Missions
Uncivil War Part 4
Find another way to appease the Zealoids.
Overview
Warp required1
Operations level1
Warp for completion27
Warp via superhighway1
Completion via superhighway27
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID968,690,841
Amount16,537,000
Objective ID968,690,841
Amount400
Objective ID968,690,841
Amount21
Locations
Objectives
Objective 1
No captured values for this selection.
Objective 2
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 3
No captured values for this selection.
ObjectiveDonate 2M Tritanium to construct the device.
Resource
Tritanium
Amount2,000,000
Objective 4
No captured values for this selection.
ObjectiveReturn to Azati.
DestinationAzati
Objective 5
No captured values for this selection.
ObjectiveHere goes nothing…
DestinationAzati
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,154,067,501
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- The quantum wave fluctuator is ready!
- Objective ID
- 1,154,067,501
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Really? That’s the best name you could come up with?
- Objective ID
- 1,154,067,501
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Ooh! Ooh! I have one! How about… The Riker Piece!
- Objective ID
- 1,154,067,501
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- … Okay, the name’s not important. Let’s get this to Bolla!
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, hook me up with those system-wide comms.
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Zealoids of Bolla! I, the great and powerful Mariner, bring you tidings!
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh, this can’t be good.
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Behold! For I, on behalf of all Starfleet, present to you this relic! We delved into an ancient, decrepit temple, which crumbled at my very feet to claim this prize!
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Boimler, I don’t think you have the comms on! They’re not cheering!
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Zealoid Bishop
- Dialogue
- The… seat… of… the… fifth… prophet… most… high… destroyed? The… eye… of… T’vash… removed… from… its… resting place?
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Ahhh… The eye of the what in the who now?
- Objective ID
- 1,972,033,829
- Phase
- dialogue_start
- Character
- Zealoid Bishop
- Dialogue
- The Bright Ones… bring insult… the Bright Ones bring threats… and now… the Bright Ones bring war. Zealoid… brothers… put… aside… our… differences. Destroy… the… Bright Ones!
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- What you got, Rutherford?
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Well, we were looking into quantum wave fluctuations as a method of overclocking the Cerritos’ pattern wave buffers and photon banks!
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mm-hmm, uh-huh. Could you translate that from techno-babble to English, please?
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- We were trying to upgrade the Cerritos’ weapons and transporters! But that didn’t work out. It started a fire.
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- But it did lead us to a new conclusion! That the quantum wave fluctuation technology could be used with the tractor beam to speed up the photonic resonance process of compatible vessels!
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Hold on, wait a minute! You keep saying “we” and “us”. Why?
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I helped!
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Baaah! Why were you in the vents!?
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I didn’t want Rutherford to be lonely. He’s right, though! We figured out a way of using the Cerritos’ tractor beam to increase the effectiveness of other ships’ systems!
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- The Cerritos could make other ships stronger? Make them more… buff?
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- Exactly! You could even say that the Cerritos is–
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That’s enough of that! What do you need to get this technology working?
- Objective ID
- 452,262,191
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- 2M Tritanium ought to do the trick!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Gonna be honest. This is not how I thought this would pan out.
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I told you we should have rehearsed your speech! Now, look at what you’ve done! The Zealoids have united against Starfleet and the Titan is doomed!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The Academy was right. I am the “Most Likely to Bring Doom to my Colleagues.”
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Wait, Boimler! Say that again!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- I’d really rather not talk about it, it’s a bit of a sore spot.
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Nobody cares about your repressed trauma! The Zealoids are united against the Titan! They’re united! If we can just survive this skirmish, maybe this will put an end to their civil war!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- How can we possibly hope to survive? The Titan and the Cerritos are barely holding together!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- I have an idea!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Aaaaah! Stop doing that!
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Sorry! Commander, get us back to your Station! We have something that just might help…
- Objective ID
- 782,062,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Did he say “we”?
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- Mariner! Where on Earth have you been!?
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Saving the Cerritos and the Zealoids, Captain!
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- What is that supposed to mean?
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Look at them! They’re united, finally! We gave them a common enemy and they forgot all about their stupid civil war! If we can give them a good fight, and convince them that this was all an exercise…
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- You’re suggesting that we openly engage in manipulation of a sovereign government via hostile action and lie to them about our intentions, breaking every law in the Starfleet handbook?
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Yes, ma’am.
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- … It’s Warp Time.
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Eeeeehhhh…
- Objective ID
- 968,690,841
- Phase
- dialogue_end
- Character
- Captain Freeman
- Dialogue
- Just make it happen before I blow you out an airlock, Beckett!
- Objective ID
- 968,690,841
- Phase
- dialogue_start
- Character
- Riker
- Dialogue
- Shields are down to 21%! How are you holding up, Cerritos?
- Objective ID
- 968,690,841
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Shields are holding, but we’ve got hull breaches on seven decks and fires on three! We can’t hold out much longer, Captain Riker!
- Objective ID
- 968,690,841
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Rutherford, is that thing ready!?
- Objective ID
- 968,690,841
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Just about… Now!
- Objective ID
- 968,690,841
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- This is our moment, Lower Decks! Let’s show them what we’re made of!