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Missions

The Climb

Take the Reman soldiers on a training exercise in hostile space.

Overview

Warp required1,000
Operations level62
Warp for completion1,000
Warp via superhighway1,000
Completion via superhighway1,000

Costs & rewards

Mission rewards

Latinum
Objective ID766,139,362
Amount218,000
Raw Σ-Tritanium
Objective ID766,139,362
Amount277,000
Romulan Credits
Objective ID766,139,362
Amount3,600
Romulan Points
Objective ID766,139,362
Amount114,000,000
Klingon Points
Objective ID766,139,362
Amount-113,088,000
Federation Points
Objective ID766,139,362
Amount-169,632,000

Locations

Objectives

Objective 1

ObjectiveTest the might of the Reman Interceptor.
EncounterReman Interceptor
Opponent strength5,011,816,749
DestinationTir Duha

Objective 2

ObjectiveEscort the Reman troops to Lekin-196.
DestinationLekin-196

Objective 3

ObjectiveDefeat 20 hostiles of Level 60 or higher.
Required count20
Required level60

Objective 4

ObjectiveDefeat the Jem'Hadar.
EncounterJem'Hadar Patrol
Opponent strength2,632,999,787
DestinationLekin-196

Objective 5

ObjectiveBring the Remans home to Tir Duha.
DestinationTir Duha

Dialogue

Mission dialogue

Objective ID
1,016,485,870
Phase
dialogue_start
Character
Yurx
Dialogue
Alright, you’ll scratch the hull up pretty bad if we don’t calm down the training a bit…
Objective ID
1,016,485,870
Phase
dialogue_start
Character
Vrellok
Dialogue
Yurx, report.
Objective ID
1,016,485,870
Phase
dialogue_start
Character
Yurx
Dialogue
Lord Vrellok, sir. We have just completed final flight checks on the new bird. I have the first wave of troops ready to go on our first expedition training mission.
Objective ID
1,016,485,870
Phase
dialogue_start
Character
Vrellok
Dialogue
Good. Very good. Be mindful of your opponents. This is no training exercise, Yurx. This is the field.
Objective ID
1,016,485,870
Phase
dialogue_start
Character
Yurx
Dialogue
Yes, Lord Vrellok.
Objective ID
1,016,485,870
Phase
dialogue_start
Character
Vrellok
Dialogue
May the Eye of Romulus watch over you.
Objective ID
1,183,173,651
Phase
dialogue_start
Character
Yurx
Dialogue
We’re here. I’ve instructed the troops to break formation and attack hostile vessels in the system. We should lead by example, Commander. Show them how it’s done.
Objective ID
542,682,900
Phase
dialogue_start
Character
Jem'Hadar First
Dialogue
Romulan vessels, this is the Jem’Hadar. Cease your actions in this system under the order of the Founders.
Objective ID
542,682,900
Phase
dialogue_start
Character
Yurx
Dialogue
The Founders? Where do you think this is? The Dominion?
Objective ID
542,682,900
Phase
dialogue_start
Character
Jem'Hadar First
Dialogue
All that is seen belongs to the Founders.
Objective ID
542,682,900
Phase
dialogue_start
Character
Maia
Dialogue
There have been reports of seemingly random Jem’Hadar activity in this sector, Commander. Perhaps the Dominion sees this as a skirmish zone for training recruits, just as the Reman Initiative does?
Objective ID
542,682,900
Phase
dialogue_start
Character
Yurx
Dialogue
Let’s not stick around to find out. I’ve called a general retreat. I have a thought, however…
Objective ID
542,682,900
Phase
dialogue_start
Character
Yurx
Dialogue
Taking down these Ketrasel White addled Jem’Hadar might be a show of intent and a boost of morale and confidence for my troops. Let’s take them down.
Objective ID
766,139,362
Phase
dialogue_end
Character
Vrellok
Dialogue
I have read your reports. Good work. Yurx, do you think we are likely to see more Jem’Hadar in the surrounding systems?
Objective ID
766,139,362
Phase
dialogue_end
Character
Yurx
Dialogue
Unknown. It would be… wise, my Lord, to proceed with caution in future.
Objective ID
766,139,362
Phase
dialogue_end
Character
Vrellok
Dialogue
Yes. Very astute. Yes. Very good, Yurx. As you were.
Objective ID
766,139,362
Phase
dialogue_end
Character
Yurx
Dialogue
Come on, let us debrief the troops.
Objective ID
766,139,362
Phase
dialogue_start
Character
Yurx
Dialogue
Now that is a victory. Look at them limp away like a scolded pup. The mighty Jem’Hadar.
Objective ID
766,139,362
Phase
dialogue_start
Character
Maia
Dialogue
We were quite lucky that this Jem’Hadar vessel was unaccompanied. Next time, it would be wise to proceed with caution.
Objective ID
766,139,362
Phase
dialogue_start
Character
Yurx
Dialogue
We’re going to need to install some kind of celebration subroutine in that AI of yours.
Objective ID
766,139,362
Phase
dialogue_start
Character
Maia
Dialogue
Huzzah. I am elated.
Objective ID
766,139,362
Phase
dialogue_start
Character
Yurx
Dialogue
Well, there’s nothing wrong with your sarcastic reaction algorithms, that much is certain. Set a course back to Tir Duhu. Proceed.
Objective ID
888,493,559
Phase
dialogue_start
Character
Yurx
Dialogue
Commander, what do you think of this new maneuverable little Interceptor we’re testing out?
Objective ID
888,493,559
Phase
dialogue_start
Character
Maia
Dialogue
It seems adequate for scouting purposes and close-range dogfighting.
Objective ID
888,493,559
Phase
dialogue_start
Character
Yurx
Dialogue
Adequate? Want to try it out in a little friendly fire?