phase
dialogue_start
Character
Devon
Dialogue
This right here is the Halfway House.
Objective ID
22,235,717
Phase
dialogue_start
Character
Casey
Dialogue
Did you pick up more strays, love?
Objective ID
22,235,717
Phase
dialogue_start
Character
Devon
Dialogue
Wanderers more than strays, I’d say. They came through the wormhole.
Objective ID
22,235,717
Phase
dialogue_start
Character
Casey
Dialogue
I see. And what are they doing here?
Objective ID
22,235,717
Phase
dialogue_start
Character
Devon
Dialogue
Well, I was thinking they might be able to help us–
Objective ID
22,235,717
Phase
dialogue_start
Character
Maia
Dialogue
Excuse the interruption, but I am detecting a vessel on approach. The ship signal is masked.
Objective ID
22,235,717
Phase
dialogue_start
Character
Casey
Dialogue
Sounds like more trouble.
Objective ID
22,235,717
Phase
dialogue_start
Character
Devon
Dialogue
Let’s see if we can talk it out.
Objective ID
367,523,674
Phase
dialogue_start
Character
Casey
Dialogue
Thanks, Independent. Our little science vessel is no match for the Veil’s biggest bullies. Even back when she was fresh out of the shipyard.
Objective ID
367,523,674
Phase
dialogue_start
Character
Casey
Dialogue
You’re more than welcome to stop here at the Halfway House, though we’re a bit short on space at the moment. Always seem to be.
Objective ID
367,523,674
Phase
dialogue_start
Character
Cillian
Dialogue
What exactly is the Halfway House?
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
A place for people to rest, get their bearings. Figure out their next move. Before the wormholes to your galaxy appeared, the Veil was a place people ended up, not somewhere anyone went, really.
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
Casey and I were scientists specializing in quantum physics. We were in the field testing a prototype for a new kind of propulsion.
Objective ID
367,523,674
Phase
dialogue_start
Character
Casey
Dialogue
Really interesting concept, actually. The idea was to reconfigure the internal geometries of subatomic particles in order to fold space itself.
Objective ID
367,523,674
Phase
dialogue_start
Character
Ven
Dialogue
I guess you were successful.
Objective ID
367,523,674
Phase
dialogue_start
Character
Casey
Dialogue
Depends on how you measure success. Things didn’t go according to plan. We ended up in a different dimension.
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
The first step of a journey that eventually led us to the Veil, where we found more people like ourselves. People who ran afoul of scientific hubris, or who were just in the wrong place at the wrong time.
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
This place borders many dimensions – you saw echoes of them earlier. We just need to figure out how to find ours.
Objective ID
367,523,674
Phase
dialogue_start
Character
Casey
Dialogue
We need to get back to our little girl, you see. Maybe not so little anymore…
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
We will, love. We have to keep trying, at least. And on that note… Veilshards. They’re the key to getting home. Them and those wormholes.
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
Contrary to what Zafina said, we don’t have any. But if what I have heard is true, there’s a trader in Alphioma who does.
Objective ID
367,523,674
Phase
dialogue_start
Character
Devon
Dialogue
Can you check it out while we tie up a few loose ends here?
Objective ID
742,644,732
Phase
dialogue_start
Character
Zafina
Dialogue
A little birdy told me something interesting about this Halfway House and the people who run it.
Objective ID
742,644,732
Phase
dialogue_start
Character
Casey
Dialogue
Oh? And what might that have been?
Objective ID
742,644,732
Phase
dialogue_start
Character
Zafina
Dialogue
That you got a stash of Veilshards here.
Objective ID
742,644,732
Phase
dialogue_start
Character
Devon
Dialogue
I don’t know who you’ve been talking to, but they’ve pulled the wool over your eyes.
Objective ID
742,644,732
Phase
dialogue_start
Character
Zafina
Dialogue
I don’t believe you. I guess I’m just going to have to have a look for myself.
Objective ID
742,644,732
Phase
dialogue_start
Character
Maia
Dialogue
The ship is on course to the Halfway House.
Objective ID
742,644,732
Phase
dialogue_start
Character
Ven
Dialogue
We should get involved, right? These seem like good people.
Objective ID
742,644,732
Phase
dialogue_start
Character
Cillian
Dialogue
Well, we’re not going to hang back and twiddle our thumbs, that’s for sure. Charge weapons!