Missions
The Climb
Take the Reman soldiers on a training exercise in hostile space.
Overview
Warp required1,000
Operations level62
Warp for completion1,000
Warp via superhighway1,000
Completion via superhighway1,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID766,139,362
Amount218,000
Objective ID766,139,362
Amount277,000
Objective ID766,139,362
Amount3,600
Objective ID766,139,362
Amount114,000,000
Objective ID766,139,362
Amount-113,088,000
Objective ID766,139,362
Amount-169,632,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveTest the might of the Reman Interceptor.
EncounterReman Interceptor
Opponent strength5,011,816,749
DestinationTir Duha
Objective 2
No captured values for this selection.
ObjectiveEscort the Reman troops to Lekin-196.
DestinationLekin-196
Objective 3
No captured values for this selection.
ObjectiveDefeat 20 hostiles of Level 60 or higher.
Required count20
Required level60
Objective 4
No captured values for this selection.
ObjectiveDefeat the Jem'Hadar.
EncounterJem'Hadar Patrol
Opponent strength2,632,999,787
DestinationLekin-196
Objective 5
No captured values for this selection.
ObjectiveBring the Remans home to Tir Duha.
DestinationTir Duha
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,016,485,870
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Alright, you’ll scratch the hull up pretty bad if we don’t calm down the training a bit…
- Objective ID
- 1,016,485,870
- Phase
- dialogue_start
- Character
- Vrellok
- Dialogue
- Yurx, report.
- Objective ID
- 1,016,485,870
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Lord Vrellok, sir. We have just completed final flight checks on the new bird. I have the first wave of troops ready to go on our first expedition training mission.
- Objective ID
- 1,016,485,870
- Phase
- dialogue_start
- Character
- Vrellok
- Dialogue
- Good. Very good. Be mindful of your opponents. This is no training exercise, Yurx. This is the field.
- Objective ID
- 1,016,485,870
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Yes, Lord Vrellok.
- Objective ID
- 1,016,485,870
- Phase
- dialogue_start
- Character
- Vrellok
- Dialogue
- May the Eye of Romulus watch over you.
- Objective ID
- 1,183,173,651
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- We’re here. I’ve instructed the troops to break formation and attack hostile vessels in the system. We should lead by example, Commander. Show them how it’s done.
- Objective ID
- 542,682,900
- Phase
- dialogue_start
- Character
- Jem'Hadar First
- Dialogue
- Romulan vessels, this is the Jem’Hadar. Cease your actions in this system under the order of the Founders.
- Objective ID
- 542,682,900
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- The Founders? Where do you think this is? The Dominion?
- Objective ID
- 542,682,900
- Phase
- dialogue_start
- Character
- Jem'Hadar First
- Dialogue
- All that is seen belongs to the Founders.
- Objective ID
- 542,682,900
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There have been reports of seemingly random Jem’Hadar activity in this sector, Commander. Perhaps the Dominion sees this as a skirmish zone for training recruits, just as the Reman Initiative does?
- Objective ID
- 542,682,900
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Let’s not stick around to find out. I’ve called a general retreat. I have a thought, however…
- Objective ID
- 542,682,900
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Taking down these Ketrasel White addled Jem’Hadar might be a show of intent and a boost of morale and confidence for my troops. Let’s take them down.
- Objective ID
- 766,139,362
- Phase
- dialogue_end
- Character
- Vrellok
- Dialogue
- I have read your reports. Good work. Yurx, do you think we are likely to see more Jem’Hadar in the surrounding systems?
- Objective ID
- 766,139,362
- Phase
- dialogue_end
- Character
- Yurx
- Dialogue
- Unknown. It would be… wise, my Lord, to proceed with caution in future.
- Objective ID
- 766,139,362
- Phase
- dialogue_end
- Character
- Vrellok
- Dialogue
- Yes. Very astute. Yes. Very good, Yurx. As you were.
- Objective ID
- 766,139,362
- Phase
- dialogue_end
- Character
- Yurx
- Dialogue
- Come on, let us debrief the troops.
- Objective ID
- 766,139,362
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Now that is a victory. Look at them limp away like a scolded pup. The mighty Jem’Hadar.
- Objective ID
- 766,139,362
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We were quite lucky that this Jem’Hadar vessel was unaccompanied. Next time, it would be wise to proceed with caution.
- Objective ID
- 766,139,362
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- We’re going to need to install some kind of celebration subroutine in that AI of yours.
- Objective ID
- 766,139,362
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Huzzah. I am elated.
- Objective ID
- 766,139,362
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Well, there’s nothing wrong with your sarcastic reaction algorithms, that much is certain. Set a course back to Tir Duhu. Proceed.
- Objective ID
- 888,493,559
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Commander, what do you think of this new maneuverable little Interceptor we’re testing out?
- Objective ID
- 888,493,559
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems adequate for scouting purposes and close-range dogfighting.
- Objective ID
- 888,493,559
- Phase
- dialogue_start
- Character
- Yurx
- Dialogue
- Adequate? Want to try it out in a little friendly fire?